<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8716257545170908389</id><updated>2012-01-03T13:41:50.985-08:00</updated><title type='text'>Tales from the D-Pad</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>50</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-1018473941858223570</id><published>2012-01-03T13:41:00.000-08:00</published><updated>2012-01-03T13:41:50.991-08:00</updated><title type='text'>Spider-man Edge of Time Review</title><content type='html'>In this new and exciting adventure, a Spider-man dies, and another saves. Its a time traveling quest that was riddled in a classic Spidey tale from several years ago. Where one generation was lost, and another was born. However it also bends the rules of a classic "What If" tale that makes it worthwhile.&lt;br /&gt;&lt;br /&gt;Enter the two Spidey's you'll get to play. Amazing = Peter Parker, photographer works for the Daily Bugle, and takes on the mantle of everyone's favorite webhead. But from the future in 2099, Miguel O'Hara is fighting to save a lost part of time, his former job at Alchemex is held by a thread from someone tying loose ends in the past. So Miguel goes to find the culprit, only through a wormhole, and foresees Peter's death at the hands (or I should say tentacles of Anti-Venom). For current readers of the comics, Eddy Brock was touched by Mr. Negative and it changed his abilities with the former symbiote making him an Anti-Venom that takes away anyone's pains (or in Spidey's case, life force). &lt;br /&gt;&lt;br /&gt;All of this takes place right after Shattered Dimensions, thankfully both Spider-men remember the crazy time quest before. And this is where the review begins...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Gameplay - Platformers dream. For anyone that loved Sands of Time, this is your game. Filled to the brim with vast environments (sadly most of the levels you get to explore are within a laboratory that is locked within time and space). However, it is so insanely vast, it feels more towards the level of the design with Metroid and PN03. Thankfully your Spider sense acts as your compass, letting you know where to go and who to take down. Its done by an A+B system, mission + bad guys + lost items + sometimes a timer = the usual routine.&lt;br /&gt;&lt;br /&gt;Added for some variety is the new freefall missions. These were introduced in the Spider-man 3 movie based game, as a mini-game where you literally fall through rings to obtain points for some weird reason. It was bizarre, yet it it was leaning towards something.. Enter Edge of Time, (Shattered Dimensions had short segments where you were shot through obstacles to escape the clutches of villains, or getting to one). EOT now has this element as an entity of its own, a complete mission where you dodge a variety of obstacles (which gave me recalling nightmares of Panzer Dragoon Orta). Upon completion, you are able to move onward to the next area. Later on, there is a mission that requires you to vault back where you came from via a gravity generator. &lt;br /&gt;&lt;br /&gt;Within EOT is an easier fighting scheme, which oddly reminds me of Sands of Time (minus the slowdown of time). No wait, that's actually there with 2099. Amazing Spidey also has a neat feature, Hyper Sense. An ability of giving the wallcrawler enhanced speed and agility, and some extra health in case its low.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Design = Within EOT, all of the events in the story take place inside of the head HQ Alchemax lab. Even with the time jump between present and future. Including the environment also changes, depending on each mission. Where one may portray a colorful past, to a desolate future where things are shifted. However throughout the journey time and space are beginning to collide, and the inter played world begins to crack almost taking both spiders with it.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Level based missions happen one after the other. When part A (say its recovering keys from a guard to enter a specific area). To B, the entry point that was blocked now open. Or C, a pathway only 2099 can jettison by freefalling to enter the next passageway / portal. EOT keeps the same combo fighting system with an array of both offensive and defensive moves. Some are accessible at the start, with a variety of others that can be unlocked by collecting portal points. Spiders are collected as another payment for health and shielding. And red energy is collected for health replenishing, or can be swapped for portal energy.&lt;br /&gt;&lt;br /&gt;Collecting portal energy resembles Pac-Man. Think of power pallets sprawled all over an area, and avoiding obstacles nearby. It seems a bit off-beat, the idea actually works. Energy can also be collected by knocking down foes, whether it be a boss or goons. Plus there are some hidden spiders that can be obtained by taking down all of the enemies within the battle zone. &lt;br /&gt;&lt;br /&gt;Sub-missions are arranged in the Web of Challenges. When each mission is completed, they unlock challenges for either Spider to explore. There are various types: A) Time based energy collecting, B) Arena survival, and C) Special missions when others are cleared, and they give you extra skills + a new suit.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Webheads - From two generations of Spider-men come friends, and foes. But the boss behind the scenes? That is a mystery 2099 Spidey finds along the way,&amp;nbsp; and finds out the consequences of what it is to be a hero.&lt;br /&gt;&lt;br /&gt;I have to be honest, this game surprised me. Even though I enjoyed Shattered Dimensions. I was surprised by how short both titles were. However there is a ton of extra missions and gameplay modes to explore. I am curious if there is a "What If" mode in the game that can only be unlocked by a code just like the PSX game. Loved the game, and I definitely recommend it to any other webhead fans.&lt;br /&gt;&lt;br /&gt;Sites you should visit:&lt;br /&gt;&lt;a href="http://www.herohq.com/"&gt;http://www.herohq.com/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.beenox.com/en"&gt;http://www.beenox.com/en&lt;/a&gt;&lt;br /&gt;&lt;a href="http://spiderfan.org/"&gt;http://spiderfan.org/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.herohq.com/spidermanedgeoftime/"&gt;http://www.herohq.com/spidermanedgeoftime/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-1018473941858223570?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/1018473941858223570/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=1018473941858223570' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/1018473941858223570'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/1018473941858223570'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2012/01/spider-man-edge-of-time-review.html' title='Spider-man Edge of Time Review'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-8586788440718470608</id><published>2012-01-01T12:41:00.000-08:00</published><updated>2012-01-01T12:41:18.464-08:00</updated><title type='text'>Spider-man - Edge of Time (prelude)</title><content type='html'>So from the start, things are not going so well. 2099 foresees ASM's death at the hands of Anti-Venom.&lt;br /&gt;Miguel has to stop the future from changing the past. But doesn't quite make it in time. Now the present is wrapped into a Alchemex present. Peter and Miguel race time to... still trying to work it out.&lt;br /&gt;&lt;br /&gt;So far..gameplay is consistent, controls are solid, upgrades show up as you play more.&lt;br /&gt;Challenges are unlocked depending on your actions. And sequences move onward, depending on how well you proceed. (btw obtaining energy orbs reminds me of Pac-man!) Oh and the hallowed lab walls in Alchemex makes me feel like I'm playing PN03!? Seriously they went there, I'm not kidding.&lt;br /&gt;&lt;br /&gt;*Music = excellent, voice work = solid. Loving this game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-8586788440718470608?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/8586788440718470608/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=8586788440718470608' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/8586788440718470608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/8586788440718470608'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2012/01/spider-man-edge-of-time-prelude.html' title='Spider-man - Edge of Time (prelude)'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-5121065388405531516</id><published>2012-01-01T11:13:00.000-08:00</published><updated>2012-01-01T11:13:20.369-08:00</updated><title type='text'>Time</title><content type='html'>Greetings friends, its 2012. Hope your life is going well for a new day.&lt;br /&gt;Just checked out "Edge of Time" the recent Spider-Man series entry. &lt;br /&gt;Review soon&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-5121065388405531516?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/5121065388405531516/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=5121065388405531516' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/5121065388405531516'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/5121065388405531516'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2012/01/time.html' title='Time'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-7644279552170189608</id><published>2011-11-25T15:43:00.001-08:00</published><updated>2011-11-25T16:27:53.280-08:00</updated><title type='text'>KOF XIII Review Part 2 - Orochinagi Ediiton -</title><content type='html'>Welcome to part II of my ongoing coverage regarding KOF XIII. In this article, it is directed towards the longtime fans (the ones let down by XII) But fear not friends, XIII brings KOF back with a vengeance. And honestly its better than SFIV. &lt;br /&gt;&lt;br /&gt;Gameplay modes - Although there are many, its easy to access all of the sub-menus. There may be a loading logo at the bottom right, but it doesn't last very long. Or during matches, its a quick start up and go. Btw I advise any one playing this game to save it to your hard drive. It makes things so much better, and less waiting time.&lt;br /&gt;&lt;br /&gt;Controls are quick on the fly, every button press is touch sensitive. Including the D-pad (for those hardcore ones out there&amp;nbsp; I'm sure you're playing with an arcade stick, hopefully the patch comes out soon for improvements to allow you fun characters to play. Try out the tutorial in case you are not familiar with the adapted setup, it may seem overkill to learn but in fact its worth it. You might be surprised how robust the adapted Drive Cancels really are.&amp;nbsp; Including the NeoMAX or as we longtime fans love to call them HDM. Explore the different power modes, in fact there are five! I know its crazy, but you will get used to it after awhile, its a lot like breathing.&lt;br /&gt;&lt;br /&gt;For those worried about visuals, need not be concerned. Presentation is excellent! The character designs are sharp (actually sharper than XII) The "Zoom" happens when your character unlocks their HDM move and lets their opponent have a fresh serving of pain. It also happens during other special moves, which is a neat feature because it was rare to see the in-game camera focus on a variety of moments. Here it does just that, the character even gives a "wink" to the player when the move is pulled off. Just watch, you'll see. **And I'm sure many know by now of the classic KO specials towards King and Yuri. That aside, the characters actually react more towards their health bar dropping, listen to the audio cues (this is something that really surprised me).&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Btw for those longtime fans, the character designs remind me of the CG style we all grew up with in FF and AOF. I am surprised just how much detail went into every movement. From defensive, to offensive, and even when the character stands still. Another hidden detail is from the "burst" mode is that every attack attains a more zen-like quality where you gain full control of the HDSM's without a hiccup. The NeoMax attacks are unleashed full force, and can be controlled until the very last hit. (or an ongoing combo can be made up until the opponent "kisses the earth"). &lt;br /&gt;&lt;br /&gt;For you newcomers, we're glad to have you with us. Practice, and learn well. And to everyone just have a ball playing this excellent game. I admit it, XIII beats SFIV anyday. Sorry Capcom but you've been beaten by KOF to this gamers heart. *wink*&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-7644279552170189608?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/7644279552170189608/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=7644279552170189608' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/7644279552170189608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/7644279552170189608'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2011/11/kof-xiii-review-part-2-orochinagi.html' title='KOF XIII Review Part 2 - Orochinagi Ediiton -'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-149864138772676377</id><published>2011-11-23T10:21:00.001-08:00</published><updated>2011-11-23T10:35:51.133-08:00</updated><title type='text'>The King of Fighters XIII Review</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt; 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mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}&lt;/style&gt;&lt;![endif]--&gt;&lt;br /&gt;&lt;div class="MsoNormal"&gt;King of Fighters XIII Review&lt;br /&gt;Release date: 11/22/11 Worldwide&lt;br /&gt;Dev and Publishers: SNK Playmore and Atlus USA&lt;br /&gt;Online capable &lt;br /&gt;PS3 and XBOX360&lt;br /&gt;&lt;br /&gt;Let’s Get Started! - &lt;br /&gt;Welcome to a new installment of KOF fellow gamer. This review will be coveringmany different aspects of the newest chapter in the long running series. Frommode: to changes, and a comparison towards another series. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Show me your moves! -&lt;br /&gt;KOFXIII brings in series regulars from Team Japan, to Team Iori (with twofellow ladies whom many fans will recognize). Taking a page from where XIImissed its mark, XIII makes up for its losses and delivers an entirelydifferent experience than past games. Featuring several bonus EX modes,including NeoMax, and Hyperdrive. In fact a lot of these concepts were adaptedfrom Fatal Fury and Art of Fighting. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For the newbies, this means that whatever move you use (as in special attacks)can double cancel, and include a secondary or third attack making it morepowerful. In fact, some of the classic Desperation moves are now remixed intothe Neomax (or Berserk!) moves. When used these attacks fill up the screen withcolors that nullify an opponent’s ability to counterattack. (There are in fact,more than 4 different types of attacks, practice learning everyone’s skills)Plus it appears that the team member “switch on the fly’ option has been takenaway. This was from KOF2k3, so at will you could change partner’s mid-fight. Nowit’s back to the original setup of one-on-one until your opponent drops to theground.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Press Start! – &lt;br /&gt;There is a helpful tutorial available for newcomers, or classic players. Atfirst the “jump” takes some getting used to, even the EX moves require you totake them to mid-air cancels. Keep trying, and you’ll get the hang of it.Within KOFXIII, every character has adapted with the new setup, but its alsofaster and no longer lags input. So every button press goes along with theplayers timing. For those button mashers out there, you’ve met your match!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Arcade – select your team, and get going! &lt;br /&gt;Story – Find out why Ash took on this dark quest (includes the option ofplaying any team, and taking on all challengers throughout the in-game story). &lt;br /&gt;Mission – Time Attack (obtain the best time while taking on opponents) ,Survival, and Trial (master different move lists, and learn some new combos)&lt;br /&gt;Gallery – Play through each mode to unlock some bonus goodies, from artwork,movies, and music.&lt;br /&gt;&lt;br /&gt;Online – According to friends on the lovely interwebs, many have said mixedthings about the online play. Some may experience good bouts with otherplayers, or sometimes unplayable match ups. It all depends on players’ internetconnection. Btw you can also setup a team ready to go for online matches.&lt;br /&gt;And setup custom colors for your favorite characters. (you can also unlock morecolor palettes, the more you play that specific character)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Music to my Ears – The in-game soundtrack is a electric romp of sounds that KOFis known for. Plus some tunes contain remixes of past tunes, giving them a new spin.For those who pre-ordered the game, we were treated to a collection of fourcd’s that contain tracks from past games. Featuring tunes in their originalarcade sound format, and some with arrange mixes. The fourth cd is the tracklist from KOFXIII, and it is something definitely worth listening to. You won’tbe disappointed with this awesome assortment of tunes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Long Road Ahead -&lt;br /&gt;Overall, KOFXIII is an awesome game that must not be missed. Although it hassome tough competition, anyone who enjoys 2D fighters should pick this one upright away. On the plus side, this is KOF in its finest form, challenging, fun,and engaging. You will not be disappointed. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Websites of knowledge!&lt;br /&gt;&lt;a href="http://www.atlus.com/"&gt;http://www.atlus.com/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.atlus.com/kofxiii/"&gt;http://www.atlus.com/kofxiii/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.snkplaymoreusa.com/"&gt;http://www.snkplaymoreusa.com/&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-149864138772676377?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/149864138772676377/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=149864138772676377' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/149864138772676377'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/149864138772676377'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2011/11/king-of-fighters-xiii-review.html' title='The King of Fighters XIII Review'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-6467024935947839946</id><published>2011-11-20T22:04:00.001-08:00</published><updated>2011-11-20T22:09:53.784-08:00</updated><title type='text'>Rhythmic Harmonies</title><content type='html'>For awhile I have been visiting Hardcore Gaming 101, a site which catalogs every title in existence that has been a pivotal (and some titles that we want to forget). But what makes it worth visiting, and reading any article is the writing style. Something I find myself lacking, and I strive to push myself to improve on. Because I would love to send a few articles, and it could be fun to see them highlighted on a well known site. I did some collaborations in the past with Castlevania Dungeon, and OCRemix some time ago. Its been so long I feel out of touch.&lt;br /&gt;&lt;br /&gt;In that regard, my new push in writing would be to emphasize or wax poetically about Bayonetta. An underdog in the gaming market, made by talented group that produced some fantastic pieces of visual storytelling and music. &lt;br /&gt;&lt;br /&gt;I have been giving it some thought as to how I could pursue writing about a vast title. Its not one subject, but it covers a bit of gaming history. Both in design, and ideas (where it borrowed tons, and gave kind regards to its humble past). &lt;br /&gt;&lt;br /&gt;Right now, my college classes are winding down. So I might get started on this project very soon. Just thought I'd share the idea here.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-6467024935947839946?