Assassins
Creed III
Ubisoft – AC Team
In the beginning AC began as a test project of allowing players to divulge
through time and space.
Within each chapter of the AC series, they touch on important events in world
history. AC3 covers deeper into what becomes of the factions behind the
founding of the United States. However those choices have ramifications,
further in AC3 this one is based on actual history that unraveled the United
States forever. Not just the past, but the present, Desmond and his team find
themselves having to saving the world from the dreaded “end of 2012”
predicition with the aid of past, present, and future.
Players are introduced to Desmond, the keyholder of the “Apple of Eden” device.
Its energy channels through time and space, giving its users untapped
knowledge. (but from the intro it displays that this might be the end of
series?)
Like the past chapters in AC, players are introduced through a set of virtual
reality tests. Given procession and well chosen moves they begin their journey.
(Oddly enough there is no quick intro, its done in real time, so it takes some
getting used to.)
Mission 1 – Snag and run – Introduced via the classic opera house where many a
play be done. Finding your way in and out is not hard, it’s the balancing act
of being stealthy. Once done, you move onward.
(this game does not hold your way, just like the past games. If you mess up,
you restart before the error was made)
Haytham – a nobleman who travels across the world and seas (his story has yet
to be revealed) However he is tied to the crusade of Assassins that protect
humanity. Speaking of the said seas, the 2nd mission unfolds as your
quest goes across the waters towards your next heading.
What I have found unique about this series, is that it unfolds around you. Not
just throwing so many cutscenes in your direction but it flows along with your
progression.
Further into the story, you eventually take on the Mantle as Connor (Haytham’s
son). On his journey: setting things right, vesting on Boston and further
beyond the hills. However he Is not alone, as he undergoes training to become a
member of the Assassins and finds out more hidden truths. (In turn the player
also learns a bit more of the unraveling history that actually happened.) While
in the real world, you piece together clues on how to prevent an unfathomable
pretext to happen.
AC3 is a solid title that isn’t quite a game, but a guide through history that
still has more to share. If you’ve played the past entries this completes the
trilogy as far as we know. But anything is possible.
Tuesday, November 13, 2012
Wednesday, October 24, 2012
Tomb Raider - A Fan's Perspective
Tomb
Raider – A Fan’s Perspective
Sometime ago in the mid-nineties, I found myself in the middle of a new generation of gamers. Some of us were moving towards 3D gaming, with a 360 perspective and all sorts of new ideas. I come from the 2D classic gaming era, the usual platformer, or catchy tune that plays in every level. Little did I know, I was part of something bigger, something evolving before our very eyes.
It was the summer of 1996, the PSX was just narrowly overtaking the Nintendo 64. I recall this pretty well because it was advertised in every toy shop from KB’s to Toys R’ US. Oddly enough everyone’s reaction was different, maybe it was just the job they had, or it was just some way to keep themselves afloat. Even with times changing I hadn’t saved up for a console in years. And just that upcoming crazy season, did a friend offer to let me hangout and play a few Playstation games with them.
Within their gaming library was a mix of role playing, to action titles. There were a few sparse games, I think they had close to 20 at the time. They were doing a few summer jobs, which I was also keeping myself busy. But during the weekends, it was just our game time. Come the fall, then winter a bunch more games were hitting shelves. As it turns out my friend was hyped about this new platformer called Tomb Raider. I thought at first, maybe it’s because my friend is a woman its why she looks up to characters like this. Then it made me think back to Metroid, where Samus Aran turned heads…
So with money saved, we put our cash together and voila. Except the fact that she had plans to visit family elsewhere, so it would be a little while longer till we indulged this crazy adventure. So I kept my mind off of the game for awhile, till I stumbled upon a kiosk in one of the local stores. Turns out Tower Records actually had a competition for the best time trials in the first stage demo. I tried out, and found my way around the level, even winding up getting over a bunch of pitfalls. And sadly not getting past a few key areas, without screwing up and, seeing the poor character fall many times. I phoned my friend to let her know about this contest, she got a bit jealous but wished me luck. I braved the level various times to pinpoint where the hazards were till I finally got adjusted to the unique setup. Although I didn’t win, I learned that this game would not be a cakewalk.
Metroid, taught me a lesson of patience (it was actually this same female friend that told me about it). Then I turned things around, to find out Samus was all along a lady fighting a horde of space pirates. Still to this day, its something I can never forget, and the look on her face when we took turns going through every pitfall, and how many screams of glee or terror whenever we hit a snag.
I have to be honest faithful reader, this is actually the first time I’m writing about my misadventures in gaming. So let’s press on shall we?
Back to Tomb Raider, it contained tons of chills, spills, and narrow platforms that would make Mario, Sonic, and Samus blush. Even though the graphics at the time were the best they could deliver. That PSX pushed itself so much, it was crisp, and the atmosphere truly felt alive. Just getting past every obstacle was a feat of itself, and every time you missed something it was totally your fault. (and I learned the hard way along with my friend as we went through every peril together, and I got hit with pillows every time!) Each and every level contained unique levels of difficulty. The further you explored, the tougher it would get. But the main headache to overcome was the loading screens. Oh the nightmares! Just for one mis-step that made you Swiss cheese over spikes, or a pancake thanks to a boulder. Loading screens in TR were such a pain, but getting over that it was a joy to get back into spelunking.
Looking back to those days of the first TR was a blast. And I was thankful I wasn’t alone in the journey. And now, Tomb Raider is undergoing a rebirth, thanks to the team that worked on the original game. (Along with another friends’ guiding wing) It’s going to be a fantastic chapter, every Lara Croft fan will want to play and share with others.