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/6467024935947839946/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=6467024935947839946' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/6467024935947839946'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/6467024935947839946'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2011/11/rhythmic-harmonies.html' title='Rhythmic Harmonies'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-2147101725543586789</id><published>2011-11-02T21:21:00.000-07:00</published><updated>2011-11-02T21:21:08.588-07:00</updated><title type='text'>Sonic Generations - 24 hours later</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt; 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mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}&lt;/style&gt;&lt;![endif]--&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;Sonic Generations – 24 Hours afterreview&lt;br /&gt;&lt;br /&gt;Many years ago, I was one of the millions of fans who grew up with a bluehedgehog. Sure all the rage was about Sonic vs the Plumber, who could outdo theother was all the talk back in kindergarten all the way to high school. I neverthought it would carry over in my adult life, but it has and that is somethingworth sharing. But enough about the past, actually that’s what Generations isbuilt off of. Sonic past meets Sonic from the future in a cross-over no onethought possible. (But I will hint this lovely gem was being planned nearly tenyears ago, but the team wasn’t 100% sure the hardware could keep up.) Afteryears of waiting, a little dream has finally come true.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Press Start -&lt;br /&gt;Here I am listening to the “Green Hill Zone” theme from the in-game musiclibrary. I remember first hearing this tune from the original Sonic game.Here’s the honest truth, everything fans have ever wanted, or loved is withinthis game. I remember meeting a few friends that actually played a part in thissoundtrack, one of them happens to be Jun Senoue, a long time musician who inthe past stepped in for another composer. Only to take a chance at actuallybeing at the helm of a game like no other. &lt;br /&gt;&lt;br /&gt;One major thing this game contains in a great way is energy, there is nodenying that Sonic Team recognized what fans wanted to play, a mixture of oldand new ideas. From the get-go, you get to explore Green Hill Zone as ClassicSonic, braving pitfalls, speed traps and a ton of badniks all over a retouchedmap of the original stage. Then right after, you take control of Modern Sonicflying across the same level, only to take over in a blaze of speed daring thesound barrier. One word = Wow!&lt;br /&gt;&lt;br /&gt;*Extra easter egg note: GHZ was the unlockable level in Sonic Adventure 2 onceyou obtained all A ranks in the stages. What made it unique was the freedom ofbopping around GHZ in a different perspective. Flashback to now.. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Listen to the Music – One can never forget every harmony they’ve listened to.Once we hear it, its stuck with us forever. Within the Generations musiclibrary, or stage are retouched and original tunes from past entries (withvarious surprises). What’s even more fun, is that once you unlock more tunes inthe music library, you can also change the bgm track in the stage you decide toplay. &lt;br /&gt;&lt;br /&gt;*Bonus goodie! Songs are also collectible once you’ve completed a challengestage.&lt;br /&gt;&lt;br /&gt;D-Pad – Movement within a 2D or 3D world has always been tricky with the Sonicseries. But it wasn’t the case with the original series. Ever since we’ve hitthe 3D plane, being able to fly across a level was never easy. (Sonic 06 is aperfect example of how not to collide with every obstacle) Here in Generations,Sonic Team has taken the fans battle cry, and accepted what they’ve done wrong.Controls are smooth like butter, with whichever version of Sonic you areplaying. There all done.&lt;/div&gt;&lt;div class="MsoNormal" style="margin-left: 1.0in;"&gt;&lt;br style="mso-special-character: line-break;" /&gt;&lt;/div&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; line-height: 115%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;Where did my rings go? – All of the classic gaming mechanics we know or loatheare also brought back. From the simple jump, homing attack, spin dash, drift,and ring dash. (*Bonus maneuvers are also buyable from the upgrade shop)&lt;span&gt;&amp;nbsp; &lt;/span&gt;And the scariest sound you never wanted tohear.. “drowning”. Yup its back.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Where’s the goodies? – Once you explore every nook and cranny, you can unlockmany more items throughout the game. From art, to music, movies, and many moretrinkets. Plus you can upgrade either Sonic with new techniques. And a gamethat started it all.&lt;br /&gt;Challenges are playable once you’ve played through a specific stage. From timeattacks, rival fights, and so much more.&lt;span&gt;&amp;nbsp;&lt;/span&gt;Boss fights = a chaos emerald&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sonic Generations is an amazing game. Fans of the past, or present will wantthis in their gaming library. &lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-2147101725543586789?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/2147101725543586789/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=2147101725543586789' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/2147101725543586789'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/2147101725543586789'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2011/11/sonic-generations-24-hours-later.html' title='Sonic Generations - 24 hours later'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-3102914126804827515</id><published>2011-11-01T14:10:00.001-07:00</published><updated>2011-11-01T14:10:58.043-07:00</updated><title type='text'>One More Ring</title><content type='html'>Here I am, in the college library listening to the OST that seems to have found itself within youtube.&lt;br /&gt;That aside, I love the music I will get to hear once I get home. Sadly it won't be for another 4 hours.&lt;br /&gt;Waiting is always worth it. Generations looks to be a fun little treasure. &lt;br /&gt;&lt;br /&gt;*I can't say much more about that, because well that would spoil more fun surprises. &lt;br /&gt;Seeing the music being shared like wildfire is something. But hey there is more to the story. More to share next time, and a review.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-3102914126804827515?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/3102914126804827515/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=3102914126804827515' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/3102914126804827515'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/3102914126804827515'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2011/11/one-more-ring.html' title='One More Ring'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-4928873194379160512</id><published>2011-10-31T22:19:00.000-07:00</published><updated>2011-10-31T22:19:41.282-07:00</updated><title type='text'>Generations - Day 0</title><content type='html'>&lt;div style="text-align: justify;"&gt;Sonic Generations is one of the best kept secrets for the past ten years. To be honest, many fans knew of some surprise that could happen yet not exactly how it would unfold. There were some rumors if both the original and the newer Sonic could ever originate in the same universe. Like Doctor Who (whom was able to interact with his former selves) the idea came to mind. And thus Generations was born. How long ago? Ten years.. this actually was said to be Adventure 3, but it was meant to be locked away for ten years, the time wasn't quite right. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;Sonic CD was one of the most scrutinized titles to date. If a parallel world could co-exist, how could the original converge a journey with the present? Thus the question is answered, Generations is that exact tale. The aftermath of the Time Stones unlocked the Little Planet's polarity setting things right. However Colors journey was the exact opposite, those creatures were the basis of the stones in elements of said colors (now the unveiled Dimensions) title to be part of WiiU's library. &lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Now for the music of the past.. that was by far the toughest obstacle for Sega to get over. For a long time many of the rights were lost after Sega folded as a third party. Just like a music producing company, they would need to buy all the rights, titles, and tracks to create a full release. (which many fans have demanded ever since the original CD was released) versus the European to Japanese soundtrack. At present we have a new rendition on arrival which makes me wonder how it may be loved or disliked. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;Awhile back many of us fans received a fun bundle of goodies for the tenth anniversary. A blue box with a booklet, etched coin, and embossed cd. I have yet to actually play that cd again sometime soon. But within that booklet was a revised tale of how the character came to be. It was a welcome gift to what's next tomorrow (or today for our overseas friends).&lt;br /&gt;&lt;br /&gt;Happy birthday Blue Buddy! &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-4928873194379160512?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/4928873194379160512/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=4928873194379160512' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/4928873194379160512'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/4928873194379160512'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2011/10/generations-day-0.html' title='Generations - Day 0'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-3055057521709034584</id><published>2011-10-08T20:59:00.000-07:00</published><updated>2011-10-31T22:19:41.288-07:00</updated><title type='text'>Replay - Sonic the Hedgehog 06</title><content type='html'>In celebration of the "True Blue's" birthday, I thought about replaying 2k6, not only to refresh myself. But gain a better understanding why so many dislike its finished input.&lt;br /&gt;&lt;br /&gt;1) Glitches = There are plenty, but they can be overcome with enough patience.&lt;br /&gt;But it doesn't break the game for me, which I never felt like it made the game unplayable.&lt;br /&gt;Its what reminds me of Tomb Raider, it just needed more polish. Yet it is as awesome experience.&lt;br /&gt;&lt;br /&gt;2) Music = Quite possibly the most ethereal soundtracks within the entire series&lt;br /&gt;After playing through Sonic's chapter, I have been listening to a variety of stage BGM's.&lt;br /&gt;Honestly I never listened to the music through headphones before. Wow.&lt;br /&gt;&lt;br /&gt;3) How it ends = Every character holds their own, even in the final segment.&lt;br /&gt;Actually I think 2k6 got this strange "time" ball rolling. And here we are again in 2011, revisiting the "time" aspect. With a variety of game titles using it as a gameplay mechanism all over again.&lt;br /&gt;&lt;br /&gt;Just felt like writing after a crazy week. My mom was in the hospital due to a drug reaction for pain beta blockers. Thankfully she is doing way better and @ home. ^_^&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-3055057521709034584?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/3055057521709034584/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=3055057521709034584' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/3055057521709034584'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/3055057521709034584'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2011/10/replay-sonic-hedgehog-06.html' title='Replay - Sonic the Hedgehog 06'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-2106609649222629865</id><published>2011-09-25T19:01:00.000-07:00</published><updated>2011-10-31T22:19:41.293-07:00</updated><title type='text'>The next route ahead</title><content type='html'>Greetings if anyone reads this blog much. Just thought I'd share a mini update.&lt;br /&gt;Currently waiting on King of Fighters XIII, and Sonic Generations&lt;br /&gt;&lt;br /&gt;I haven't played KOF since 2k3, so I have some catching up to do. Heard XII was so-so.&lt;br /&gt;I have faith that thirteen may be a driving force again.&lt;br /&gt;&lt;br /&gt;Sonic Generations looks insanely promising, mixing the old with the new. Including the timeline paradigm shift, so anything that can, will happen. Worlds crossing over, and its a race to save time itself.&lt;br /&gt;Sorta feels like Doctor Who all of a sudden. ^^;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-2106609649222629865?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/2106609649222629865/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=2106609649222629865' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/2106609649222629865'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/2106609649222629865'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2011/09/next-route-ahead.html' title='The next route ahead'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-40635939827509274</id><published>2011-09-11T00:09:00.000-07:00</published><updated>2011-09-11T00:09:23.008-07:00</updated><title type='text'>Bayonetta After Climax (mini post)</title><content type='html'>After my recent play through on easy, I dared to take on Normal Mode. What a dark surprise, the game gets a bit more challenging. But I did obtain several techniques and other extras. Something to look forward to.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-40635939827509274?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/40635939827509274/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=40635939827509274' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/40635939827509274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/40635939827509274'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2011/09/bayonetta-after-climax-mini-post.html' title='Bayonetta After Climax (mini post)'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-4340365064469545900</id><published>2011-09-04T20:51:00.000-07:00</published><updated>2011-09-04T20:51:33.907-07:00</updated><title type='text'>Mini Review: Spider-man: Shattered Dimensions</title><content type='html'>When Spider-man / Peter Parker made the choice to become a hero, it was because of his Uncle's death that lead his destiny. But its when a villain takes all of his choices away, the destiny of four other Spiders must align to change their timeline and save their worlds.&lt;br /&gt;&lt;br /&gt;Shattered Dimensions is a mixed title, a platformer, beat-em up, and a first person adventure. (and dare I say boxing) that part comes later. As a platformer, its a traditional from point a to b design, until you wind up smack dab taking on obstacles, and a various assortment of roller coaster rides. SD is unlike any other game in the franchise, altogether it is a refreshing take on the Spider-man series (it even rivals Batman Arkham Asylum, or so I have been told). &lt;br /&gt;&lt;br /&gt;Control setup is fluid, and is quick as a dime. Plus it doesn't have to be memorized, as you are able to gain new abilities, what you gain gives your chosen Spidey a bit more inertia than before. Therein unlockables are plenty, from choosing new attacks, to health, and spidey sense upgrades. In addition, costumes are also a neat extra. Plus the difficulty levels vary, from Easy, to Normal, and Hard. &lt;br /&gt;Oh and of course this game is filled with plenty of easter eggs. If you missed picking up this title when it came out, do yourself a favor and snag a friendly copy.&lt;br /&gt;&lt;br /&gt;Those who are waiting for the next chapter "Edge of Time" definitely need to play this game first. As it unravels a lot more than one storyline, but the consequences of the ongoing comic series currently running.&lt;br /&gt;Bonus goodie #1 in issue #500, Peter experiences a "what if" dream state that he is in the pouring rain, about me arrested by police. Adoring a jacket very closely resembling the Noir Spider-man. &lt;br /&gt;#2 Many of the villains are from the Sinister Six &lt;br /&gt;#3 And before the Ultimate Spidey's untimely shift in gears&lt;br /&gt;#4 2099 is a reflection of what could be... Edge of Time we experience things from the future's perspective because of the outcome in Peter's choice herein Shattered Dimensions.&lt;br /&gt;And the current comics storylines are also being crossed with this really intense series... so who knows where things may go next.&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-4340365064469545900?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/4340365064469545900/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=4340365064469545900' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/4340365064469545900'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/4340365064469545900'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2011/09/mini-review-spider-man-shattered.html' title='Mini Review: Spider-man: Shattered Dimensions'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-1159910836135619712</id><published>2011-08-05T07:28:00.000-07:00</published><updated>2011-08-05T07:34:41.800-07:00</updated><title type='text'>The Girl with the Dragon Tattoo</title><content type='html'>After hearing about a certain film series, I checked out the trilogy. Due to homework, I never got a chance to watch them since I found them from the library. Watched the first film with my parents, oddly enough its not your typical murder mystery / hush-hush film. Wait the library?! Holy..&lt;br /&gt;&lt;br /&gt;So onto the first film, at first you follow some journalists integrity downfall. Only to be held by a lock of 2 months to find out if there was some truth. Enter Lisbet (a gothic) firecracker who is a bit of a mystery herself. This film is very dark, entangled with more twists than most American films right now. (and lots of risque moments that will make any viewer cringe)&lt;br /&gt;&lt;br /&gt;I understand I may be a bit behind, but this film is not easy to find. That aside, its definitely a film series worth watching. Going to view part 2 later today.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-1159910836135619712?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/1159910836135619712/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=1159910836135619712' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/1159910836135619712'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/1159910836135619712'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2011/08/girl-with-dragon-tattoo.html' title='The Girl with the Dragon Tattoo'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-2002622286786467308</id><published>2011-07-28T09:37:00.000-07:00</published><updated>2011-07-28T09:38:54.643-07:00</updated><title type='text'>So we are Psy-ing</title><content type='html'>So far Psychology has been ongoing, honestly I feel like I'm learning something from the class.&lt;br /&gt;A bit in regards to the hefty book that covers the subject. And some insight from the instructor towards some of the subject at least most of the time. But most of the class feels a bit set aside, cruising along. Thing is I never let stuff get to me too much, but there's definitely a lot of kinetic energy. Gotta run&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-2002622286786467308?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/2002622286786467308/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=2002622286786467308' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/2002622286786467308'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/2002622286786467308'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2011/07/so-we-are-psy-ing.html' title='So we are Psy-ing'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-6740735477986054033</id><published>2011-07-17T18:02:00.000-07:00</published><updated>2011-07-17T18:06:38.225-07:00</updated><title type='text'>Dark of the Moon</title><content type='html'>Just made it home, after seeing Transformers 3. Honestly, I must admit its a bit better than "Revenge of the Fallen". Less examination from the humans, and more from our friends the Autobots &amp;amp; Decepticons. History collides with the future, and a huge roller-coaster ride takes it into overdrive.