Sometime ago in the mid-nineties, I found myself in the middle of a new generation of gamers. Some of us were moving towards 3D gaming, with a 360 perspective and all sorts of new ideas. I come from the 2D classic gaming era, the usual platformer, or catchy tune that plays in every level. Little did I know, I was part of something bigger, something evolving before our very eyes.
It was the summer of 1996, the PSX was just narrowly overtaking the Nintendo 64. I recall this pretty well because it was advertised in every toy shop from KB’s to Toys R’ US. Oddly enough everyone’s reaction was different, maybe it was just the job they had, or it was just some way to keep themselves afloat. Even with times changing I hadn’t saved up for a console in years. And just that upcoming crazy season, did a friend offer to let me hangout and play a few Playstation games with them.
Within their gaming library was a mix of role playing, to action titles. There were a few sparse games, I think they had close to 20 at the time. They were doing a few summer jobs, which I was also keeping myself busy. But during the weekends, it was just our game time. Come the fall, then winter a bunch more games were hitting shelves. As it turns out my friend was hyped about this new platformer called Tomb Raider. I thought at first, maybe it’s because my friend is a woman its why she looks up to characters like this. Then it made me think back to Metroid, where Samus Aran turned heads…
So with money saved, we put our cash together and voila. Except the fact that she had plans to visit family elsewhere, so it would be a little while longer till we indulged this crazy adventure. So I kept my mind off of the game for awhile, till I stumbled upon a kiosk in one of the local stores. Turns out Tower Records actually had a competition for the best time trials in the first stage demo. I tried out, and found my way around the level, even winding up getting over a bunch of pitfalls. And sadly not getting past a few key areas, without screwing up and, seeing the poor character fall many times. I phoned my friend to let her know about this contest, she got a bit jealous but wished me luck. I braved the level various times to pinpoint where the hazards were till I finally got adjusted to the unique setup. Although I didn’t win, I learned that this game would not be a cakewalk.
Metroid, taught me a lesson of patience (it was actually this same female friend that told me about it). Then I turned things around, to find out Samus was all along a lady fighting a horde of space pirates. Still to this day, its something I can never forget, and the look on her face when we took turns going through every pitfall, and how many screams of glee or terror whenever we hit a snag.
I have to be honest faithful reader, this is actually the first time I’m writing about my misadventures in gaming. So let’s press on shall we?
Back to Tomb Raider, it contained tons of chills, spills, and narrow platforms that would make Mario, Sonic, and Samus blush. Even though the graphics at the time were the best they could deliver. That PSX pushed itself so much, it was crisp, and the atmosphere truly felt alive. Just getting past every obstacle was a feat of itself, and every time you missed something it was totally your fault. (and I learned the hard way along with my friend as we went through every peril together, and I got hit with pillows every time!) Each and every level contained unique levels of difficulty. The further you explored, the tougher it would get. But the main headache to overcome was the loading screens. Oh the nightmares! Just for one mis-step that made you Swiss cheese over spikes, or a pancake thanks to a boulder. Loading screens in TR were such a pain, but getting over that it was a joy to get back into spelunking.
Looking back to those days of the first TR was a blast. And I was thankful I wasn’t alone in the journey. And now, Tomb Raider is undergoing a rebirth, thanks to the team that worked on the original game. (Along with another friends’ guiding wing) It’s going to be a fantastic chapter, every Lara Croft fan will want to play and share with others.
Tuesday, October 16, 2012
Resident
Evil NET
I remember reading a few comments from Capcom’s staff within the forums about networking games in the possible future. Sure many companies have forums, or use social networks. But never pushing it this far, in the past Sega and Nintendo tried their own outsourcing. SegaNet was Sega’s intended brainchild to outsource their Dreamcast’s internet gaming all over the world. With Nintendo, it was branched out via arcade cabinets, and some of their classic gaming systems like the SNES (in certain countries there were internet capable consoles).
Years later, we’re back to this idea again. How do we branch out gaming in a whole new way? Turns out, it can be done. And its not just the consumers using it, but the world 24/7. It’s a scary idea at first, because there are so many people that turn on their consoles, login, and get their gaming sessions on.
After renting RE6, and watching the credits. I dug online to find out just what this project has been up to. Actually it was a fun idea back when the first RE film came out. Sure it was labeled as an Umbrella ISP for fun, but in reality it was a fully functional system that could be made. Only thing was, console gamers weren’t quite ready. PC gamers have founded networking since day one, and for console users they usually just plugin their Ethernet cord to the back and voila. I never envied friends who were PC gamers, I sometimes sat back and watched them go nuts with Red Bulls and a few Twizzlers nearby. Oh, and Counter Strike or Rainbow Six was the catch of the day.
I never quite got the jist of some gathered together. Till I realized what we console gamers actually had all along. When arcades were alive, we were gathered together watching two people insert quarters, and enjoy a good 3 set match and there was the fun. For PC gamers, it was strategy, or team work catching a flag, or tag teaming how many of the opposing team they can knock out of the match. In the beginning Resident Evil was simple, it was built on horror, suspense, and storytelling.
Evolving a franchise like this is risky, even the films based off the series have detoured into popcorn action flicks. And the odd thing about it, is that people love it no matter the format. Sure critics may bitch and moan, but that’s what makes an underdog stand up to prove that it has something to deliver. Its entertaining, and won’t back away from being unique. Same goes with each recent chapter of Resident Evil. As I’ve read reviews about RE5, it mended various fences yet upped the level of action, and it still carried some moments to give players the chills.