&lt;br /&gt;&lt;br /&gt;On the plus side, Sam does redeem himself for recognition. Even though by dire means, and finding a new lady (I still miss Megan though). Plus a certain leading actor plays a perfect villain, (I won't spoil, but its definitely worth seeing). Oh and a must to check this out in theaters, don't wait for the dvd. Catch it on its matinee' run =D&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-6740735477986054033?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/6740735477986054033/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=6740735477986054033' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/6740735477986054033'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/6740735477986054033'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2011/07/dark-of-moon.html' title='Dark of the Moon'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-5159833683858391187</id><published>2011-07-16T21:45:00.000-07:00</published><updated>2011-07-16T21:48:57.990-07:00</updated><title type='text'>Looking deeper</title><content type='html'>After beginning my psychology 101 course, I found out a few things about myself.&lt;br /&gt;1) I do not connect with everyone&lt;br /&gt;2) I find myself in a conversation with a select few classmates.&lt;br /&gt;3) Most of them being of the opposite gender&lt;br /&gt;4) I am starting to understand how Psy relates to the medical practice I'm heading towards.&lt;br /&gt;&lt;br /&gt;Just a few keynotes I thought would be fun to share.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-5159833683858391187?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/5159833683858391187/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=5159833683858391187' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/5159833683858391187'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/5159833683858391187'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2011/07/looking-deeper.html' title='Looking deeper'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-5074145525748104034</id><published>2011-07-14T08:40:00.000-07:00</published><updated>2011-07-14T08:54:14.086-07:00</updated><title type='text'>Re-examine a hedgehog</title><content type='html'>Just this past Monday, I started taking Psychology as a pre-requisite class towards my major being Massage Therapy. And it made me wonder, about the color grade concept. For the longest time I've wondered if Sonic the Hedgehog was intentionally made "blue". According to some studies, the color "blue" is stimulation, or free-spirit, always in motion.&lt;br /&gt;&lt;br /&gt; Ever since I found myself interested in the medium of video games. Colors were always meant to express the development team's thoughts. What makes a hero? Or a villain? Since day one, the blue hedgehog was always non-stop, while a human (wearing a definitive red outfit, and boots) donning a menacing mustache and grin.&lt;br /&gt;&lt;br /&gt; I may have found my subject for a final paper, although it may seem a bit off-beat going with a discussion towards a video game character's color concept. Maybe it might be worth trying, since I do have a lot to say about the topic.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-5074145525748104034?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/5074145525748104034/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=5074145525748104034' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/5074145525748104034'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/5074145525748104034'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2011/07/re-examine-hedgehog.html' title='Re-examine a hedgehog'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-3571514102607603647</id><published>2011-02-28T19:38:00.000-08:00</published><updated>2011-03-04T20:53:03.987-08:00</updated><title type='text'>Bayonetta Review</title><content type='html'>&lt;div&gt;&lt;/div&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt; 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This is where B, our heroine is placed: a world of wonder, history, and darkness. Being one of the “lost witches”, he vows to right the wrongs that have been made onto those in the past. Meanwhile facing enormous odds against those: from upon high, and below. Welcome to a tale, of magic, action, suspense, and mystery unlike any other.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=""&gt;  &lt;/span&gt;Bayonetta’s tale is told through chapters “Verses”. And as your mission unfolds, you will find lost books that unveil the history of the torn worlds, including: enemies, and bosses encountered, and weaponry.&lt;span style=""&gt;  &lt;/span&gt;&lt;br /&gt;In-game money is composed of an item called “Halo’s”, the rings that are above the angels’ heads. Gather up enough, and drop by “The Gates of Hell”, and visit with the cheerful shop owner. At the “Gates of Hell”, items for health, weapons, and special moves can be purchased here. &lt;span style=""&gt; &lt;/span&gt;Another neat feature within B’s quest is the option of being able to compose mixtures of compounds. Items found within each chapter, can be fused to create health &amp;amp; magic items. Master these well, and you will find a diverse collection of goodies whenever you need them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=""&gt;  &lt;/span&gt;Each “Verse” unfolds B’s tale from start to finish, finding old friends, to meeting old enemies from days long ago. Character dialog is given a unique touch, from B’s “sassy” attitude, to Jeanne’s “angst”, and much more. Even the villains you come across have their own personality. From angels, to watchdogs, and a few beasts that dislike a pretty face wanting to make them eat dirt.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=""&gt;  &lt;/span&gt;Bayonetta’s in-game soundtrack is an: exciting, diverse, energetic, and psychotic. &lt;span style=""&gt; &lt;/span&gt;B’s background tunes are just about everywhere, from jazz, rock, to electronica. Plus there are a few hidden Easter egg tracks that are waiting to be found. Depending on the situation surrounding both B &amp;amp; the player, the music will shift to a darker tone until a health item is used. Boss themes are composed of power, and strength, versus the lovely lady’s opposing attitude, which mixes well during boss fights. (Think of Jet Set Radio Future’s song playlist, which shifted during your escapades around town)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=""&gt;  &lt;/span&gt;Controls within B’s adventure are simply setup, but can be changed whenever the player decides. On the plus side, the controls are timely pressed (for QTE events) which work seamlessly. Plus there is an alternative reaction, for moments such as torture attack, versus boss, and escaping obstacles. &lt;span style=""&gt; &lt;/span&gt;(1) Torture Attack = aka “pushing buttons” This mode is active once B has delivered enough damage towards enemies nearby, thus delivering the final blow (or crush, smash, or ripping a black hole to summon an entity). (2) Boss fight(s) – Player versus enemy, the classic finale to every stage. But in this game, some enemies make a comeback, depending on how well B delivers blows. Once a foe’s ass is kicked to bits, the finish is a lovely QTE that involves a descriptive finishing move that requires timed button presses to earn, and receive extra “halos”. (3) Obstacles are a classic platformers’ best friend, or worst enemy. In B’s case, it’s a mix of the two, consisting of monumental getaways (close to Indiana Jones). This mode happens rarely often, but once it’s active get ready to run!! (And watch out for baddies that make your getaway a headache, ignore them and keep going!)&lt;br /&gt;&lt;br /&gt;&lt;span style=""&gt;  &lt;/span&gt;&lt;br /&gt;&lt;span style=""&gt;  &lt;/span&gt;Before we wrap us this review, I must give kudos to a friend of mine, Leigh Alexander. A writer that delivers: knowledge, wit, wisdom, and downright awesome. Leigh introduced me to the game Bayonetta, by way of her writing. Be sure to read some of her diverse works @&lt;br /&gt;&lt;span style=""&gt; &lt;a href="http://sexyvideogameland.blogspot.com/"&gt; &lt;/a&gt;&lt;/span&gt;&lt;a href="http://sexyvideogameland.blogspot.com/"&gt;http://sexyvideogameland.blogspot.com/&lt;/a&gt;&lt;br /&gt;&lt;span style=""&gt;  &lt;/span&gt;&lt;a href="http://www.gamepro.com/article/features/213466/bayonetta-empowering-or-exploitative/"&gt;http://www.gamepro.com/article/features/213466/bayonetta-empowering-or-exploitative/&lt;/a&gt;&lt;br /&gt;&lt;span style=""&gt;  &lt;/span&gt;(This review is a must read, it may open your mind on how to take a game, not so seriously)&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-3571514102607603647?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/3571514102607603647/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=3571514102607603647' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/3571514102607603647'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/3571514102607603647'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2011/02/bayonetta-review_28.html' title='Bayonetta Review'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-2658596125010636920</id><published>2011-01-31T06:07:00.000-08:00</published><updated>2011-01-31T06:17:03.505-08:00</updated><title type='text'>Music in My Soul</title><content type='html'>So the Grammys are 2 weeks away (where did the time go?)  &lt;a href="http://www.grammy.com/nominees"&gt;http://www.grammy.com/nominees&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Turns out a lot of familiar names might not be receiving kudos this time around. But one in particular actually is receiving an awesome nomination... his first!&lt;br /&gt;&lt;br /&gt;  Although I may love every genre out there, electronica / dance / techno has always been thought to be "thump-da-da-da--thump-dee=da=do". One ongoing beat, akin to "Ace of Base" which were notorious for the most insane idea to make a song. But hey they had to make a buck.&lt;br /&gt;(note AoB was an example, but they honestly had something going there)&lt;br /&gt;&lt;br /&gt;  In the mid 90's a young fellow by the unknown name of BT hit the scene. From Deep Dish (not the pizza) but an actual production team, BT was the third musketeer. From then on, he kept going, producing new idea(s) taken from his childhood, being creative and making music come to life like never before. It wasn't your typical "house" or "trance" sound either, but an ecletic plethora of sounds you would never expect to be embraced in song.&lt;br /&gt;&lt;br /&gt;  Learn more of his phenomenal story @ &lt;a href="http://www.grammy.com/blogs/first-time-nominee-bt-part-one"&gt;http://www.grammy.com/blogs/first-time-nominee-bt-part-one&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.grammy.com/blogs/first-time-nominee-bt-part-two"&gt;http://www.grammy.com/blogs/first-time-nominee-bt-part-two&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-2658596125010636920?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/2658596125010636920/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=2658596125010636920' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/2658596125010636920'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/2658596125010636920'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2011/01/music-in-my-soul.html' title='Music in My Soul'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-5227663004026757532</id><published>2010-12-11T11:41:00.000-08:00</published><updated>2010-12-11T11:46:22.399-08:00</updated><title type='text'>Tron!! (and the quest of the where did it go?)</title><content type='html'>Lo it is December, and Tron Legacy is only a week away.&lt;br /&gt;But I went on a hunt to find any stores that carried a copy. Nay, none.&lt;br /&gt;Even the internet is filled with distilled vinegar (which right now is bitter).&lt;br /&gt;&lt;br /&gt;Bummer, I hope it might be re-released before the sequel.&lt;br /&gt;I haven't watched it since it was on laserdisc. (ahem)&lt;br /&gt;&lt;br /&gt;On the plus side, hit dj's JohnJay &amp;amp; Rich are stopping by Tucson Mall next week.&lt;br /&gt;Been wanting to chat with those two forever. Haha. Who knows?!&lt;br /&gt;*pics too of my crazy adventure coming soon&lt;br /&gt;&lt;br /&gt;And college next year! huzzah! Oh fudge, next month. Where did the time go?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-5227663004026757532?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/5227663004026757532/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=5227663004026757532' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/5227663004026757532'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/5227663004026757532'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2010/12/tron-and-quest-of-where-did-it-go.html' title='Tron!! (and the quest of the where did it go?)'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-5590522453082169293</id><published>2010-06-19T10:01:00.000-07:00</published><updated>2010-06-19T10:28:06.112-07:00</updated><title type='text'>Review - American on Purpose -</title><content type='html'>- Late Owl&lt;br /&gt; Its 11:35pm in your area, then some character ablazes the screen with energy &amp;amp; pizazz. (and I do mean emphasis on the word "pizazz") There is no other talk show like it, nor is the talk show host himself like anyone you have ever seen before, or read of. This is an "Ode to a Scotsman".&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;- September 5 years ago&lt;br /&gt;  I remember watching late night tv talk shows every summer, when I wasn't in school as a young lad. But as I grew older, my attention grew more towards late night shows. Something about being able to break through tv, wherein after David Letterman was that Craig Killborn guy. Mind you, I never really understood why he hosted the "Late Late Show" to begin with. Too much of his hair, and some phony persona. Was it a knock on another late night host? Pretty sure it was.. but 2005 it all changed.&lt;br /&gt;&lt;br /&gt;  As a longtime "Drew Carey" fan I find myself noticing a familiar face. And then was hooked, and so my conscience said to me, "Craig Ferguson is a character &amp;amp; delight to keep up with every night". No longer was he some extra talent on another show, or dealt with tough criticism. *For those that have seen some of Craig's work, "Saving Grace" is one you can't miss.*&lt;br /&gt;&lt;br /&gt;  The Late Late Show no longer felt humdrum, and then came along the mention of a book. But the book? The life story!? It might be awhile till we get to read it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; - American on Purpose 2009&lt;br /&gt; For awhile I kept trying to hunt down a copy of the book, but never could find it. Till I found out a local library here in Marana / Tucson, AZ carried a copy. And waited.. thankfully I read the book and it is totally worth the wait.&lt;br /&gt;&lt;br /&gt;  And here is the review (written in a non-sequitter fashion)-&lt;br /&gt;&lt;br /&gt;  Life, music, talent, and energy. Those four words altogether describe the individual known as Craig Ferguson. From the land of Glasgow, facing challenges everyday; from a young kid to an unknown destiny. To "running the gauntlet", or taking a sip of some strange brew that would take over his life.&lt;br /&gt;&lt;br /&gt;  Family - to Craig this is one of the core points of his livelihood. From his mother &amp;amp; father, older brother &amp;amp; sis, to his baby sister (whom is also a writer for the "Late Late Show").  Its his inspiriation, and challenges that kept him going. Including his son, Milo who is another chapter of his life. *And not to forget the women in his life, to the "stepping stones", and the one whom he shares his life with now.&lt;br /&gt;&lt;br /&gt;  As a talented character Craig has seen some fallouts. Not only from his musical background, but to films, directing, writing, and producing. Some were successes, and others were failures. Each though taught him a lesson "to keep on going".&lt;br /&gt;&lt;br /&gt;  "American On Purpose" is a must own book, for those that enjoy a different take from a late night / talented character. (available in hardcover &amp;amp; paperback)&lt;br /&gt;&lt;a href="http://www.amazon.com/American-Purpose-LP-Improbable-Adventures/dp/0061885452"&gt;http://www.amazon.com/American-Purpose-LP-Improbable-Adventures/dp/0061885452&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;To learn more about Craig's acting, writing, and directing career visit his IMDB page&lt;br /&gt;&lt;a href="http://www.imdb.com/name/nm0272401/"&gt;http://www.imdb.com/name/nm0272401/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And if you've missed any "Late Late Show" escapades, visit the LLS site!&lt;br /&gt;&lt;a href="http://www.cbs.com/late_night/late_late_show/"&gt;http://www.cbs.com/late_night/late_late_show/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-5590522453082169293?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/5590522453082169293/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=5590522453082169293' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/5590522453082169293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/5590522453082169293'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2010/06/review-american-on-purpose.html' title='Review - American on Purpose -'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-1043224272585589787</id><published>2010-06-05T10:28:00.000-07:00</published><updated>2010-06-05T11:00:00.469-07:00</updated><title type='text'>Movie Review - Prince of Persia - The Sands of Time</title><content type='html'>- Beginnings&lt;br /&gt;Early on, a fellow by the name of Jordan Mechner loved movies. Classic, fast-paced, and heart wrenching adventures. In the early 80's he brought his ideas to life, in a film project with his brother &amp;amp; famlily. Creating two diverse games called "Karateka" &amp;amp; "Prince of Persia". From the start you were given a short introduction, then tossed into a dungeon. Along with a time clock, you had to engage every catacomb, trap, clash with guards, and many perils. But you did it all to save the woman, your hero loved. It was a simple premise, but it opened up a plethora of a imaginitive minds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;- The Next Step&lt;br /&gt;Akin to Prince of Persia's legacy, JM continued on various projects. Most notably a mystery game called "The Last Express", and various documentaries. For some time, JM took a long deserved break from designing games, and sought other projects. But something brought him back to games, a company by the name of UbiSoft thought of reviving the PoP franchise (which ran into many rough spots throughout the years). Thankfully being an advisor, "Sands of Time" was given approval, and gave the series a new life, and an engaging story.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;- From videogame to film, the journey unfolds&lt;br /&gt;Jerry Bruckheimer, many film fans know this name, and thankfully his crew delivers their utmost word. For those that have been fans of "Pirates of the Caribbean", to CSI (Miami, NY) , and many of his production teams other projects. "Sands of Time" as interpreted into a film treatment has been done with the utmost care, and still gives its best to fans either from the gaming community, or those who love action movies.&lt;br /&gt;&lt;br /&gt;Going to diverse aspects of lost kingdoms, and the desert dunes. Every background piece is a part of the story, between night &amp;amp; day, and battles that take place. Motion &amp;amp; solemn moments are carefully directed with diligence that JB's team delivers.&lt;br /&gt;&lt;br /&gt;Storywise, SoT takes a departure from the in-game series, and takes the viewer on a different quest. Following the same prince, now as we know as "Dastan", his origin, and how he came to be. To meeting the "damsel in distress", along with the "dagger", "allies", and the "villains".&lt;br /&gt;&lt;br /&gt;In short, "Sands of Time" is an excellent movie, and definitely not one to miss.&lt;br /&gt;&lt;br /&gt;*Bonus links - &lt;br /&gt;&lt;a href="http://jordanmechner.com/"&gt;http://jordanmechner.com/&lt;/a&gt; Jordan Mechner's official website&lt;br /&gt;&lt;a href="http://ubisoft.com/"&gt;http://ubisoft.com/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://adisney.go.com/disneypictures/princeofpersia/"&gt;http://adisney.go.com/disneypictures/princeofpersia/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://prince-of-persia.us.ubi.com/"&gt;http://prince-of-persia.us.ubi.com/&lt;/a&gt; Official Series site&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-1043224272585589787?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/1043224272585589787/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=1043224272585589787' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/1043224272585589787'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/1043224272585589787'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2010/06/movie-review-prince-of-persia-sands-of.html' title='Movie Review - Prince of Persia - The Sands of Time'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-6576455032292919519</id><published>2010-04-05T12:00:00.000-07:00</published><updated>2010-04-05T12:03:42.525-07:00</updated><title type='text'>Of vampires and hedgehogs</title><content type='html'>Welcome to another dose of gaming goodness..&lt;br /&gt;Today's 2 mini-reviews are&lt;br /&gt;Castlevania - Dawn of Sorrow &amp;amp; Sonic Rush&lt;br /&gt;&lt;br /&gt;- Dawn&lt;br /&gt;Pros - Brings back the gameplay from Aria of Sorrow.&lt;br /&gt;            Looks gorgeous on the DS&lt;br /&gt;            Obtaining monsters abilities is even more vast &lt;br /&gt;            Being able to play as Julius, with Yoko &amp;amp; Alucard (CV III)&lt;br /&gt;&lt;br /&gt;Cons - It feels a bit shorter than Aria&lt;br /&gt;            The stylus is rarely used&lt;br /&gt;&lt;br /&gt;- Sonic Rush&lt;br /&gt;Pros - Challenging &amp;amp; fun&lt;br /&gt;            Awesome music &amp;amp; gameplay&lt;br /&gt;&lt;br /&gt;Cons - Some special stages get so tricky&lt;br /&gt;            It takes some getting used to with 2 screens&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-6576455032292919519?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/6576455032292919519/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=6576455032292919519' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/6576455032292919519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/6576455032292919519'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2010/04/of-vampires-and-hedgehogs.html' title='Of vampires and hedgehogs'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-6184190482137532199</id><published>2010-03-17T15:02:00.000-07:00</published><updated>2010-03-17T15:09:59.633-07:00</updated><title type='text'>Saying goodbye to Hollywood Video</title><content type='html'>Just dropped by the local HV store, and turns out they are running a "all stuff must go" sale.&lt;br /&gt;Sadly its going as fast as they can keep up with the market. Once an item is gone, its gone.&lt;br /&gt;Renting movies or games up-front has always been somewhat of an endeavour. But the days are coming that there won't be a movie rental store anymore. Sure Blockbuster may be the last major retailer, but how long will it last...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-6184190482137532199?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/6184190482137532199/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=6184190482137532199' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/6184190482137532199'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/6184190482137532199'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2010/03/saying-goodbye-to-hollywood-video.html' title='Saying goodbye to Hollywood Video'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-7979211860502799791</id><published>2010-02-04T11:19:00.000-08:00</published><updated>2010-02-04T11:23:12.970-08:00</updated><title type='text'>Music review - BT - These Hopeful Machines</title><content type='html'>Beginnings -&lt;br /&gt;As a music listener, I grew up listening to the local radio stations in San Jose, CA. At the time, it was mostly pop, rock, and some country. But once I received a game for a gift, and the midi soundtrack involved so much influence in its structure and design. Metroid, an NES classic that contained atmospheric intensity, and so many dynamics even from a simple design at the time. Now games are full fledged movies, with integral decisions for us to make.&lt;br /&gt;&lt;br /&gt;Where are you now?&lt;br /&gt;As I grew older, my music &amp;amp; gaming interests grew tenfold. Once I bought a copy of Sonic the Hedgehog for the SEGA Genesis, the music changed progressively. Later in my life, I found out that some of Michael Jackson’s audio producers offered rights to remixed, and re-edited versions of various songs for Sonic 2&amp;amp;3 which featured some diverse beats never before in videogames.&lt;br /&gt;&lt;br /&gt;Evolution-&lt;br /&gt;Sometime later, in the mid 90’s I stumbled upon an early BT record. I listened briefly and reminisced how far music has come. It took me back to my NES days, and I just smiled. I needed to dive into this new phase of sound, something no one else in my mind, has ever been able to compose such beautiful melodies.&lt;br /&gt;&lt;br /&gt;2/2&lt;br /&gt;On 2/2, I went on a trek to find a somewhat local store that would carrty THM. Sadly Best Buy did not have it avaiable, I found out that another store named ZIA Records actually had copies. Purchased, listened, and smiled again. THM is so well collected, it feels like the perfect soundtrack to someone’s life.&lt;br /&gt;&lt;br /&gt;Just last night I went through the past BT album’s in my collection to find out that the liner notes from 10 Years in the Life had some funny notes. And then when you look through THM’s cover / art gallery, it boasts so much imagination, it makes you smile every time you look at it.&lt;br /&gt;&lt;br /&gt;Yesterday…&lt;br /&gt;music’s past and future. I have never felt more positive about things around me until I found out about the collected mind of BT. Just listening to every melody takes your mind to fun and interesting places, this is definitely not an album to miss, but enjoy like the lives we go through everyday.&lt;br /&gt;&lt;br /&gt;THM now available! &lt;a href="http://www.btmusic.com/"&gt;http://www.btmusic.com/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-7979211860502799791?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/7979211860502799791/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=7979211860502799791' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/7979211860502799791'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/7979211860502799791'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2010/02/music-review-bt-these-hopeful-machines.html' title='Music review - BT - These Hopeful Machines'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-3972337994081027445</id><published>2010-01-27T10:54:00.000-08:00</published><updated>2010-01-27T11:06:23.153-08:00</updated><title type='text'>Super SFIV - REMIX?</title><content type='html'>Gametrailers recently added a newly english dubbed trailer for SSFIV.&lt;br /&gt;&lt;a href="http://www.gametrailers.com/game/super-street-fighter-iv/12123?action=trackThisGame"&gt;http://www.gametrailers.com/game/super-street-fighter-iv/12123?action=trackThisGame&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Suprisingly enough it looks very promising, although its a remix of the past release.&lt;br /&gt;But the new animation clip delivered by Gonzo (who sadly has been let go). Looks way better than the original anime cutscenes from the first SFIV.&lt;br /&gt;Is it Alpha? Er I'm confused, but it looks very impressive.&lt;br /&gt;&lt;br /&gt;More fun stuff to share!&lt;br /&gt;OCR's Castlevania 2nd tribute &lt;a href="http://sotd.ocremix.org/"&gt;http://sotd.ocremix.org/&lt;/a&gt;&lt;br /&gt;BT &lt;a href="http://www.btmusic.com/"&gt;http://www.btmusic.com/&lt;/a&gt; New album "These Hopeful Machines" out 2/2&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-3972337994081027445?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/3972337994081027445/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=3972337994081027445' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/3972337994081027445'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/3972337994081027445'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2010/01/super-sfiv-remix.html' title='Super SFIV - REMIX?'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-4164447943286745049</id><published>2009-12-12T15:27:00.001-08:00</published><updated>2009-12-12T15:28:09.035-08:00</updated><title type='text'>These Hopeful Machines</title><content type='html'>Greetings friends, just sharing some music news here today.&lt;br /&gt;Turns out my old friend BT is releasing a new album 2/2/2010&lt;br /&gt;Keep up with his ongoing blog @ &lt;a href="http://bt.tumblr.com/"&gt;http://bt.tumblr.com/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-4164447943286745049?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/4164447943286745049/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=4164447943286745049' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/4164447943286745049'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/4164447943286745049'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2009/12/these-hopeful-machines.html' title='These Hopeful Machines'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-1608932947112074059</id><published>2009-12-03T09:35:00.000-08:00</published><updated>2009-12-03T09:38:10.222-08:00</updated><title type='text'>Game Review - Sonic Unleashed</title><content type='html'>Sorry for being a bit late with this entry.&lt;br /&gt;&lt;br /&gt;Sonic Unleashed ReviewRelease – Winter 2008 360 / PS3&lt;br /&gt;VersionPublisher – Sega  / Dev: SonicTeam&lt;br /&gt;&lt;br /&gt;  In 2006 Sega released a revamped Sonic title, it was meant to bring the series to a new design concept, and nextgen graphics. However it delivered, but also missed several needed things that every game had to have for gamers to enjoy. Sadly it missed its mark, and left a somewhat unpleasant taste..What were they you ask?- An abrupt telling close to the classic film, “Somewhere in Time”&lt;br /&gt;&lt;br /&gt;(This was a positive note, giving the story a bit more of a fresh mix that hasn't been touched in awhile. But it still left some unanswered questions during the ending of the game..)- Bringing every co-cast member in the Sonic franchise.. and Silver (the new guy)-&lt;br /&gt;&lt;br /&gt;Gorgeous graphics engine, but horrible glitches... let's just say hitting anything would lead to a quick death, or falling into nowhere... or how about the camera just leaving you to guess where you could go?- Plus the “amped” super speed stages, great idea but somewhat iffy delivery. *Noted above the “quick deaths”.. yeah one problem you couldn't control Sonic worth beans once you achieved enough speed. But pray some movement would lead towards the finish line.- The stage designs were great, but given the design mishaps and moments where players were left wondering if they could even fiinsh the game. Not a good sign if they wanted to bring in a new audience. So the team went back to the “drawing board”, and came up with a better concept. Something that would floor just about everyone that watched, and played it during 08's E3 expo.&lt;br /&gt;- Endless Possibility - “Unleashed debuts”  During 2008's E3, Sega unveiled a new game, with a few teaser stages. The stage in question was Mazuri, the idea? The 1st area in the test demo let players get used to the control scheme and new gameplay tweaks.   1st Players would be running across the opening field, past zebras, and elephants wandering about the area nearby. As you're zipping by the stage, you would come across the new ability called “Sonic Drift”, not like the early racing game on the Game Gear. But a new concept that dealt with hitting corners, and being able to harness your speed and keeping momentum.  &lt;br /&gt;&lt;br /&gt;2nd You were introduced to the new ally “Chip”, a cute character that looks like a little dog creature with wings, and a cute face that would guide you throughout the level.   3rd The demo revealed that the game would bring back the classic 2D design many gamers grew up with the series. As you move about the level, the camera literally follows every move you make across the screen. Giving a better glimps of the in-game level, and some fun for a change.   4th It is totally built on speed! Something many fans, and gamers alike were hoping to see again. Given how Sonic 2k6 missed a golden opportunity to just “have fun”.  5th It would be revealed that would only be playing the blue hedgehog this time around. Quite a change indeed. Speaking of changes, Sonic has become a Werehog and we all a bit surprised in what this would mean for the title character.  Overall it looked like a promising title that we would definitely want to wait for!&lt;br /&gt;&lt;br /&gt; *Chip: “Hey everyone I'm your helpful guide around the world. Especially the lovely food! Want some chocolate?”    &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Windmill Isle - “Open House”   Some months later a website from Sega HQ opened giving visitors a taste of what “Unleashed” would be like. From the day &amp;amp; night concept (Sonic by day, Werehog by night). In addition, there was a two part animation short called “Night of the Werehog”; it introduced Sonic &amp;amp; his new pal Chip investigating a haunted house. Turns out that they had some company, with camera in tow; the duo found out that the ghosts just wanted to have some fun.  &lt;br /&gt;&lt;br /&gt;**The best part about the animation short is that it shows that SonicTeam could deliver even more ideas. Not just a game, but maybe even more fun side projects. On another note, it actually felt like a Disney movie (this is honestly the best way to describe the entire game!)    As months flew by, various screenshots, to movies of new gameplay controls; and what the in-game world would be like. And a assortment of stages that would leave it totally open to the players themselves. How many games do that these days? And get it right?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;  Jungle Joyride - “Speedy”  Within Unleashed is the new direction with Sonic's “speed”. In the past it was more of a control scheme, not an actual gameplay mechanic we could actually change and evolve. Rings have always been a catalyst in the series, giving players another chance if they hit an obstacle or lost a life. This time around, your speed is controlled by the amount of “Ring Energy” you've collected. And if you have enough “juice”Zoom!!!&lt;br /&gt;&lt;br /&gt;  *Chip: “That writer forgot to mention that Sonic can gain experience points as his normal self, and werehog mode. Shame on him. By the way, if you fight enough bad guys, or eat tons of food. Either way you can make him stronger, and more faster.”&lt;br /&gt;&lt;br /&gt;**The Speed in particular is now a full blown movement, even that of a “Sonic Boom”. For those that have watched “Fast &amp;amp; The Furious” series, its close enough to what those street riders literally feel. A rush of adrenaline, and it takes their breath away.&lt;br /&gt;&lt;br /&gt;  Skyscraper Scamper - “Werehog on the Run”  From the opening cutscene we are introduced to Sonic's new form. Once night falls, he becomes a darker version of himself. No longer the speedy character, but a beast that must find a cure.  *Chip: Hey Mr. Writer guy, don't forget to mention Sonic landed on my head. That really hurt.. See I have the bump right here still.”*Writer: “Here have a band-aid lil buddy.”&lt;br /&gt;&lt;br /&gt;“Say Cheese!” Along the way,   Sonic &amp;amp; Chip gain a camera from the kind Professor “Pickle” who is teasching in the spanish city of Spagonia. This camera sees into others hearts, at night dark creatures have been taking over people. Thankfully with the camera, and Sonic's help; you can perform an exorcism. (yes you read that right)&lt;br /&gt;&lt;br /&gt;  “Cliffhanger”  In the Werehog levels, you have to get past various foes, and obstacles alike. Once you've become acquainted with the first stage, wait until you reach new heights. Like the classic “Prince of Persia” series, Sonic now takes on “jumping” &amp;amp; “climbing” in various situations. Some even become a key part of levels that will utterly test your patience. But take heart, there is always another way to get through each challenge.&lt;br /&gt;&lt;br /&gt;  *Chip: “Mr Writer guy, looks like your forgot something again.”Writer: “Um what was that?”Chip: “About Sonic into that werehog.. and what he can do.”Writer: “Oh ok, you go ahead.”&lt;br /&gt;*Chip:”Sorry reader, well here's a few more items about Sonic's new ability”  1st – When you gain experience points, you can use them on just about everything. From his combo level, health,a nd the rest.   2Nd – New combos are unlocked when your combo meter goes up every few levels.   3Rd – Those EXP points can also be used with normal Sonic, or his werehog mode.   4Th – That Unleashed meter lets the Werehog go “berserk” for a short time. Your HP damage is lowered, but your attacks &amp;amp; techniques are stronger.&lt;br /&gt;&lt;br /&gt;  “Hard Day's Night”   In Unleashed, both Day &amp;amp; Night add a unique spin wherever you go, and explore. As Sonic, there are various open areas to get by, and maybe visit. As the Werehog, you may come across new areas that you couldn't reach before as your nimble, normal self. In some cases, there may be key areas you can't access without enough “Sun” &amp;amp; “Moon” coins. These coins unlock various areas, and may open new challenges for you to take on.   Plus when you speak with various denizens of the local area you're visiting. They may ask you to help them, from recovering a stolen item, to even a missing person. So be sure to visit the kind townsfolk.&lt;br /&gt;  *Chip: “And hey, talk to enough people, and you might obtain some new food to enjoy!”  *Sonic: “Ah, that chili dog was good.”&lt;br /&gt;&lt;br /&gt;  “Blue Monday”   From the ocean breeze, to a mechanical nightmare, you just might find some hidden treasures. In classic gaming fashion, each level &amp;amp; hub area all around the world contains items that you may want to check out. From videotapes containing movies (from the in-game plotline) and some surprise moments too. And you can collect music records (from stages themes, to world areas and more. What would a game be without buying all sorts of goodies? From food, to trinkets and furniture.&lt;br /&gt;&lt;br /&gt;  *Professor Pickle: “Ahem! Pardon me, but I have a helpful tip. Be sure to bring by plenty of gifts from wherever you travel. You might gain some useful information.”&lt;br /&gt;&lt;br /&gt;  “Robotnik Pancakes”  Most important of all is the controls, depending on which console you're playing on, the game controls are pretty much the same. Simple and intiutive, and may take some finesse in various segments of the game. QTE (quick time events) Yes those classic button timing moments return! (*For those that have played Shenmue, you may recognize this very well. If not, Tomb Raider and every other game out there also uses this mode. But at least for those who weren't aware, now know where the concept comes from”)&lt;br /&gt;&lt;br /&gt;  QTE are random moments in-game that freeze the gameplay, giving the player an opportunity to make a decision. Do you go higher or lower? Get past the goal line or find another path? Make the  jump? Or take the fall? Its all up to you in these key moments.. and some in final level in the game that may drive  one completely nuts. (remember: practice, practice, practice!)&lt;br /&gt;&lt;br /&gt;  The new “Dash” move is something that comes in handy, if you're on rails = hop over to another, and you may clear an obstacle or worse! Or on the ground, it gives you ample time to avoid slowing down, and keep going at your current speed. With the trigger buttons, they also give you a chance to turn more smoothly + with the Dash  and you've got a speedy hedgehog that now drives like a car. (well close enough)&lt;br /&gt;&lt;br /&gt;  Overall Unleashed's control scheme is second to none, and some of the best controls to date in any Sonic title.