RE5 however broke the mold, no longer did the game move clunky or slow. It was sped up just like the films based upon its foundations. Players actually had to use more or their environment, cover, defense, offense, and using enemies as shields given bad circumstances. And the heroes in the story were familiar faces from the series past pushed into some newer challenges that players weren’t quite ready for.
RE6 on its own feels like a remixed chapter of the series combined. Its something I didn’t quite expect at first. Because I remember playing the series on a friend’s PSX some years ago. I never was a fan of the clunky movement, or the fact that anything could take down your character in a second. Most games I remember had a hero that leaped and dashed all obstacles (a plumber or a hedgehog). But to actually play as a human being stuck in the middle of the worst situation, it gave it more ground that anyone could come up with. So the same formula that made the series work from the start is back in full force. But the best part is that you’re not alone (RE 0, was another chapter that was lead by a team of two characters. One an ex STARS member, and the other a former military officer. Just those two alone, and against some crazy odds find themselves running into a few more friends that gets the ball rolling.
Move several years forward, RE6 is built on a network that relies on the gaming community that plays it. Its not just a simple update, or extra, its founded on the fact that its people actually use the system. I give the team credit for going all out on a project that wasn’t possible years ago. It makes me humble that the team that comprised such a series, actually thinks up ways on how to include the people that are connected to a part of who they are.
I really look forward to what its capable of, and that is so many things. Not just a community website, but people actually communicating, sharing, and forming teams with other players. And the points system seems to deliver some neat rewards when certain conditions are met. Aside from the fact that Capcom has been known to push too much downloadable content on consumers. Its fresh for a change, that they want to get out of such a rut, and allow users to actually obtain stuff via its social network within the very game itself. I can’t wait to see what they’ll do with this system next.
Btw it still has a few kinks that are being worked out. But check it out if you're interested.
http://residentevil.net/
I remember reading a few comments from Capcom’s staff within the forums about networking games in the possible future. Sure many companies have forums, or use social networks. But never pushing it this far, in the past Sega and Nintendo tried their own outsourcing. SegaNet was Sega’s intended brainchild to outsource their Dreamcast’s internet gaming all over the world. With Nintendo, it was branched out via arcade cabinets, and some of their classic gaming systems like the SNES (in certain countries there were internet capable consoles).
Years later, we’re back to this idea again. How do we branch out gaming in a whole new way? Turns out, it can be done. And its not just the consumers using it, but the world 24/7. It’s a scary idea at first, because there are so many people that turn on their consoles, login, and get their gaming sessions on.
After renting RE6, and watching the credits. I dug online to find out just what this project has been up to. Actually it was a fun idea back when the first RE film came out. Sure it was labeled as an Umbrella ISP for fun, but in reality it was a fully functional system that could be made. Only thing was, console gamers weren’t quite ready. PC gamers have founded networking since day one, and for console users they usually just plugin their Ethernet cord to the back and voila. I never envied friends who were PC gamers, I sometimes sat back and watched them go nuts with Red Bulls and a few Twizzlers nearby. Oh, and Counter Strike or Rainbow Six was the catch of the day.
I never quite got the jist of some gathered together. Till I realized what we console gamers actually had all along. When arcades were alive, we were gathered together watching two people insert quarters, and enjoy a good 3 set match and there was the fun. For PC gamers, it was strategy, or team work catching a flag, or tag teaming how many of the opposing team they can knock out of the match. In the beginning Resident Evil was simple, it was built on horror, suspense, and storytelling.
Evolving a franchise like this is risky, even the films based off the series have detoured into popcorn action flicks. And the odd thing about it, is that people love it no matter the format. Sure critics may bitch and moan, but that’s what makes an underdog stand up to prove that it has something to deliver. Its entertaining, and won’t back away from being unique. Same goes with each recent chapter of Resident Evil. As I’ve read reviews about RE5, it mended various fences yet upped the level of action, and it still carried some moments to give players the chills.
RE5 however broke the mold, no longer did the game move clunky or slow. It was sped up just like the films based upon its foundations. Players actually had to use more or their environment, cover, defense, offense, and using enemies as shields given bad circumstances. And the heroes in the story were familiar faces from the series past pushed into some newer challenges that players weren’t quite ready for.
RE6 on its own feels like a remixed chapter of the series combined. Its something I didn’t quite expect at first. Because I remember playing the series on a friend’s PSX some years ago. I never was a fan of the clunky movement, or the fact that anything could take down your character in a second. Most games I remember had a hero that leaped and dashed all obstacles (a plumber or a hedgehog). But to actually play as a human being stuck in the middle of the worst situation, it gave it more ground that anyone could come up with. So the same formula that made the series work from the start is back in full force. But the best part is that you’re not alone (RE 0, was another chapter that was lead by a team of two characters. One an ex STARS member, and the other a former military officer. Just those two alone, and against some crazy odds find themselves running into a few more friends that gets the ball rolling.
Move several years forward, RE6 is built on a network that relies on the gaming community that plays it. Its not just a simple update, or extra, its founded on the fact that its people actually use the system. I give the team credit for going all out on a project that wasn’t possible years ago. It makes me humble that the team that comprised such a series, actually thinks up ways on how to include the people that are connected to a part of who they are.
I really look forward to what its capable of, and that is so many things. Not just a community website, but people actually communicating, sharing, and forming teams with other players. And the points system seems to deliver some neat rewards when certain conditions are met. Aside from the fact that Capcom has been known to push too much downloadable content on consumers. Its fresh for a change, that they want to get out of such a rut, and allow users to actually obtain stuff via its social network within the very game itself. I can’t wait to see what they’ll do with this system next.