&lt;br /&gt;&lt;br /&gt;“Arid Sands”  Going to and fro from each continent is quite an experience. From the get-go, you may take on some badniks in the skies after clearing Apotos. And later just enjoying the sights, and in some cases even save some peoples lives. Altogether its a fun and enjoyable title for everyone. Something many longtime Sonic fans have definitely been waiting to see.&lt;br /&gt;&lt;br /&gt; *Chip: “Hey Mr. Writer guy, you finished already?” Writer: “Yeah that's about it.”   Dr. Robotnik: “I will take over the world!!” Muahahahaha!!”  *Sonic - “I guess that's my cue to roll! C'mon Chip we've got an egg to crack!”-End&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-1608932947112074059?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/1608932947112074059/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=1608932947112074059' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/1608932947112074059'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/1608932947112074059'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2009/12/game-review-sonic-unleashed.html' title='Game Review - Sonic Unleashed'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-5153850479554349442</id><published>2009-08-15T09:23:00.000-07:00</published><updated>2009-08-15T09:29:42.174-07:00</updated><title type='text'>Street Fighter IV Review</title><content type='html'>Sorry for the long wait, just recently I found a Blockbuster (or anywhere nearby that had a copy available) Without further ado, here is my take on SFIV.&lt;br /&gt;&lt;br /&gt;Street Fighter IV Review&lt;br /&gt;Publisher – Capcom&lt;br /&gt;Release – 2009&lt;br /&gt;&lt;br /&gt;=Fighters History=&lt;br /&gt;In the late 80's there was a small amount of fighting games. Some with a shallow, yet simple design, others were based on some movie. But a certain title gave players a choice of playing either Ryu (white gi) &amp;amp; Ken (red gi). One was power, and the other was speed; depending how well you fared; there were some chances to take on a bonus mini-game. (a set of bricks lay before you, so pound those buttons to clear the challenge!) One thing can be said, the original game was really tough. Even taking on several bouts, they kept getting more tougher, Afterward, there were several copycats not far behind.&lt;br /&gt;&lt;br /&gt;In all honesty it was Street Fighter that really got the fireball rolling. Some years later, another entry gave the series a comeback, Street Fighter II. Hosting several new characters and an insane final boss. Another new feature was the combo system, a much more elaborate control scheme that would stick to the series completely. Included with the new cast of fighters, was the approach of the event being set as a world tournament. After much critical praise, there was later various updates to II's in-game engine, from more characters in “New Challengers”, to a brutal finale with “Turbo”.&lt;br /&gt;&lt;br /&gt;During the growing evolution of videogames, Capcom took a chance with taking SF into 3D. Sadly the results were okay at best. However the EX series didn't carry the same following as its 2D incarnations gladly received. Alongside the mindset of fans, Capcom made a great comeback with the Alpha (Zero) series. An alternate retelling of the original two chapters in the SF legacy. Plus bringing back the classic gameplay, and some new mechanics. *X – meaning one super combo, A – Alpha giving more options, including a 3 Super move limit, and super canceling blocking, V – Variety a mash-up of the the 2 options but giving more power to combo usage, including special attacks. (these gameplay options evolved throughout all 3 chapters in the Alpha series).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;After the Alpha series, came SF3; a long awaited part of the saga. Taking place many years later after II's events. 3 went back to basics with the gameplay design,, a 1-3 tiered super bar, guard meter; and the inclusion of EX moves. (+ these EX moves are in fact supers used by usage of 2 or more attack buttons, making a special move more powerful) And the ability of parrying, which gave players a second to super cancel a move, and knock back their opponent. However the biggest change in 3's design was the less amount of familiar faces, only a few from the remaining cast returned. But in the final update of 3, Third Strike; did a popular female character return.&lt;br /&gt;&lt;br /&gt;Nearly twelve years later did fans find out that their favorite series would make a comeback.. However they would have to wait throughout the so called “nextgen” phase to see its triumphant reunion.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;“Welcome to the next stage!”&lt;br /&gt;Throughout 2008, there were many campaigns advertising the new in-game engine. From rumored character designs, to an empty chinese street only to be followed by two familiar characters duking it out. Followed by various trailers, from Ryu &amp;amp; Ken fighting in an open ended field; to Chun Li &amp;amp; newcomer Crimson Viper fighting in a festival of dragons. During that years E3, did we truly see an awesome trailer that knocked our socks off. Akin to the earlier promo trailers, it boasted a watercolor style similar to an earlier Capcom title named “Okami”. Overall the wait was finally over...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;“Let's Get Crazy!”&lt;br /&gt;Within this new chapter is fresh faces, and old friends (something SF3 should have been all along). Plus some new gamplay designs! - Combo Meter = a multi-level super meter that resembles Viewtiful Joe's EX meter. Once filled in one bar, you can use your EX attacks! If the bar is completely filled, you can use a Super Combo! *this is a powerful set attack that can pummel your opponent. But that's not all! Introducing the Ultra Combo meter, this little update is charged by your damage intake. (* more history notes, the Ultra Combo meter closely resembles SNK's Samurai Shodown series' "Rage" meter. Once its user could only take so much damage, it would be used as a powerful counter-attack.) For example, if you're being pummeled, this new meter gives your attacks another “punch!” Use this technique wisely, once its used it will have to be refilled.&lt;br /&gt;&lt;br /&gt;Another new feature that has been added is called the “Focus Attack”. This new option gives the player a chance to break his or her opponents attacks in real-time. And if you're lucky, it may make them dizzy giving an opening to use more moves before they can regain their stamina. And for the first time ever.. the ability to freely use a variety of taunts. (more are made available once you clear certain challenges, some wacky, and others that may leave you speechless) In addition, every character has a rival with another fighter. Once your fight entry quota has been met, you'll have a bit of dialog with another person. Its an awesome new feature, sometimes containing priceless dialog; to some surprising moments.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;“Not Done Yet”&lt;br /&gt;Boasting a new animation style, and upgraded gameplay; SFIV still resembles the classic series. Keeping its original design, as a 2D playing field, however there are some new tweaks involved. With various fighting moves, the in-game motions actual move the screen itself, as if you're being taken along for the ride. No longer does the screen stay still, it feels like a movie is taking place; and you're the camera. In addition, the in-game animation is fast, fluid, and gorgeous. From every character design, attack, and stages throughout. There is so much going on, it may take some getting used to, but after awhile it brings back that feeling many of us had while playing in the arcades. And what could Street Fighter be without excellent tunes?! SFIV brings back the classic themes, retouched and even more energized than you can remember.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;“I Got Next!”&lt;br /&gt;Within the home version of IV, it boasts a mix of gameplay options. From Arcade, to VS, and a new Challenge mode – which includes Survival, Time Attack, and Training (*learn everyone's moves and some new skills while taking on the Saiikyo master!) Each of these modes includes a Normal &amp;amp; Hard difficulty levels. Plus the ability to take SFIV online (PS3 &amp;amp; 360 fans grin happily).&lt;br /&gt;&lt;br /&gt;What more can be said, SFIV is an excellent game in the series. And a must own for longtime &amp;amp; new fans alike.&lt;br /&gt;&lt;br /&gt;*Bonus notes -&lt;br /&gt;+ Within SFIV is the option to choose between English or Japanese dialog for the characters.&lt;br /&gt;And to be honest, the voice is top notch; way better than expected.&lt;br /&gt;+ When you complete a specific characters story mode, you'll have the option to rewatch their cutscenes.&lt;br /&gt;+ If you complete various tasks, artworks, and more bonus movies will become available&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-5153850479554349442?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/5153850479554349442/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=5153850479554349442' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/5153850479554349442'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/5153850479554349442'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2009/08/street-fighter-iv-review.html' title='Street Fighter IV Review'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-8425659587768175063</id><published>2008-11-02T21:19:00.000-08:00</published><updated>2008-11-02T21:20:13.104-08:00</updated><title type='text'>Dead Space - Downfall (Review)</title><content type='html'>Recently watched the animated film, via Starz Encore Action. But is it what some were hoping for?&lt;br /&gt;&lt;br /&gt;1st - The Animation - Very well put together, from the Film Roman group (mostly known for diverse direction + animations studios).&lt;br /&gt;Overall the visuals of the film are solid, even carrying a comic book type aspect. From human, to creature, or background, top to bottom everything looks as it should (even when its pitch black).&lt;br /&gt;&lt;br /&gt;2nd - The story - For those that have played Dead Space (you know what's happened so far). For those that haven't here's a brief summary.. A mining colony is sent to investigate an ancient artifact, only to find that they've awaken monsters from long ago. But once they've tasted flesh, they take over the hosts body only to seek more victims.&lt;br /&gt;&lt;br /&gt;Sounds like your typical sci-fi horror flick? Same goes with the characters sadly, tough brash female lead (check), usual amount of crew that will doom each other (check), team that fights to stay alive (and cue the "game over" line) (check)&lt;br /&gt;&lt;br /&gt;3rd - The acting - Although this is animated film, it still carries a solid voice acting cast. From well known actors in the industry, to a few surprises. But the lacking part? Most of the dialog is filled to the brim with one liners, and various bits of language (even a whole argument filled with colorful words) **This isn't a hard hitting action flick, its a horror piece.. (seems the screenwriter was a bit too desperate to let out their action adrenaline)&lt;br /&gt;&lt;br /&gt;For a lead interlude it delivers enough; that said about the crew that was doomed once they took the monolith. Was Downfall actually needed? Maybe yes &amp;amp; no, its an interesting perspective behind the disaster. Another negative point, is that it does not have characters you really want to connect with. As I've read elsewhere, in-game with Issac is the main motivation. Yet if that was the premise with the film; why not contain the same level of creativity? (besides lots of violence and gore)..&lt;br /&gt;&lt;br /&gt;As a stand alone DVD (or blu ray) title, asking for $20 is a bit much. Since most would watch this title once, or twice (if you're really into it that deep). But since there is a collectors edition of the game, it would presume to be more worthwhile (its really up to the viewer).&lt;br /&gt;&lt;br /&gt;Overall - Rent it&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-8425659587768175063?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/8425659587768175063/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=8425659587768175063' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/8425659587768175063'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/8425659587768175063'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2008/11/dead-space-downfall-review.html' title='Dead Space - Downfall (Review)'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-9173285649896342137</id><published>2008-08-11T14:46:00.000-07:00</published><updated>2008-08-11T20:43:09.169-07:00</updated><title type='text'>Examining Sega - another viewpoint</title><content type='html'>Recently at &lt;a href="http://www.gamasutra.com/view/feature/3756/the_evolution_of_sega_a_.php"&gt;Gamasutra&lt;/a&gt;, an interview with Simon Jeffrey was posted. Noting various topics on how the company has changed throughout the years, what's been let go, and how they want to evolve. SEGA's main obstacle is keeping things together, when the Dreamcast was having a fallout over the defense from Sony's PS2; it came to a point Sega could not make it anymore. Fast forward to this year, and the interview, it opens up a window of what they've accomplished, and failed.&lt;br /&gt;&lt;br /&gt;- Arcades&lt;br /&gt;SEGA's marketing with the arcades then &amp;amp; now has significantly changed. Along with the market, its become a more expensive listing on how to keep up with consumers. Just few days ago, there was a report of a major loss in playtime with certain titles that received more usage. In the past, they had a nice hold on the market being a publisher, and various titles. But as recent gaming production costs (+ cabinet prices) increase, its getting tougher to stay strong within the arcade business.&lt;br /&gt;&lt;br /&gt;- Consoles&lt;br /&gt;When Sega went 3rd party after the Dreamcast's stance faded away, it changed many consumers outlook towards gaming. Since then, some of their titles have varied to positive, and negative reviews. Mostly on the negative level, due to limits, budget, and obstacles with sales. In the past, their titles were pretty clever, creative, colorful and imaginative.  Perhaps this is a "fallout" generation, along with Sega; on a rollercoaster to test its limits.&lt;br /&gt;&lt;br /&gt;- Sonic&lt;br /&gt;Blue hedgehog, shoes, speed, rings.. and fun gameplay. What happened? "Blast processing" "Sega does what Nintendon't". Many remember the early days, the teasing, and the advertising to test a competitors patience. Which is why Sonic easily resembled Sega's 90's "attitude", since then the mascot has gone down a slope a lot like the user base in gaming.&lt;br /&gt;&lt;br /&gt;Sonic the Hedgehog -&lt;br /&gt;The first forerunner in bringing a speedy character, never before seen in videogames.&lt;br /&gt;&lt;br /&gt;Sonic the Hedgehog 06 -&lt;br /&gt;Sega's 21 card play, but it didn't quite make the mark they wanted. Publicisized as a title that would revolutionize the series, and give it a fresh start. But upon its release it received heavy criticism for being a complete "hit &amp;amp; miss".&lt;br /&gt;&lt;br /&gt;Shenmue -&lt;br /&gt;A first for creating a real-time world that flows with its characters. From Ryo's search for his father's murderer, to putting pieces of his father's heritage together, and future.&lt;br /&gt;&lt;br /&gt;Shenmue II -&lt;br /&gt;Taking place a short while after the first entry, Ryo's journey to find more answers continues. Although it tried to push the in-game engine, and take players further. It felt as if it tried to push too hard, repeating itself and making it a trudge instead of an experience many enjoyed with the first game.&lt;br /&gt;&lt;br /&gt;Jet Set Radio &amp;amp; Future -&lt;br /&gt;Setting the city ablaze in colors, take part on a mission to spread the word of life in the city. Definitely a pivotal moment for music &amp;amp; graffiti lovers abound.  And the music &amp;amp; art design were unforgettable, even though who didn't play the game just knew who the characters were. Both JSR &amp;amp; Future are insane experiences that couldn't have been made by anyone else. &lt;br /&gt;&lt;br /&gt;Shifting from Japanese - to Worldwide ideas -&lt;br /&gt;Sega's goal is to reach a bigger audience, and they have over the years. Countless titles sold out huge numbers, or changed everyone's look at game design.&lt;br /&gt;Here are some key examples:&lt;br /&gt;1) Sonic - Never before seen speed in videogames&lt;br /&gt;2) Mortal Kombat's "bloodbath", when Nintendo bowed out to censors, Sega wanted to give its audience the title it was meant to be.&lt;br /&gt;3) Condemend - Takign the step with a new project, and delivering a new type of fear &amp;amp; suspense. Something Eno &amp;amp; his team WARP did years ago, re-envisioned for a new generation.&lt;br /&gt;4) Sonic Unleashed &amp;amp; Chronicles&lt;br /&gt;One is headed by worldwide teams, and the second title is being lead by BioWare (known for its production and creative directing).&lt;br /&gt;5) And much more surprises to come&lt;br /&gt;&lt;br /&gt;Sega evolution? We will have to wait and see.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-9173285649896342137?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/9173285649896342137/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=9173285649896342137' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/9173285649896342137'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/9173285649896342137'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2008/08/examining-sega-another-viewpoint.html' title='Examining Sega - another viewpoint'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-3793942686097692574</id><published>2008-08-08T14:20:00.000-07:00</published><updated>2008-08-08T14:22:52.446-07:00</updated><title type='text'>SF IV is on its way! Spreading the word</title><content type='html'>&lt;span class="postbody"&gt;Here's the deal gang..&lt;br /&gt;(from Masterman Vending)&lt;br /&gt;**SF IV will be @ Narrows Plaza's Bowling (in Tacoma, WA) venue very soon!&lt;br /&gt;&lt;br /&gt;- The Cabinet + display should be in within the next week)&lt;br /&gt;- $1.00 for entry&lt;br /&gt;- They won't be able to use the IC cards due to limitations&lt;br /&gt;(note Tekken 6 also would face the same pitfall if it were brought over)&lt;br /&gt;- This will be the international version of the game&lt;br /&gt;- They're planning to use LCD HD monitors to grab everyone's attention&lt;br /&gt;- SF IV may not hit other venues, but a few chosen 4 locations stateside&lt;br /&gt;(*SF IV will be playable @ Kumoricon!)&lt;br /&gt;(*the distributor notes that there could be a location in Edmonton, Canada TBA)&lt;br /&gt;(*It will also be at the Tokyo Game Show - Final Edition?)&lt;br /&gt;(another distributor - Dandy won't comment on plans to even release their items till 6 months)&lt;br /&gt;&lt;br /&gt;So spread the word friends SFIV is coming =D&lt;br /&gt;&lt;br /&gt;- Plus exclusive info on a special cabinet of SF3 Third Strike is up for sale on Ebay soon&lt;br /&gt;(exclusively from the distributor itself)&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-3793942686097692574?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/3793942686097692574/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=3793942686097692574' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/3793942686097692574'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/3793942686097692574'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2008/08/sf-iv-is-on-its-way-spreading-word.html' title='SF IV is on its way! Spreading the word'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-2166388153787542067</id><published>2008-08-06T09:12:00.000-07:00</published><updated>2008-08-06T11:20:12.912-07:00</updated><title type='text'>Bridging the gap - so are we really nextgen? (A look at E308)</title><content type='html'>"Only the power of the PS3 can deliver nextgen graphics!"&lt;br /&gt;" The 360 pushes games to the next level!"