Btw it still has a few kinks that are being worked out. But check it out if you're interested.
http://residentevil.net/
Tuesday, October 9, 2012
RE 6 Backup Doc File
RE6 Backup Doc
This is a file I personally want to share about how Capcom wants to change the way they’ve been given bad press. Most of us known for years they have had a bad wrap about PR stunts. With a majority of their titles being re-released with too many revisions. RE6 I believe finally breaks the mold. Looking the data over, it says they saved game data is worth 7.7 GB (RE5 I read somewhere only scraped 6GB) Normally DVD or GD types contain up to 7 if maxed out. Could be a sign that the developers for this entry want to push a game disc to its limits (which makes me wonder if the Blu-Ray version may actually have met its match in storage).
Second, this game for once isn’t focused on online play. The campaign is the main event (thank goodness, because I am not a fan of a skimmed story just for the sake of online gameplay). According to the achievements given so far, there are a few secret hidden awards. However, DLC could be added later pushing a few more to the list. But these awards only forward to the in-game campaign, which are pretty challenging the further you play in other modes.
**Actually there are in-game rewards, depending on accomplishments delivers more goodies. So there is a significant amount of extra content. Haha! Take that MVC3!
Btw for those that have kept up with RE since the beginning. I cannot say enough about how many rewards are in this game. Even a few you might not expect…
Closed quarters, there are several moments where you ar e boxed in. It may feel like you have plenty of room, try in normal and above. (see what happens)
Herbal remedy – As I played normal, I learned the hard way that the herbs come across very rarely. In fact there is a hidden skill you can obtain, and upgrade to snag more goodies not matter what mode you play. Definitely add this to your skill play list.
Mad Skillz – This achievement is not kidding, there are in fact tons of skills to obtain and use. Don’t let that skill list fool you, it can be opened to a various amounts of options. From what I gather, there are over 10+ skill list setups. A majority of the obtainable skills can be bought through game play. But some are limited to what level of difficulty. (and some via online modes, it’s a bit unfair, but it could be worse)
Options – Although I didn’t get the chance to play as Helena in Leon’s campaign. I get the feeling that her story takes place sometime before they meet while trying to rescue a specific person at the beginning of the game. Given how much depth her story was to begin with (be sure to read her bio via the collectibles option in Special Features) I am sure that follows for Sherry, and the newcomer in Chris’s campaign.
What bugs me is that the loading screens given some specific details. But they seem to fly by, including some of the helpful standbys. I remember most of us old school fans never were fans of loading screens with our past consoles. But it did give us some time to take a breath, or drink some water. Now blink and you might miss something important.
This is a file I personally want to share about how Capcom wants to change the way they’ve been given bad press. Most of us known for years they have had a bad wrap about PR stunts. With a majority of their titles being re-released with too many revisions. RE6 I believe finally breaks the mold. Looking the data over, it says they saved game data is worth 7.7 GB (RE5 I read somewhere only scraped 6GB) Normally DVD or GD types contain up to 7 if maxed out. Could be a sign that the developers for this entry want to push a game disc to its limits (which makes me wonder if the Blu-Ray version may actually have met its match in storage).
Second, this game for once isn’t focused on online play. The campaign is the main event (thank goodness, because I am not a fan of a skimmed story just for the sake of online gameplay). According to the achievements given so far, there are a few secret hidden awards. However, DLC could be added later pushing a few more to the list. But these awards only forward to the in-game campaign, which are pretty challenging the further you play in other modes.
**Actually there are in-game rewards, depending on accomplishments delivers more goodies. So there is a significant amount of extra content. Haha! Take that MVC3!
Btw for those that have kept up with RE since the beginning. I cannot say enough about how many rewards are in this game. Even a few you might not expect…
Closed quarters, there are several moments where you ar e boxed in. It may feel like you have plenty of room, try in normal and above. (see what happens)
Herbal remedy – As I played normal, I learned the hard way that the herbs come across very rarely. In fact there is a hidden skill you can obtain, and upgrade to snag more goodies not matter what mode you play. Definitely add this to your skill play list.
Mad Skillz – This achievement is not kidding, there are in fact tons of skills to obtain and use. Don’t let that skill list fool you, it can be opened to a various amounts of options. From what I gather, there are over 10+ skill list setups. A majority of the obtainable skills can be bought through game play. But some are limited to what level of difficulty. (and some via online modes, it’s a bit unfair, but it could be worse)
Options – Although I didn’t get the chance to play as Helena in Leon’s campaign. I get the feeling that her story takes place sometime before they meet while trying to rescue a specific person at the beginning of the game. Given how much depth her story was to begin with (be sure to read her bio via the collectibles option in Special Features) I am sure that follows for Sherry, and the newcomer in Chris’s campaign.
What bugs me is that the loading screens given some specific details. But they seem to fly by, including some of the helpful standbys. I remember most of us old school fans never were fans of loading screens with our past consoles. But it did give us some time to take a breath, or drink some water. Now blink and you might miss something important.
Resident Evil 6 review
Resident Evil 6
Capcom R&D Production with BioHazard Studios
Leon – The game begins with Leon & Helena (who turns out to be a secret service agent). As they try to escape the madness of the city being pulled apart by a mysterious force causing all sorts of chaos. In the short run, the player is introduced to the game via QTE (quick time events) that test a player’s reaction time. Once you’re in motion, the running begins.