&lt;br /&gt;" Nintendo Wii is fun for the entire family!"&lt;br /&gt;&lt;br /&gt;Sure we've read, seen, or heard some advertisement like these. In the past, publishers with public relations on watch, conjured up some clever ideas to promote their company for the public eye. Most will remember "Sega does what Nintendo don't", quoted from a magazine ad back in the 90's. That ad alone grabbed so much attention, even most of us as kids questioned what is with the bully like teasing.&lt;br /&gt;&lt;br /&gt;Fast forward to some years later, the PS2 &amp;amp; Sega Dreamcast danced with one another. Of course many know of the Dreamcast's fall, but yet it still continues to thrive; thanks to indie developers. But then on the rebound, the PS2 is still churning out sales. Maybe there's something Sega &amp;amp; Sony haven't told us. Can their consumer market ever let go on their past consoles, and actually buy a PS3?&lt;br /&gt;&lt;br /&gt;When the PS3 hit the market, many questioned if there were actual games on the way. Sure there was a mix set of titles; but they didn't deliver something original. Fast forward to this year, Metal Gear Solid 4 took up the mantle and made people notice, yes the PS3 does have games. But E3 showed Sony's shady side, there will be games; yet many will have to wait months to actually play those titles.&lt;br /&gt;&lt;br /&gt;Looking at the coming months for the 360, there are some promising titles on the way. Sadly, majority of the said titles are bound to be.. FPS, and a promised RPG no one thought they'd ever see on another system (its bound for multiplatform next year). (you may ask, "Why am I not bringing up the XBL update?) Is it a game, or just a platform? That's a tough one, since Microsoft presented it as a variety of genres. (but will it be a money junkie?)&lt;br /&gt;&lt;br /&gt;And for the Wii, we did see ideas, but games? "We're going casual, because they are the audience we want". Hmm, I remember a Nintendo that actually made games for everyone.&lt;br /&gt;&lt;br /&gt;Regarding the topic in question, we are in the current gen, just with growing pains. But why the promises, yet no optional gain? Although we're nearly done with this year, there is still games to look forward to, depending with consumer market you may be a part of. However, there is that one obstacle of getting over the rewards, and the letdowns. So far this year has been a mix of both, but who knows maybe it might change.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-2166388153787542067?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/2166388153787542067/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=2166388153787542067' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/2166388153787542067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/2166388153787542067'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2008/08/bridging-gap-so-are-we-really-nextgen.html' title='Bridging the gap - so are we really nextgen? (A look at E308)'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-6652691330883080523</id><published>2008-07-22T18:14:00.000-07:00</published><updated>2008-07-22T20:28:53.968-07:00</updated><title type='text'>Ninja Gaiden II review</title><content type='html'>Ninja Gaiden II (360)&lt;br /&gt;Rated M for mature&lt;br /&gt;Developed by - Team Ninja&lt;br /&gt;Publisher - Tecmo&lt;br /&gt;&lt;br /&gt;With much wisdom learned from his last mission, Hayabusa Ryu sets out to protect humanity from evildoers. Of course, like legends past, "once defeated, more will come".  As we learned in the first game, Ryu was only but a student; but must become a master of defending his home (and the world). Gaiden II pits Hayabusa against more challenges than he fought before, and some he never expected.&lt;br /&gt;&lt;br /&gt;- Learn your ways&lt;br /&gt;In the first entry, Ryu learned the "Ways of the Ninja", via messages to encountering areas throughout his quest. Herein II, his techniques to learn, are read from messages left behind others that were studying in his father's dojo. Those that have been slain, are able to teach; even from beyond their fallen body.&lt;br /&gt;&lt;br /&gt;- Balance&lt;br /&gt;Learning the ways of the controls is a good idea before getting into battle. Master your techniques, and you will be able to vanquish any foe. Take heart, they will not treat you lightly.&lt;br /&gt;Along your way, you can acquire a sort of weapons, from a staff, to talon claws, and much more.&lt;br /&gt;Learn to use them well, for each can be used in tactical ways against your foes.&lt;br /&gt;&lt;br /&gt;Along with weapons, your Ninpo techniques have also returned. Here, they can also be built up along with your play style. Mastering these take patience and diligence. But they can be used to protect, and defend Ryu in time of need.&lt;br /&gt;&lt;br /&gt;- Control&lt;br /&gt;Within NG2, although its on an updated platform; it plays similar to the first NG. Although with small changes, it feels more relaxed, yet tense at the same time. Of course, with new, comes difficulties; the camera is something to adjust with. At times it moves to where it wants, and the player will have to compensate until you gain a better view of your surroundings. Be careful though, some enemies will test your patience with the camera.&lt;br /&gt;&lt;br /&gt;Overall, Ninja Gaiden II is definitely for the longtime &amp;amp; new fans alike. Take heed though, if you are new to the series; patience is key with Ninja Gaiden. So remember that, and even though you may run into an obstacle; just keep trying.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-6652691330883080523?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/6652691330883080523/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=6652691330883080523' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/6652691330883080523'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/6652691330883080523'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2008/07/ninja-gaiden-ii-review.html' title='Ninja Gaiden II review'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-4749360229700247280</id><published>2008-06-17T00:03:00.000-07:00</published><updated>2008-06-17T01:35:44.538-07:00</updated><title type='text'>Re-examine - MGS</title><content type='html'>Ghosts, origins, allies, enemies.. and of course an identity crisis "Who Am I"&lt;br /&gt;When you look around, just about everyone &amp;amp; everything wanders through life, figuring out who they really are. But when a game, no a masterpiece, questions those things when you're "enjoying it as a game". Awhile back, most games were mostly from getting to point a to b, till rpgs &amp;amp; action titles surfaced. From then on it became a test of survival, and proving yourself to the end.&lt;br /&gt;&lt;br /&gt;Synonymous with theories, conspiracies, and even beliefs. MGS has always been one of those series that defines the human texture of "inspiration", to "protecting one's humanity". So who is the real enemy? Your brother, or yourself? Or someone completely inhuman?&lt;br /&gt;&lt;br /&gt;This mini-series of articles, I am currently working on will examine the various things covered in MGS (and other noteworthy projects that novel within a cyberpunk terrain)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-4749360229700247280?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/4749360229700247280/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=4749360229700247280' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/4749360229700247280'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/4749360229700247280'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2008/06/re-examine-mgs.html' title='Re-examine - MGS'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-1081511544319593638</id><published>2008-06-16T11:44:00.000-07:00</published><updated>2008-06-16T11:58:50.676-07:00</updated><title type='text'>Getting over the barrier</title><content type='html'>There is something to be said when, a game goes past so many hours. And you've only completed a handful of its missions (or sub-missions). You might begin to ask yourself "So does this end yet?" or "What is entertaining about this game?"&lt;br /&gt;&lt;br /&gt;Although I may be one of the few, I enjoyed GTA IV on what it did deliver. 1) mixed gameplay, 2) choices - but do all paths lead the same way?, 3) variety, 4) its missing something... oh I don't know called "limits". To be truthful, I have never been crazy about the sandbox genre. Even though I gave GTA IV my best shot, my interest just fell apart. Seeing the in-game clock go nearly over 50 hours, and barely touched 40% of the actual story campaign. At that time, I didn't feel like I accomplished anything at all with the game itself.&lt;br /&gt;&lt;br /&gt;When it comes down to it, this game can be fun with friends (do not play it vs total strangers, its like entering Halo online, and getting shot by your own team to confiscate their train of illogical thought.) But after awhile, seeing just how much the mp mode offered, and what I really enjoyed.. its a mixed bag. I chose to rent it via GameFly (and a bit thankful), as much critique this game receives... its not something I imagine finishing.&lt;br /&gt;&lt;br /&gt;So does Niko have a conscience? I seriously wonder, after seeing his motives with the plotline I created by taking out a said character, left a web of intrigue and frustration. At first, it felt like a "usual suspects" type of ordeal, until you become a headhunter; you start to lose the character after awhile. It may be open terrain to go anywhere, and do everything (but you're actually limited). What also bugged me, was that I didn't feel compassion for Niko anymore. (in my mind, that says "enough")&lt;br /&gt;&lt;br /&gt;I understand its not a game for everyone (yet its a best seller, numbers just over-exaggerate).&lt;br /&gt;Will I buy it in the future? Not really, after seeing how far "the tunnel goes", I've seen enough.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-1081511544319593638?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/1081511544319593638/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=1081511544319593638' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/1081511544319593638'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/1081511544319593638'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2008/06/getting-over-barrier.html' title='Getting over the barrier'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-124326219864609602</id><published>2008-05-29T10:48:00.000-07:00</published><updated>2008-05-29T11:39:20.337-07:00</updated><title type='text'>Finding the Sands</title><content type='html'>With a new chapter on the way.. I thought it would be interesting to look back on the "Sands of Time" trilogy. And how it possible may still have some connections. Consider this a note to my longtime friends from "The Swordsmen" -which was the community built within Ubi to promote the PoP series..&lt;br /&gt;&lt;br /&gt;- Origins&lt;br /&gt;When the sands were made many generations ago, their foundations were built upon "light &amp;amp; dark". Once the darkness was disturbed, it opened a rift within "the past &amp;amp; present", the powers that be gave artificial energy to the sands. As we've learned, this "new" prince encounters these beings that fought centuries ago (adorned within the palace walls in "Sands").&lt;br /&gt;&lt;br /&gt;- Past, Present, or Future?&lt;br /&gt;There was a long debate many PoP fans disagreed with.&lt;br /&gt;1) Did the Prince really go home?&lt;br /&gt;2) Was it his fate to save?&lt;br /&gt;3) Or did he die once he put on the mask?&lt;br /&gt;4) Where did the sands come from?&lt;br /&gt;5) What was the Prince's name?&lt;br /&gt;&lt;br /&gt;1) A - yes he did, but since his decision had been made, its true reality had been made.&lt;br /&gt;2) A - yes &amp;amp; no, in the prelude trailers we saw early on for Warrior Within, he was said to die.&lt;br /&gt;But since fate changed, everything was different in the long run.&lt;br /&gt;3) A - that is to be answered, but I feel strongly that he may have died. Seeing as how it was also cursed, sapping away at his energy until he made his way. In a sense he became a sand creature, alot like the Dahaka.. but still mortal.&lt;br /&gt;4) A - Settled within the temples of the Maharajah, the Prince encounters a manuscript that tells the tale of someone that found it long ago. Once using the dagger, was able to find the Sands and bring it elsewhere. (could it possibly be the Prince we become in the newer entry?)&lt;br /&gt;5) A - As we've found out recently in reports of the film coming soon, Dastan is his given name. But we never knew of his name in the trilogy. A lot of fans did some digging to find out what his rich history could have been. But its nestled on the fact it could be more than one person that carries the name or title.&lt;br /&gt;&lt;br /&gt;defintion - &lt;a href="http://en.wikipedia.org/wiki/Dastan"&gt;http://en.wikipedia.org/wiki/Dastan&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;- Sands influence (Silent Hill)&lt;br /&gt;In Konami's series "Silent Hill", it is a place long forgotten that carried a dark past. Once someone stepped into its grounds, they were enveloped in darkness. Its powers originated in the earth, and found itself nestled within that persons psyche testing their heart. But when it found who they truly were, it found bind them to their fate.&lt;br /&gt;&lt;br /&gt;In the "Sands" trilogy, we've always noticed a trail of "sands" flowing within the dagger, to surrounding the Prince in Warrior Within, and Two Thrones. But what is most unsettling is that maybe its consuming him more, and more like a drug. (SH also had a dark narrative of a drug known as "White Claudia" meant to drive the person's manifestations as if they are under someone's control)&lt;br /&gt;&lt;br /&gt;Now was the Empress truly there, and did she die? That is another head scratcher, she was known to be an observer, but was mortal in a sense. Since it was her being the creator, and protector of the sands. Kaileena's true age is not known, and may possibly be centuries old.&lt;br /&gt;But once the Prince took her away from the "Island of Time", she was mortal. Until the Vizer took her life force, freeing her as an entity (her true form).&lt;br /&gt;&lt;br /&gt;Another thing to note, of all the enemies that the Prince faced within the Castle, they were from his own conscience. (likewise in Silent Hill, most of the creatures you encounter were things created from your nightmares.. or something more that was left behind)&lt;br /&gt;&lt;br /&gt;- Sand Creature Prince&lt;br /&gt;Once the wearer puts on the mask, they become one of the Sands. With speed, stamina, and grace.. but only one thing... you can die. The more the pursuer wears the said mask, their life force will be drained. As for how he encounters himself later on.. its opened two possibilities.&lt;br /&gt;1) the earlier prince will go his onward on his quest.. but with help&lt;br /&gt;2) *since there are two endings.. an earlier prince (without all the life pieces) will take down the Empress&lt;br /&gt;3) the true prince (with all life pieces obtained) will take down the Dahaka&lt;br /&gt;*as we find out with the latter... taking Kaileena and heading home, the real fate that lies ahead&lt;br /&gt;&lt;br /&gt;- Responsibility&lt;br /&gt;"what is done, cannot be undone"&lt;br /&gt;In the long run, from the Dagger, to the Empress it was a lesson in humanity. Once the Prince opened the sacred treasure, he tied his soul to the sands themselves. For many years after, he went on a conquest to find anyone who knew of the "Sands" creator to take away the curse. Thus his quest nearly met an end with Dahaka getting closer to taking his essence. Which throughout some of the cutscenes in WW explains a bit of foreshadowing his return back home. (if he didn't take Kaileena with him) With her being beside him, it added a bit of safe passage as it were.. and explains a bit more on how they both returned safely... until he finds his homeland taken away from him.&lt;br /&gt;&lt;br /&gt;Close to his "future past", were the lands he fought within.. from his memories aboard the boat. To seeking out this "Island", its not known just how many that could have been taken down. But there was a DS game said to be the "inside" piece together his battles.&lt;br /&gt;&lt;br /&gt;"The voice inside my head"&lt;br /&gt;In Two Thrones, with Kaileena's spirit released, and the Vizer taking ahold of Babylon. The prince is taken aback.. his darker self comes out (the unhumbled extent of his conscience, lusting for power) while the other is seeking redemption. *also an extra note Yuri Lowenthal reprised his role as the normal Prince, where Robin Atkins Downes portrays the power hungry "Dark Prince".&lt;br /&gt;&lt;br /&gt;Yet with things set right, does the Prince &amp;amp; Farah live happily ever after? I believe that is up to the players imagination.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There are many open possibilities within this next chapter.. we are all looking forward to it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-124326219864609602?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/124326219864609602/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=124326219864609602' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/124326219864609602'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/124326219864609602'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2008/05/finding-sands.html' title='Finding the Sands'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-3469934624246203699</id><published>2008-05-27T23:58:00.000-07:00</published><updated>2008-05-28T00:29:00.692-07:00</updated><title type='text'>Are You Ready!? Bustah wooolf!</title><content type='html'>Recently went through some of my arcade fighting games on the XBOX. And I find it humbling, that they are still challenging. From KOF to DOA, the rebound always surprises me. But I also find a lot of newer stuff lacking in the "design" department. I have to be honest, I was never much of a 3D fighting game fan to begin with. I actually felt some were too hard to enjoy. Either it was the design of some titles, or just the controls; it felt bizarre.&lt;br /&gt;&lt;br /&gt;Whenever I take the dive to play a 2D game, you get that thought in the back of your mind. "Hey this is what I remember, but why can't I do this as well in the other one?" Its something that's bugged me with KOF MI, just something about it feels "hit &amp;amp; miss".&lt;br /&gt;&lt;br /&gt;Not too long ago, I heard some mean critique towards DOA. "this game is a joke @ tourneys" why? I try to look up reasons why, but it seems like a solid enough game (1 - easy controls , 2 - pick up n' play, 3 characters you get attached to, 4 its challenging vs another player) Er what's more to ask from a fighting game than that? For myself, I'm not much of a pro player, but I do enjoy playing against others. *Although Live feels a bit limited, being so used to playing against another person beside me.&lt;br /&gt;&lt;br /&gt;Ever since games have become more of a push to obtain Online connectivity. I find something missing in SNK's titles, no one's online. Or its just difficult to match up against others, which is kinda disorienting. If SNK or MS could get the kinks out, playing others shouldn't be this much of a hassle. (sigh) we haven't seen a new SNK game in awhile on a MS system.. hell we don't even know about XII's release.. (we didn't even see XI on the Xbox)&lt;br /&gt;&lt;br /&gt;I look through my gaming library in a humble manner, because its something I am truly proud of. Even though I haven't purchased a new title in months, it doesn't bug me. Its just the way things are lately, that make it challenging to decide on buying a game period. Although SFIIHDRMX is somewhere.. I dunno I'm still skeptical with retouching a game like that. Just going to have to wait, and see, right.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-3469934624246203699?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/3469934624246203699/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=3469934624246203699' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/3469934624246203699'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/3469934624246203699'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2008/05/are-you-ready-bustah-wooolf.html' title='Are You Ready!? Bustah wooolf!'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-7683088513173202606</id><published>2008-05-13T18:27:00.000-07:00</published><updated>2008-05-13T18:51:27.137-07:00</updated><title type='text'>Sexy sexy, sexy man</title><content type='html'>This weeks "Gaming Treasures" focuses on the arcade game "Jojo's Bizarre Adventure".&lt;br /&gt;(Note: For those of you who haven't heard of the manga its based on; here is a quick summary)&lt;br /&gt;- series created by Hirohiko Araki (the man that does not age)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;*Taking place in the 3rd book of the series, vol 12 / ch. 14.&lt;br /&gt;Jotaro Kujo is the great grandson of Jonathan Joestar. After getting entangled with some guys at school, which leads to him being put in jail. Jotaro questions if he's losing his mind, after seeing an arm appear aways from his own body; protecting his being. Wanting to test himself, taking a gun, finding out its been deflected, (before his prison visit, to which his mother Holly makes the call).&lt;br /&gt;Later, his grandfather, and guardian / card reader Avdol pay a visit. Which leads to them bringing him out, and opens his mind to the realization; that he no longer fought alone but could use an astral form to protect his spirit.&lt;br /&gt;&lt;br /&gt;Which in-game is actually the opening sequence, right after you select Jotaro. And thus begins with the worldwide quest to find an evil villain long forgotten, now arisen once more.&lt;br /&gt;&lt;br /&gt;*The stories within the Jojo series take place in the form of generations. This being the 3rd, its not angst ridden, but more of a "stepping stone".&lt;br /&gt;&lt;br /&gt;Within JBA, you can take part as hero or villain, depending on either side; the story envelopes your character against any opposition in their tale. Some live, some die, making it a diverse way of storytelling. *in a Metal Gear sort of fashion, you begin to understand just how big the story actually is; once you grow close to an ally.&lt;br /&gt;&lt;br /&gt;What makes Jojo stand apart from other fighting games out there, is that its finessed directly from the manga. Although in-game its engrossed with colors abound, a finishing move contains a transparency of black &amp;amp; white.&lt;br /&gt;&lt;br /&gt;JBA is actually a set of two games, as follows:&lt;br /&gt;ジョジョの奇妙な冒険 &lt;i&gt;(JoJo no Kimyouna Bouken) - Jojo's Venture&lt;br /&gt;&lt;/i&gt;ジョジョの奇妙な冒険 未来への遺産 &lt;i&gt;(JoJo no Kimyouna Bouken) - Jojo's Bizarre Adventure - Heritage for the Future&lt;br /&gt;&lt;br /&gt;- Design&lt;br /&gt;For anyone who grew up with fighters, this game broadened its design with some neat ideas. Although it played like a traditional fighter, it also brought in a new aesthetic. Within the JBA 3rd gen chapter, the idea of "spirits" emulating as "stands" became a core part of the storyline. Thus they carried influence in this game tenfold. Adding a mix of designs closely resembling SNK's Samurai Shodown (instead of swords, spirits entangled with fists or energy) protecting their wielders chi until it ran out.&lt;br /&gt;&lt;br /&gt;- PSX ver&lt;br /&gt;Contained a variety of modes, story, and some exclusive characters (and Super Story Mode)&lt;br /&gt;- Dreamcast ver&lt;br /&gt;Remix port of the PSX, with extra characters.&lt;br /&gt;&lt;br /&gt;What made both versions of the game stand out, was that its design came from the CPS3. Anyone who played Darkstalkers, Street Fighter 3, and Marvel vs Capcom played games based off the game arcade setup. Which at the time, with the PSX had some remakes due to limitations in hardware, until they found a way to tweak; with impressive results. Plus the Dreamcast ports contained some extra incentive, slightly better resolution, and could push more memory.&lt;br /&gt;&lt;br /&gt;Overall, JBA is a fun experience and a game that anyone that enjoys fun manga should check out. And if you haven't read the manga, you definitely should.&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-7683088513173202606?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/7683088513173202606/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=7683088513173202606' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/7683088513173202606'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/7683088513173202606'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2008/05/sexy-sexy-sexy-man.html' title='Sexy sexy, sexy man'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-5650024781716186340</id><published>2008-04-21T14:35:00.000-07:00</published><updated>2008-04-21T14:39:22.830-07:00</updated><title type='text'>The Soul Still Burns</title><content type='html'>In this week's "Gaming Treasures" is the Soul Edge / Calibur series.&lt;br /&gt;&lt;br /&gt;Timeline:&lt;br /&gt;Soul Edge (origins)&lt;br /&gt;Soul Calibur - Aftermath&lt;br /&gt;Soul Calibur II - The War has begun&lt;br /&gt;Soul Calibur III - SC 2.5&lt;br /&gt;Soul Calibur IV - SC 3&lt;br /&gt;&lt;br /&gt;Now a fellow fan may began to ask, "hey wait, but it goes this way". There is no denying it, that this series is kind of difficult to gather. But it really did begin with the PSX entry.&lt;br /&gt;&lt;br /&gt;Soul Edge - A campaign of 8 warriors strive to defend their lands, until a sword of unknown power taints everything sacred. Some live, some die, and leave a legacy. *Cervantes is the main villain&lt;br /&gt;&lt;br /&gt;Soul Calibur - Generations later, new warriors take up the fight; where others left off. The war has begun across Europe &amp;amp; Asia, only one will stand defiant. Thus the multitude of new faces, and a few familiars from the first venture.&lt;br /&gt;-Character Elements&lt;br /&gt;New faces join the fight, and legends return. However more of the these faces relate to one another. Many of them work together to protect their lands, before a huge war takes their people apart. Very few stand defiant and win, while others stand alone to take back what is rightfully there's.&lt;br /&gt;&lt;br /&gt;-Conquest campaign&lt;br /&gt;Each fighter has their own legacy, with weapon in hand; going across the globe to find the swords. Even though with a campaign, it still doesn't clarify whom actually obtain the true sword. (since the sword is already attained to everyone) But Siegfried is the actual wielder of Soul Edge, due to its corruption of him.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Soul Calibur II - Few years after the first battle, the sword has gained its powers (thus splitting into more pieces).&lt;br /&gt;-Character elements&lt;br /&gt;Siegfried has fought the sword at the end of SC, now awakening his true spirit. (thus him and the enigma of the sword split = Nightmare is its own entity). Maxi returns from the dead? Ivy's soul is now attached to her sword forever. Killik is cleansed from his staff, and joins Xianghua to defend her homeland. Cassandra defends her family, and takes the mantle for her sister.&lt;br /&gt;&lt;br /&gt;-Tales of the Sword II&lt;br /&gt;Actually a revamped version of SCI's extra campaign. In addition, each weapon has more different characteristics than the original. It begs to even question, what is the true weapon?&lt;br /&gt;Also depending on your character of choice, their rival will be unique.&lt;br /&gt;&lt;br /&gt;Soul Calibur III - (director's cut?)&lt;br /&gt;Only set a few months after II, the war has begun; the lands are in turmoil. Nightmare now is its own entity, taking other warriors at the helm; not for souls but conquest. Siegfried &amp;amp; his alliances form together to take back their homelands once and for all.&lt;br /&gt;(only one problem.. is this a prelude of 4?)&lt;br /&gt;&lt;br /&gt;- Elements&lt;br /&gt;*Since this is only a few months later, nothing's too different. The only exception are a few additional characters.&lt;br /&gt;&lt;br /&gt;- Tales of the Sword III&lt;br /&gt;A more advanced campaign, new tweaks; same design. Except it has more of the Tekken limits to balance out the game as if you're playing online? (SC III was going to be online, but the dev team admitted they weren't quite ready yet)&lt;br /&gt;&lt;br /&gt;Soul Calibur IV (Final War)&lt;br /&gt;During the final battle, more friends &amp;amp; foes unite one last time. That about sums it up..&lt;br /&gt;- Elements&lt;br /&gt;New faces, old friends (and some characters with less clothing)&lt;br /&gt;Weapon damage, and some new minor tweaks&lt;br /&gt;&lt;br /&gt;- Tales of the Lightsaber IV (er i mean sword)&lt;br /&gt;Online! But will it change the in-game campaign?&lt;br /&gt;&lt;br /&gt;- Weapons of Choice&lt;br /&gt;The most defining part of the Soul series is the multitude of weapons. Depending on whom you play, you are given options by their fighting style / def / off/ and spirit. No matter whom joins this roster, everyone is connected in some way or another. In addition, many of the weapons have a firm root in history; adding a bit of novelty.&lt;br /&gt;&lt;br /&gt;- How will Soul Calibur define next gen?&lt;br /&gt;1) Finally going online&lt;br /&gt;2) Why limit guest characters to a console?&lt;br /&gt;3) More characters? the roster is over 30+&lt;br /&gt;4) Bigger campaign? Maybe take on friends to influence gameplay?&lt;br /&gt;5) Will finally add some closure (hopefully)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-5650024781716186340?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/5650024781716186340/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=5650024781716186340' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/5650024781716186340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/5650024781716186340'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2008/04/soul-still-burns.html' title='The Soul Still Burns'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-4784004966365586868</id><published>2008-04-14T00:48:00.000-07:00</published><updated>2008-04-14T02:11:57.985-07:00</updated><title type='text'>Gaming Treasures - P.N.03</title><content type='html'>-Gaming Treasures is a gaming article segment that I feel glad to share about, regarding some neat treasures in my gaming collection. This is the first article for this new part of my gaming blog. Hope you enjoy.&lt;br /&gt;&lt;br /&gt;(this is a work in progress article, screenshots to come later)&lt;br /&gt;&lt;br /&gt;- P.N.03 (Product Number 03)&lt;br /&gt;  PN03 was a game under the "Production Studio 4" or "Big 5" from Capcom's inside studios. Various producers in the industry took part (fathers of Devil May Cry, to Resident Evil; and many more). At the time, the helm was actually severed, and only a few of the projects remained in tact; one of these was PN03.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; -"Dancing Shooter"&lt;br /&gt; What began as a concept for Devil May Cry, actually was a test game for another system. Using the same engine, gave SM (Shinji Mikami) &amp;amp; his team a different perspective with the Nintendo GameCube. *footnote: Hideki Kamiya was @ the helm of his own project, named Viewtiful Joe (Mikami &amp;amp; Kamiya also co-directed Resident Evil &amp;amp; other Capcom titles in the past)&lt;br /&gt;&lt;br /&gt; Also directly known as a "Robot War Shooter", but Mikami's view wasn't settled. Codename "Jaguar" was looked over as the main femme' fatale was catlike in her way of design. Vanessa Z. Schneider, is the woman behind this game, with moves that are swift, sexy, and graceful. Taking you on a mission to stop renegade A.I. from causing more chaos to outside forces (and some revenge for wrongdoings in her "past").&lt;br /&gt;&lt;br /&gt; (PN03 is also somewhat of a nod to Metroid), Mikami liked the idea of playing a character aside from male, thus a female one was chosen instead. *including some designs from one of the team members, an illustrator who also agreed for a female lead. **Vanessa is not modeled after anyone in particular, she' s an original character.. but she does look alot like Resident Evil's - Jill Valentine.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;- You're not the boss of me&lt;br /&gt; Set within a far off planet, as Vanessa you clean up what's been left behind. In a facility not manned by humans, but A.I. *in spirit, a a bit reminiscent of "Ghost in the Shell's - Motoko Kusanagi". Along the way you gain new suits + functionality (new abilities). The gameplay design is reminiscent of a classic shmup but with added "spirit" &amp;amp; "energy" behind it from start to finish.&lt;br /&gt;&lt;br /&gt;In addition, it also resembles a bit of Devil May Cry, with a lock-on feature enabled. But instead of using a sword or gun (*this was to be an additional weapon, but was later dropped); you used concussive blasts encapsulated within your very suit. With that said, every motion, attack, or fluidity, is all in your control. But like DMC, this game can be a bit challenging, moreso its a fun diversion from what's out there.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;- You Look Devine&lt;br /&gt; Make no mistake, music is a driving force behind any game. With this one, its your motivation, when you go to the beat, Vanessa's reaction will be in-step. Just follow through, and you'll see something diverse to keep up with.  PN03's soundtrack is composed by Shusaku Uchiyama, &amp;amp; Makoto Tomozawa (V. Tomozoh) *both composers have been behind some of the most well known Capcom game soundtracks, from Megaman to Resident Evil.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;- One More Beat&lt;br /&gt; When I first picked up this game, I wasn't sure what to expect. At the time, I was thirsting for something new; so I glanced over and found this game. Only to find out that its something of a "hidden treasure". I haven't seen anything quite like it, and not sure if I will again. It is definitely a humbling game, for those who enjoy Devil May Cry's archetype design, they will get a kick out of this game.&lt;br /&gt;&lt;br /&gt; What did I enjoy most? Seriously, the game overall is a neat part of my library. Although I haven't unlocked all of the suits, it is simply fun to watch Vanessa move so swiftly (*while avoiding laser fire, or insane traps). For the most part, its an original title with a bit of spunk. I really wish this game would be brought back, but sadly its one of those titles alot of gamers looked over.&lt;br /&gt;&lt;br /&gt;(*Nintendo's Seal of Quality) - Now this is something worth seeing on a game package like this. Gamers that have grown up with fun titles since day one, know it meant something. But during the past couple of years, its been a struggle. And I say this with heart, this game is like a hug you've been wanting for a long time. I sincerely hope that anyone that reads this, considers picking up this game. Whether it be used, or new, you will find something here. And who knows, it may show up again someday.&lt;br /&gt;&lt;br /&gt;Links you may want to check out:&lt;br /&gt;&lt;a href="http://www.mobygames.com/game/gamecube/pn03"&gt;http://www.mobygames.com/game/gamecube/pn03&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.pn03.co.uk/"&gt;http://www.pn03.co.uk/&lt;br /&gt;http://www.the-nextlevel.com/features/developers/production-studio-4/&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-4784004966365586868?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/4784004966365586868/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=4784004966365586868' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/4784004966365586868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/4784004966365586868'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2008/04/gaming-treasures-pn03.html' title='Gaming Treasures - P.N.03'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-3270261541025381674</id><published>2008-03-13T17:56:00.000-07:00</published><updated>2008-03-13T18:02:56.294-07:00</updated><title type='text'>Round 1 FIGHT!</title><content type='html'>The day has come.. SFIIHDRMX (new footage + interviews!)&lt;br /&gt;&lt;a href="http://www.gametrailers.com/game/5677.html"&gt;http://www.gametrailers.com/game/5677.html&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-3270261541025381674?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/3270261541025381674/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=3270261541025381674' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/3270261541025381674'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/3270261541025381674'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2008/03/round-1-fight.html' title='Round 1 FIGHT!'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-5088977526898104534</id><published>2008-03-13T01:51:00.001-07:00</published><updated>2008-03-13T01:53:09.881-07:00</updated><title type='text'>Snake + Brawl = timeless moments</title><content type='html'>With Brawl's megahit status, who says a dev team can't have fun poking at themselves.&lt;br /&gt;Ok, literally this is something any gamer has been waiting to see.&lt;br /&gt;&lt;a href="http://www.gametrailers.com/player/31776.html"&gt;http://www.gametrailers.com/player/31776.html&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-5088977526898104534?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/5088977526898104534/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=5088977526898104534' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/5088977526898104534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/5088977526898104534'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2008/03/snake-brawl-timeless-moments.html' title='Snake + Brawl = timeless moments'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-6826252429045999004</id><published>2008-03-11T01:30:00.000-07:00</published><updated>2008-03-11T03:28:04.602-07:00</updated><title type='text'>Re-Examining Metal Gear</title><content type='html'>When you see the logo, or hear someone speak of the title; you just know. "Snaaaaaaaake!"&lt;br /&gt;Its something how many years this series vitality has lasted. From a 2D game of "hide n' seek", to the epic 3D missions that took the PSX to a forefront never explored before. There are very few gaming series' that actually push each definitive console to inspired limits.&lt;br /&gt;&lt;br /&gt;Note: this is not a timeline, but a note of admiration to a diverse series that defied storytelling.&lt;br /&gt;&lt;br /&gt;Looking ahead, we're finally near a 4th, and possibly a closing chapter in the Solid saga. With several ports, to a few remakes; plus exclusive entries there is much to be said about MGS.&lt;br /&gt;&lt;br /&gt;In these days of "nextgen", many take heart or for granted what gaming means to them. No matter the console, if you enjoy games; let it be so. Aside from console exclusivity, and the first time the PS3 has bumped into a wall. MGS4 is redefining what "taking the next step" truly means.&lt;br /&gt;&lt;br /&gt;So if you ever have a few free hours for some r&amp;amp;r, pop in your copy of any MGS. Indulge yourself, and you will be glad you did.&lt;br /&gt;&lt;br /&gt;Btw, KP Report session #082 arrived last week. &lt;a href="http://mp.i-revo.jp/user.php/kp-ryan/entry/165.html"&gt;http://mp.i-revo.jp/user.php/kp-ryan/entry/165.html&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-6826252429045999004?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/6826252429045999004/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=6826252429045999004' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/6826252429045999004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/6826252429045999004'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2008/03/re-examining-metal-gear.html' title='Re-Examining Metal Gear'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-4859919615699501289</id><published>2008-02-27T01:37:00.000-08:00</published><updated>2008-02-27T01:58:54.055-08:00</updated><title type='text'>Trance Into REZ</title><content type='html'>Awhile back, a Dreamcast / PS2 title called "REZ", produced by Miz (Tetsuya Mizuguchi). *with a huge amount of past gaming credits, from Sega Rally - Space Channel 5. Even though we've moved past such consoles, and in our current gen; video games altogether went the next level in expression. Before, we could only imagine being in-sync with music, let alone control it.