Game thus far –
At the start you are able to select three levels of play. Amateur (easy) / Professional (normal) / Veteran (hard) . Plus Mercenaries is back in play, and you’re able to take on it in multiplayer online. And you’re able to obtain skills the more you play offline or online. And your points converge from game play in campaign or Mercs.
Leon: Working along Helena, its more of an escape and survive mission.
Chris: Recovery and reconnaissance
Jake: Run and Gun with Sherry (and pick up a few pieces)
Extras menu: Collections and Cutscenes. Collections consist of bonus goodies obtained by shooting out of play discs that consist of snakes wrapped around one another. If they don’t belong there, shoot em!
RE6 feels like a title that wants to push the series a bit more closer to an action / suspense thriller. In the past it relied on being a bit slower in the action scene, and more built into the suspense direction. Now this entry feels like a Hollywood blockbuster (hmm, a lot like the RE films, who would have thought it could go there).
I honestly don’t mind the push to make the game move faster. It actually feels a bit more oriented around the player, and keeping them in the moment. Some RE fans may not like the change, but RE4 and RE5 also had the same energy, it wasn’t the same high octane level. Yet the past two titles delivered some fun chills on a level vastly different from one another.
On the plus side, the game gives a short tutorial on how to get going. And of course offers a nice helping of baddies to take down. In addition, you can also change the settings to what you prefer.
Picking your path – From what I gather, after getting past a checkpoint it is possible to select other character storylines. And you can choose to play a variety of two familiar names. Leon (from RE2 and 4), Chris (from RE1 and 5) but this newcomer.. doesn’t ring a bell. (*What I gather from teaser trailers is that Jake is actually Wesker’s legitimate son.) Anyway, these are branching storylines, and each has a part to play in this chapter of the long running series.
Working together – Another feature they brought back was the co-op playability. It comes in handy to know that you’re not alone in this mission. Plus you’re given the ability to also help your knocked down partner. Just be careful it does throw the character you’re currently playing in defense mode. It gets a bit tricky when it comes to a horde of enemies all at once. But with enough patience, anyone can juggle multi-tasking a dozen baddies.
In addition, healing items are brought back. Plus you’re able to create mixtures on the fly, an enable them via your equipment inventory. But be resourceful, once you’ve mixed those herbs, they are gone. Plus they can be hard to find if you’re in a pinch. And if need be, your ally will give you a shot of adrenaline.
Keep your eyes on me – On the flipside, your health bar also contains an adrenaline gauge. If you lose energy, take an herb to get a bit of a push. Or you might find yourself totally drained, and unable to fight. Which I admit is pretty daunting; especially with some of the enemies seem to find that one weak point to knock you down.
So here are the pros and cons about the game
Pros =
Excellent action, chills and thrills
Having the ability to run n’ gun actually works great here! (nay sayers may cry)
Keeps players motivated to see what’s around the corner. Or watch it get obliterated, and make a stand.
Catching up with familiar faces (and some enemies)
New enemies assemble Neo-Umbrella (and it’s not what some may think)
Plus you’re able to see different points of view from various playable characters
Cons=
QTE makes a compromise in some segments, sometimes reliable and others a coin flip
“You Are Dead” may haunt you in your dreams again
Some chapters in each campaign are on the short side, depending on difficulty level.
(Only take on Professional and Veteran if you’ve obtained adequate skills!)
The price tag for the full version of the game $60.00 (and DLC content = madness!)
Afterthoughts: I humbly recommend RE6 to any action / horror fan. For the newbies, the game does hone its memories back to Raccoon City quite a bit, but this new chapter is still engaging enough for everyone. For the long runners, you won’t be disappointed. Sure the QTE’s may get in the way, but it still keeps you on the edge of your seat. Even more fun is the ability to take on Co-Op (which is becoming more of the norm with games lately, but be advised with more features comes DLC).
(Oh, and there’s plenty of easter eggs to be found, (example: with the voice acting and dialog just listen to conversations between characters carefully during certain moments in the game) And there is a ton of stuff to unlock! (boo-yah!)
Capcom R&D Production with BioHazard Studios
Leon – The game begins with Leon & Helena (who turns out to be a secret service agent). As they try to escape the madness of the city being pulled apart by a mysterious force causing all sorts of chaos. In the short run, the player is introduced to the game via QTE (quick time events) that test a player’s reaction time. Once you’re in motion, the running begins.
Game thus far –
At the start you are able to select three levels of play. Amateur (easy) / Professional (normal) / Veteran (hard) . Plus Mercenaries is back in play, and you’re able to take on it in multiplayer online. And you’re able to obtain skills the more you play offline or online. And your points converge from game play in campaign or Mercs.
Leon: Working along Helena, its more of an escape and survive mission.
Chris: Recovery and reconnaissance
Jake: Run and Gun with Sherry (and pick up a few pieces)
Extras menu: Collections and Cutscenes. Collections consist of bonus goodies obtained by shooting out of play discs that consist of snakes wrapped around one another. If they don’t belong there, shoot em!
RE6 feels like a title that wants to push the series a bit more closer to an action / suspense thriller. In the past it relied on being a bit slower in the action scene, and more built into the suspense direction. Now this entry feels like a Hollywood blockbuster (hmm, a lot like the RE films, who would have thought it could go there).
I honestly don’t mind the push to make the game move faster. It actually feels a bit more oriented around the player, and keeping them in the moment. Some RE fans may not like the change, but RE4 and RE5 also had the same energy, it wasn’t the same high octane level. Yet the past two titles delivered some fun chills on a level vastly different from one another.