&lt;br /&gt;&lt;br /&gt;With games like DDR, Guitar, and the like, the idea was a device for entertainment alone. Everyone wanted to be something, yet missed the point; becoming one with the game. There are very few games that actually take the notion of a Zen-like state, and take you on a journey you'll never forget. REZ is that game altogether.&lt;br /&gt;&lt;br /&gt;When I picked up a Dreamcast back in late 99', I waited a bit till more games found a part of my library. Few years passed, and it all came together, yet I missed something. Later, I borrowed a friend's copy of REZ (import only?) hmm that was strange. *had to borrow their console too, it was alright; they were going on vacation. Lo &amp;amp; behold I begin playing, and immersed in colors, let alone a dark room with volume at a comfortable level. I achieved zen that weekend, something I could never forget.&lt;br /&gt;&lt;br /&gt;But you ask, "What is this journey?" 1) Self-indulgence, 2) Calming of the soul &amp;amp; spirit, 3) Meditation, 4) Balance. How does a game console the player? It depends on the individual playing the game itself. Not only do the colors give a unique texture, but a mix of sights &amp;amp; sounds that give your senses a warm hug. Some might say its a "musical shmup", and the thing is they are right.&lt;br /&gt;&lt;br /&gt;*note-  even though the nod of the Trance Vibrator being used in creative ways. The product was meant to stimulate a listeners emotional connection. Ok, so it wasn't a stretch, but people were pretty clever&lt;br /&gt;&lt;br /&gt;Looking back, and now forward; we haven't really pushed the envelope with in-game music design. Actually I feel that we've taken a step back. Take a glance @ how many music games have influence on sales. Do they have a real purpose besides being overpriced? Sure they're entertaining, but they don't have a connection that a game like REZ contained.&lt;br /&gt;&lt;br /&gt;*fun note- during the promo content through the official REZ-urrection site &lt;a href="http://www.thatgamecalledrez.com/"&gt;http://www.thatgamecalledrez.com/&lt;br /&gt;&lt;/a&gt;I was one of the lucky few that won the game free. This happened during my birthday, the 30th of January. Gotta admit, its definitely a gift I will not forget.&lt;br /&gt;&lt;br /&gt;I honestly hope we'll see another game akin to REZ, so who knows just what the future may hold. If REZ can make a comeback in the gaming industry, maybe a creative revolution could follow.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-4859919615699501289?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/4859919615699501289/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=4859919615699501289' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/4859919615699501289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/4859919615699501289'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2008/02/trance-into-rez.html' title='Trance Into REZ'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-8262138318252741564</id><published>2008-02-17T19:45:00.000-08:00</published><updated>2008-02-19T19:05:15.119-08:00</updated><title type='text'>Devil May Cry 4 Review</title><content type='html'>Devil May Cry 4 Review&lt;br /&gt;Multiplatform - PS3 / 360 / PC (coming soon)&lt;br /&gt;&lt;br /&gt;Be sure to check out my friend Brukaoru's take on the DMC4.&lt;br /&gt;Read her review here&lt;a href="http://girls.allgames.com/blog/?p=99#more-99"&gt; http://girls.allgames.com/blog/?p=99#more-99&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Greetings fellow traveler, I, the Jester will be your guide. Turns out the gang didn't want to bring me back in 4. Tsk tsk. On that accord I bid thee safe journey, its going to be one hell of a trip.&lt;br /&gt;&lt;br /&gt;=Delivery (Or so the story goes)&lt;br /&gt;Newcomer goody-goody Nero is in the spotlight this time around. At the start of this musical en trade', he is amongst a group called "The Order", a set of knights that protect the holy grounds of the land. During a ceremony, old boy Dante decides to pay a visit. From there, Nero is going to be set against perils that longtime fans will be comfy with.&lt;br /&gt;&lt;br /&gt;Some of my new buddies have also joined the battle. So I'll let them take over from here..&lt;br /&gt;&lt;br /&gt;=Solace&lt;br /&gt;Ah a human, welcome to this realm, Berial here. This land is bountiful, and I am glad to have stayed here this long. From roaming cities, to countryside, and a plentiful forest. But the Ice Castle isn't a place for someone like myself, Brr.&lt;br /&gt;So a tour is what Jester told you? ah.. well my area is amongst the midtown gates, towards a village, unto a mine. Its pretty comfy, but I do get a nice view of the stars. Now to my comrades Bael &amp;amp; Dagon.&lt;br /&gt;&lt;br /&gt;"Puny creature! What is it? Oh, the castle, its a nice place. Beautiful mountains, our humble home, and the graveyard."&lt;br /&gt;(Bael) "Hey do they know about us?"(Dagon) "No brother, I don't think so."(Bael) "Oh, and by the way our tendrils do things.."(Dagon) "Let's not tell them that."(Bael) "Oh alright.. poo"(Dagon)&lt;br /&gt;&lt;br /&gt;My children, the plants, the creatures, and.. the Lost Woods. My humble home has nay been disturbed for many years. Until those two waltzed in with their fancy swords and gusto. How can they take on me? The she-viper, mother to this land. On that accord, my children are warriors, even the Chimera have my blessing to take you down. (evil laugher)&lt;br /&gt;&lt;br /&gt;Welcome friend, pardon the mess of this place. Every thing's gone into chaos, thankfully my sister, and Nero are alright. I am Credo, first leader of the Knights of the Order. Things are amiss, something isn't quite right. So I sent Nero out to find a reason for this mess. But in turn, many battles will be fought, lives lost.. and I feel upset thinking about it.&lt;br /&gt;Tis here is Headquarters, a huge base meant to protect the people. Therein it is a secret society only open to those who are wielders for the good of everyone. Good of spirit, and noble in heart. Safe journey.&lt;br /&gt;&lt;br /&gt;Ah, be careful with my books, I the bookworm Agnus. There is not a journal, nor book that does not contain enough knowledge about this place. Oh you've heard about our holy land already? From whom? Them!? What!? And not me!? This is an o-o-o-outrage! (stomps feet and whines like a baby)&lt;br /&gt;&lt;br /&gt;(Holy temple..) Sanctus isn't here right now. Wait how did you get here!? Ah they let you, welcome. Thank you for being amongst use in this time of dire peril. Have you come to worship "The Savior?" We have plenty of collectibles, to bobble heads, and dvds.&lt;br /&gt;&lt;br /&gt;Oh you've come for the jukebox? Ah a fine piece of novelty. We have a fine choice of choir motifs, to dramatic auras. Plus a bit of rocking battle music, don't tell them I said that. Overall, there is a plethora of tunes for every mood, excitement, and energy. There is zen here. Please enjoy.&lt;br /&gt;&lt;br /&gt;=Contingent&lt;br /&gt;Good ol pizza. Yo, welcome to the office! I take it you've met my lovely co-workers Trish &amp;amp; Lady. Good. Good.&lt;br /&gt;So what do you wanna know? Ah how the controls works. Alright. Well I can tell you this, both consoles play the same way. But the camera is a little fixated at times, you'll get used to it. Button setup is pretty easy, plus you can change your settings or keep it at default. Along the way you'll help me, and that kid Nero learn some new moves. Most of all, practice, practice.&lt;br /&gt;&lt;br /&gt;=From one to the next&lt;br /&gt;Just passing by Dante's office, funny I never knew about this place before. Hey, I'm Nero the new guy. I have lived within the old town for a long while. Come to think of it, i never left it behind. Something how I become the new shoes, and take up the mantle. By the way, I hope the trip wasn't too bumpy. Take your time and explore this place, you never know what can be found.&lt;br /&gt;&lt;br /&gt;=Another Day @ the Office (Wrapping up)&lt;br /&gt;Hey you met the new kid, nice. Well I think about says it all. After all was said and done, I think you'll like it here buddy. Wanna chill out and have some pizza with us? Its on me. Oh and one more thing, just keep an eye out for those other worldly critters. Overall, enjoy your stay here with us. And thanks for becoming a team member, we need new faces, so invite your friends to come along this crazy ride. For now, see ya.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-8262138318252741564?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/8262138318252741564/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=8262138318252741564' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/8262138318252741564'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/8262138318252741564'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2008/02/devil-may-cry-4-review.html' title='Devil May Cry 4 Review'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-4521737855872691961</id><published>2008-02-11T15:18:00.000-08:00</published><updated>2008-02-11T15:19:45.176-08:00</updated><title type='text'>Devil May Crybaby</title><content type='html'>My copy of DMC4 has arrived (via Gamefly). Time to start playing!&lt;br /&gt;*I will be working alongside my friend Brukaoru, in a team-up review. (coming soon!)&lt;br /&gt;Expect the unexpected, and more fun surprises.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-4521737855872691961?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/4521737855872691961/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=4521737855872691961' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/4521737855872691961'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/4521737855872691961'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2008/02/devil-may-crybaby.html' title='Devil May Crybaby'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-5178859151698320534</id><published>2008-02-04T22:53:00.000-08:00</published><updated>2008-02-04T22:55:12.887-08:00</updated><title type='text'>Red Queen</title><content type='html'>Hey gang, just giving fellow Dante fans a headsup. DMC4 has finally hit store shelves.&lt;br /&gt;Be sure to look for an upcoming collaboration review; from my friend Brukaoru @ http://gamingcritique.blogspot.com/&lt;br /&gt;And my take on the 360 version of the game. Coming soon!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-5178859151698320534?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/5178859151698320534/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=5178859151698320534' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/5178859151698320534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/5178859151698320534'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2008/02/red-queen.html' title='Red Queen'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8716257545170908389.post-8508169259215340938</id><published>2008-01-25T11:30:00.000-08:00</published><updated>2008-01-25T14:03:24.083-08:00</updated><title type='text'>Devil May Cry 4 Collab Review</title><content type='html'>Devil May Cry IV Demo Teaser PreviewMulitplatform - PlayStation 3 / Xbox360 1/24/08&lt;br /&gt;&lt;br /&gt;Introduction - Bring the player up to speed&lt;br /&gt;Devil May Cry branched out on the PS2, in the 2k rush. At the helm, "kicking ass and taking names" along with Dante; a pre-requisite bounty hunter for hire. Taking novelty, and a unique spin on action games (think Ghost n' Goblins meets Castlevania). During its run, it opened up the door for sequels, and some spots in other games.&lt;br /&gt;&lt;br /&gt;(*Dante has been featured in Viewtiful Joe &amp;amp; Shin Megami Tensei) Aside from guest appearances, we ventured along with Dante; and even a few bumps in the road.&lt;br /&gt;Devil May Cry I - 101 for Hire, and takedown of Sparta. Devil May Cry II - Misstep in direction, but bringing along a new friendDevil May Cry III - Origins; and a tango with his brother Virgil; Devil May Cry IV - "Let's Rock!"&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;- Nero's characteristic's (in demo)&lt;br /&gt;White glistening hair, great smile, and charm. Wait, we're playing this guy? Yes, yes you are. While we don't know too much right off the bat, the demo takes a player on a tour throughout the city. Oddly enough Nero takes a bit of incentive from Dante (think of Anakin, with Obi-wan). Although this is a taste, he's a bit of a hothead.&lt;br /&gt;&lt;br /&gt;Overview&lt;br /&gt;+Gameplay (1st)&lt;br /&gt;Welcome to the demo, and to get Nero's feet wet; get used to your surroundings. Depending on the mode being played; "Time Attack", or Sub-Mission mode. (*if you manage to zip through Time Attack, there's a chance to take on Brial) A key incentive is to just try everything, and acquaint to Nero's "style". Overall, he plays alot like Dante; just with more "punk" mixed in. And one more thing, this demo is tough, and will knock Nero on his ass!&lt;br /&gt;&lt;br /&gt;++Main Focus - Characters - Hero vs Enemies&lt;br /&gt;Just like the past games, see enemy = fight. Don't ask questions, just do it. Here its just a taste, with a few nasty snacks; and desert at the end. But your approach is a bit more hostile, (*note Nero's attitude here). Its alot like Viewitful Joe's "light vs dark side" running parallel. Both main characters have a different perception of their opponents, and there's a key bit of tude' Nero tosses in all directions.&lt;br /&gt;&lt;br /&gt;+Modes Along the way during this mission, Nero will obtain all sorts of abilities. From seeing old friends like the Red &amp;amp; Gold orb, to a new "devil bringer"; which evolves after he's obtained key items. Every which way Nero goes, there will be hidden items lying somewhere; so keep your eyes open.&lt;br /&gt;&lt;br /&gt;+Setup&lt;br /&gt;From the get-go, town / to city / snowed area / Castle Ruins? The biggest jump, is how far apart these areas may just be in-game. Although for a test run, its creates a fun rush thats re-playable limitlessly.&lt;br /&gt;&lt;br /&gt;+Missions / Time Attack&lt;br /&gt;At the start, Nero is just starting out depending which mode is chosen. "Time Attack" mode runs off a timer with a 10 minute clock running at a nightmarish speed. More enemies will appear, take them out fast as possible. (*In time attack, the mission begins in the city, and ends in the Snow Castle Ruins) In Mission mode, Nero gets used to his surroundings, and even picks up a few upgrades along the way.&lt;br /&gt;&lt;br /&gt;(In Mission mode, it plays throughout the Snow Castle Ruins) And last but not least, Berial, this humongous centaur / dog demon greets with you a passion. Actually he just wants to wipe Nero's smile off his face.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-Controls (2nd)+Difference from PS2 - to PS3 &amp;amp; 360 (with Renee')&lt;br /&gt;From analog, to sixaxis; the changes aren't that different. Its still the same DMC you know and love, just with a different controller. +Balance"Practice makes perfect", and this saying still holds true. Although its on two different platforms, the setup is still the same. But with more flexibility; timing is also pretty precise. +FunctionalityPurely flexible, but takes some getting used to on the 360.&lt;br /&gt;&lt;br /&gt;On the PS3, it should feel the same as PS2, but with even more balance. Wire combo attacks are in full effect, yet it requires a bit more timing. So when you see those combo breakers appear, keep going; you might find different ways to unlock Nero's potential.&lt;br /&gt;&lt;br /&gt;+Camera&lt;br /&gt;Nero moves, it moves, DMC4's cam is free flowing right beside Nero every step of the way. But sometimes in the demo, it finds itself stuck in some places.&lt;br /&gt;(1 - when facing a horde of enemies in a closed space, it loses track of Nero for a second.&lt;br /&gt;(2 - It has wide range along the playing field, just stay in motion, and it locks back on Nero.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-Visuals (3rd) +In Motion&lt;br /&gt;From every step Nero takes, its a fluid animation. Every "slice", "dice", and gunkata; it feels like love making to a console. Better yet, this is a demo at its finest. Plus Nero's animations just "lift" him off the screen, alot like Dante "his predecessor". In addition, the enemies come in lush colors, as does Berial with its "sexy" flames of sweetness.&lt;br /&gt;&lt;br /&gt;+Design&lt;br /&gt;There is not just one way to define Devil May Cry, it has always delivered in numerous ways. From 1-4, each gave a variety of ideas, and visuals on where the series could go next. And with 4 it shines, even with just a taste; its a beautiful game from the get-go.&lt;br /&gt;&lt;br /&gt;+Interior &amp;amp; Exterior (Backgrounds + in-play)&lt;br /&gt;Take a minute to just look around, admire the scenery; or buildings. Everything around Nero is reachable, touchable, or destructable. In buildings, the designs just come to life, with glistening backgrounds; to decorations. For some more kicks, it looks like this is the Havok engine. Which means.. yup from items to enemies, get ready for some fun juggling.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-Audio (4th)+Action / Re-action&lt;br /&gt;Music interactivity is something of the norm these days, and the demo gives a little tease. Within each area, are target points; from facing enemies, to direct cutscenes. Therein, lies a moment where the music draws the player in; and pulls back when it comes to a "fight". A bit more like a set of dominoes, from start to finish.&lt;br /&gt;&lt;br /&gt;+BGM&lt;br /&gt;City scape, to Snow Ruins; the place is alive with vibrant sounds. There is not one place without atmospheric effects surrounding Nero. Within the city, its more of a citadel; and epic orchestral vibe that is mixed synergy stuck in a nightmare. Until the enemies show up, then the "Brawl!" theme kicks up, and delivers a luscious combo. Overall its a pretty sweet mix of sounds &amp;amp; music put together in a little package.&lt;br /&gt;&lt;br /&gt;+Quality&lt;br /&gt;If you have a surround sound setup, or sweet headphones; turn those babies up! Don't keep it low, c'mon show some love. Even as a demo, the soundtrack delivers a swift punch, there's no denying it will be sweet.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;- Wrapping up&lt;br /&gt;+Give reasons why gamers should pick this game up.&lt;br /&gt;1) DMC fans will have one hell of a great time playing this&lt;br /&gt;2) There is a choice between two consoles. How could anyone pass that up?&lt;br /&gt;3) DMC has always been about pure fun, and a challenge.&lt;br /&gt;4) Buy this !&lt;br /&gt;&lt;br /&gt;+Does it matter which console? Aside from the format, or size of the demo; nothing really. Both are the same game; just the controller is the only difference.Otherwise, both sides of the coin are enjoying DMC4. (*even though as a demo, it does give players an idea of what it will be like)Look for this badboy to hit shelves February 5th!!&lt;br /&gt;&lt;br /&gt;*Be sure to visit my friend Brukaoru's blog @ &lt;a href="http://gamingcritique.blogspot.com/"&gt;http://gamingcritique.blogspot.com/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8716257545170908389-8508169259215340938?l=kadosho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kadosho.blogspot.com/feeds/8508169259215340938/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8716257545170908389&amp;postID=8508169259215340938' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/8508169259215340938'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8716257545170908389/posts/default/8508169259215340938'/><link rel='alternate' type='text/html' href='http://kadosho.blogspot.com/2008/01/devil-may-cry-4-collab-review.html' title='Devil May Cry 4 Collab Review'/><author><name>Robert Turner</name><uri>https://profiles.google.com/118202433180693428295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-BKUJkcVywVg/AAAAAAAAAAI/AAAAAAAAAFo/U8eQmGr2iD8/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry></feed>