On the plus side, the game gives a short tutorial on how to get going. And of course offers a nice helping of baddies to take down. In addition, you can also change the settings to what you prefer.
Picking your path – From what I gather, after getting past a checkpoint it is possible to select other character storylines. And you can choose to play a variety of two familiar names. Leon (from RE2 and 4), Chris (from RE1 and 5) but this newcomer.. doesn’t ring a bell. (*What I gather from teaser trailers is that Jake is actually Wesker’s legitimate son.) Anyway, these are branching storylines, and each has a part to play in this chapter of the long running series.
Working together – Another feature they brought back was the co-op playability. It comes in handy to know that you’re not alone in this mission. Plus you’re given the ability to also help your knocked down partner. Just be careful it does throw the character you’re currently playing in defense mode. It gets a bit tricky when it comes to a horde of enemies all at once. But with enough patience, anyone can juggle multi-tasking a dozen baddies.
In addition, healing items are brought back. Plus you’re able to create mixtures on the fly, an enable them via your equipment inventory. But be resourceful, once you’ve mixed those herbs, they are gone. Plus they can be hard to find if you’re in a pinch. And if need be, your ally will give you a shot of adrenaline.
Keep your eyes on me – On the flipside, your health bar also contains an adrenaline gauge. If you lose energy, take an herb to get a bit of a push. Or you might find yourself totally drained, and unable to fight. Which I admit is pretty daunting; especially with some of the enemies seem to find that one weak point to knock you down.
So here are the pros and cons about the game
Pros =
Excellent action, chills and thrills
Having the ability to run n’ gun actually works great here! (nay sayers may cry)
Keeps players motivated to see what’s around the corner. Or watch it get obliterated, and make a stand.
Catching up with familiar faces (and some enemies)
New enemies assemble Neo-Umbrella (and it’s not what some may think)
Plus you’re able to see different points of view from various playable characters
Cons=
QTE makes a compromise in some segments, sometimes reliable and others a coin flip
“You Are Dead” may haunt you in your dreams again
Some chapters in each campaign are on the short side, depending on difficulty level.
(Only take on Professional and Veteran if you’ve obtained adequate skills!)
The price tag for the full version of the game $60.00 (and DLC content = madness!)
Afterthoughts: I humbly recommend RE6 to any action / horror fan. For the newbies, the game does hone its memories back to Raccoon City quite a bit, but this new chapter is still engaging enough for everyone. For the long runners, you won’t be disappointed. Sure the QTE’s may get in the way, but it still keeps you on the edge of your seat. Even more fun is the ability to take on Co-Op (which is becoming more of the norm with games lately, but be advised with more features comes DLC).
(Oh, and there’s plenty of easter eggs to be found, (example: with the voice acting and dialog just listen to conversations between characters carefully during certain moments in the game) And there is a ton of stuff to unlock! (boo-yah!)
Wednesday, August 29, 2012
ASM - Ends of the Earth
Covering issues 682-687
EOTE 682 + 683
Written by Dan Slott
Art by Stefano Caselli
Part 1 – My World on Fire #682
From the start NYC seems to be dealing with normal issues. A normal day where nothing can go wrong, but our old friend Peter begins to get that feeling something is going to happen. Elsewhere off world, a humble set of six familiar faces are gathered to take on the world, with Ock at the helm. Peter, on Earth is beginning to notice that his accomplishments with the Horizon Labs are a positive one. Plus some have helped him take down villains for quite awhile, but he never could patent them on his own. Until today, that old Doc Ock magic rears his ugly tentacle again.
Let me begin here with the writing, its beginning to feel like the most epic adventure is waiting to happen. It builds slow, yet its progressive, like a familiar song on the radio where a listener is waiting to hear their favorite part. Plus the art connects every scene and dialog like a heartbeat. There is hidden detail in each scene, so its best to keep an eye out during every part of this tale. Part 1 is only the beginning folks.
Part 2 – Earth’s Mightiest #683
With his fellow Avengers by his side, Spidey takes on lead point (in the past, that rarely happens). But with Doc Ock’s recent plan in motion, Cap sets up the Webhead as lead captain. With some help, they work together to put a few more pieces together. The same can be said for the Sinister Six, arranging a power play with some old items from old friends hidden headquarters. The stage is set, now its for the biggest brawl to hit the planet!
Honestly I can’t say enough about the art thus far. Its engaging, dark, and light all at the same time. Plus every segment in part 2 seems to carry more shadows. Even from the heroes point of view, nothing is quite clear anymore. Plus its humbling to see the Cap let Spidey take lead, Stefano actually delivers a perspective very few get to see. A leader. There are no wisecracks, Spidey actually feels a lot like Captain America this time around. In addition, the change up in members of the main Avengers team is refreshing. While the old Sinister Six gang seems to scream “I am mad with power” and Stefano’s art clearly delivers that message.
Part 3 – Sand Trap #684
Story by Dan Slott
Art by Humberto Ramos
With the Avengers down, the 5 of the 6 continue to challenge the world powers. Thankfully Spidey has some help, by the same of Silver Sable and Black Widow. Their mission: take down Sandman. Easy huh?
Within this issue, Ramos is taking a few pages from Caselli’s artwork, its bold, and just edgy enough to keep the story going. Plus what type of Spider-man tale isn’t fun with Sable and Widow?
Part 4 – Global Menace #685
The Amazing Trio race against time, and a very angry Rhino only to find themselves stuck in the middle. With no one else offering team support, the work together trying to put the pieces back towards what they’re fighting against. **Sable notices that Spidey has changed since they last worked as a team. But is that a positive or negative sign? When a signal is sent from Ock’s alliance squad, Spidey and his fearless team send a signal through worldwide channels to gather other heroes. Who will win?!
Taking a deeper look into this series, one thing is for sure Dan Slott didn’t want to just write a simple 6 part saga. This is a special treat for any longtime Spidey fans. Its not just about the heroes, but what they face everyday, either standing alone, or with others. But Widow, and Sable? First, Peter does have history with both women, whom he’s saved, and they’ve done the same. Both in deeds, and in life (might even say it’s a bit more..) But then we’d have to hit the rewind button. Plus the alliances that all three of them have made over the years, this mini-series changes everything and what they’ve fought for. I say excellent writing here Dan!
ASM – Ends of the Earth #1 (parts 1&2)
Written by Rob Williams (part 1), Brian Clevinger (part 2)
Art team: Pencils: Thony Silas, Inks: Victor Olazaba, Colors: Wil Quintana
EOTE is a two part mini that covers the globe, as the other heroes work together to stop Doc Ock’s worldwide takeover. It’s fast paced, and completes the mini-series like a fine pizza. Part one focuses more towards Union Jack (when the others fall during the mission). In some ways he’s a lot like Spider-man, with his focus on saving his home. But with a twist, he’s like the Punisher, saving face only when he needs to. This time around he’s not alone, and wants to help. Part 2 focuses on Big Hero 6, a team made up in Japan. They are a lot like the Asian version of the Avengers, which enough crazy tech to make Spidey’s head spin. (actually I’m kinda lost on Big Hero team 6, its just bizarre to see this in a Marvel comic)
EOTE Part 5: From Ashes to Defeat #686
Words – Dan Slott / Artworks: Stefano Caselli
Where we last left our heroes, Symkaira was in ruins, a hell on earth. Now the trio may be down to two, but there’s something else going on behind the scenes. If you thought Mysterio was bad enough, Doc Ock catches on to the “curtain” and things go awry @ Sinister HQ. **Chameleon and Widow share a moment that actually clears up the smoke for years (who is he really?) And for the first time, the fishbowl aligns with the Spider. (no I’m not kidding) And the last two page attack.. mind blown.
(*Stefano’s art in this ish.. mind blown)
EOTE Part 6: Everyone Dies
words – Slott / Art: Caselli
Spidey’s team vs (ulp) The Avengers. So all of Peter’s inventions have become a part of Ock’s evil plan. Every hero that Spidey worked with as a team, now is against him. Are they real or bots? Okay real, this last entry in EOTE is insane (wish this was a movie already) Ock bots = Avenger zombies. Ock’s final move goes into play, heroes unite and fight the biggest bout ever.
Avenging Spidey #8
Words – Ty Templeton & Dan Slott
Pencil – Matthew Clark / Ink – Sean Parsons / Colors – Wil Quintana
Still recovering after Doc Ock’s worldwide chaos mission, Peter and friends search the wreckage to find Sable, sadly they couldn’t find her body, or anywhere. During his chat with Cap, they wrap up that things will mend, and he can take leave. While on patrol, Peter thinks back to a time when he worked Sable, not by choice and did the right thing.
Afterthoughts: Overall EOTE is an expansive series that is a nod to classic tales of ASM. Plus through all of Marvel’s insane adventures which crosses paths with many heroes and villains. This is a tale many fans have waited to see, and it was well worth it. In my opinion, seeing Stefano’s art I was already sold on the fact that this would be a treat. It didn’t feel like a regular Spidey tale at all. Every story is epic, but lately this one pushes even more boundaries than any other ASM series before. And Dan’s writing has topped out anything he’s done in the past, its solid, bold, and gets to the point of the reader. I can only imagine what the meeting’s had to be like, and how to expand the idea of making a comprehensive story like this one. It is so engaging, you might have to read it several times. A solid read, “Nuff Said” (*TM).
EOTE 682 + 683
Written by Dan Slott
Art by Stefano Caselli
Part 1 – My World on Fire #682
From the start NYC seems to be dealing with normal issues. A normal day where nothing can go wrong, but our old friend Peter begins to get that feeling something is going to happen. Elsewhere off world, a humble set of six familiar faces are gathered to take on the world, with Ock at the helm. Peter, on Earth is beginning to notice that his accomplishments with the Horizon Labs are a positive one. Plus some have helped him take down villains for quite awhile, but he never could patent them on his own. Until today, that old Doc Ock magic rears his ugly tentacle again.
Let me begin here with the writing, its beginning to feel like the most epic adventure is waiting to happen. It builds slow, yet its progressive, like a familiar song on the radio where a listener is waiting to hear their favorite part. Plus the art connects every scene and dialog like a heartbeat. There is hidden detail in each scene, so its best to keep an eye out during every part of this tale. Part 1 is only the beginning folks.
Part 2 – Earth’s Mightiest #683
With his fellow Avengers by his side, Spidey takes on lead point (in the past, that rarely happens). But with Doc Ock’s recent plan in motion, Cap sets up the Webhead as lead captain. With some help, they work together to put a few more pieces together. The same can be said for the Sinister Six, arranging a power play with some old items from old friends hidden headquarters. The stage is set, now its for the biggest brawl to hit the planet!
Honestly I can’t say enough about the art thus far. Its engaging, dark, and light all at the same time. Plus every segment in part 2 seems to carry more shadows. Even from the heroes point of view, nothing is quite clear anymore. Plus its humbling to see the Cap let Spidey take lead, Stefano actually delivers a perspective very few get to see. A leader. There are no wisecracks, Spidey actually feels a lot like Captain America this time around. In addition, the change up in members of the main Avengers team is refreshing. While the old Sinister Six gang seems to scream “I am mad with power” and Stefano’s art clearly delivers that message.
Part 3 – Sand Trap #684
Story by Dan Slott
Art by Humberto Ramos
With the Avengers down, the 5 of the 6 continue to challenge the world powers. Thankfully Spidey has some help, by the same of Silver Sable and Black Widow. Their mission: take down Sandman. Easy huh?
Within this issue, Ramos is taking a few pages from Caselli’s artwork, its bold, and just edgy enough to keep the story going. Plus what type of Spider-man tale isn’t fun with Sable and Widow?
Part 4 – Global Menace #685
The Amazing Trio race against time, and a very angry Rhino only to find themselves stuck in the middle. With no one else offering team support, the work together trying to put the pieces back towards what they’re fighting against. **Sable notices that Spidey has changed since they last worked as a team. But is that a positive or negative sign? When a signal is sent from Ock’s alliance squad, Spidey and his fearless team send a signal through worldwide channels to gather other heroes. Who will win?!
Taking a deeper look into this series, one thing is for sure Dan Slott didn’t want to just write a simple 6 part saga. This is a special treat for any longtime Spidey fans. Its not just about the heroes, but what they face everyday, either standing alone, or with others. But Widow, and Sable? First, Peter does have history with both women, whom he’s saved, and they’ve done the same. Both in deeds, and in life (might even say it’s a bit more..) But then we’d have to hit the rewind button. Plus the alliances that all three of them have made over the years, this mini-series changes everything and what they’ve fought for. I say excellent writing here Dan!
ASM – Ends of the Earth #1 (parts 1&2)
Written by Rob Williams (part 1), Brian Clevinger (part 2)
Art team: Pencils: Thony Silas, Inks: Victor Olazaba, Colors: Wil Quintana
EOTE is a two part mini that covers the globe, as the other heroes work together to stop Doc Ock’s worldwide takeover. It’s fast paced, and completes the mini-series like a fine pizza. Part one focuses more towards Union Jack (when the others fall during the mission). In some ways he’s a lot like Spider-man, with his focus on saving his home. But with a twist, he’s like the Punisher, saving face only when he needs to. This time around he’s not alone, and wants to help. Part 2 focuses on Big Hero 6, a team made up in Japan. They are a lot like the Asian version of the Avengers, which enough crazy tech to make Spidey’s head spin. (actually I’m kinda lost on Big Hero team 6, its just bizarre to see this in a Marvel comic)
EOTE Part 5: From Ashes to Defeat #686
Words – Dan Slott / Artworks: Stefano Caselli
Where we last left our heroes, Symkaira was in ruins, a hell on earth. Now the trio may be down to two, but there’s something else going on behind the scenes. If you thought Mysterio was bad enough, Doc Ock catches on to the “curtain” and things go awry @ Sinister HQ. **Chameleon and Widow share a moment that actually clears up the smoke for years (who is he really?) And for the first time, the fishbowl aligns with the Spider. (no I’m not kidding) And the last two page attack.. mind blown.
(*Stefano’s art in this ish.. mind blown)
EOTE Part 6: Everyone Dies
words – Slott / Art: Caselli
Spidey’s team vs (ulp) The Avengers. So all of Peter’s inventions have become a part of Ock’s evil plan. Every hero that Spidey worked with as a team, now is against him. Are they real or bots? Okay real, this last entry in EOTE is insane (wish this was a movie already) Ock bots = Avenger zombies. Ock’s final move goes into play, heroes unite and fight the biggest bout ever.
Avenging Spidey #8
Words – Ty Templeton & Dan Slott
Pencil – Matthew Clark / Ink – Sean Parsons / Colors – Wil Quintana
Still recovering after Doc Ock’s worldwide chaos mission, Peter and friends search the wreckage to find Sable, sadly they couldn’t find her body, or anywhere. During his chat with Cap, they wrap up that things will mend, and he can take leave. While on patrol, Peter thinks back to a time when he worked Sable, not by choice and did the right thing.
Afterthoughts: Overall EOTE is an expansive series that is a nod to classic tales of ASM. Plus through all of Marvel’s insane adventures which crosses paths with many heroes and villains. This is a tale many fans have waited to see, and it was well worth it. In my opinion, seeing Stefano’s art I was already sold on the fact that this would be a treat. It didn’t feel like a regular Spidey tale at all. Every story is epic, but lately this one pushes even more boundaries than any other ASM series before. And Dan’s writing has topped out anything he’s done in the past, its solid, bold, and gets to the point of the reader. I can only imagine what the meeting’s had to be like, and how to expand the idea of making a comprehensive story like this one. It is so engaging, you might have to read it several times. A solid read, “Nuff Said” (*TM).
Thundercats - Season One - Book One
WB Animation + Studio 4C
From the 80’s comes the return of a classic tale, a brotherhood of heroes that take on evil. Thundara was once a peaceful place, until the return of Mumm-Ra. Years ago, this evil was put into a deep sleep never to awaken again, until an alliance was made from two sides to vanquish Thundara’s peaceful rule amongst the other lands.
Actually this series doesn’t just retell the original mythos, this is how it started. Just with a bigger budget, and an insane amount of talent giving life to the classic characters. It may be new to some, but this is coming from a classic fan. Although the series was a bit out there, like other 80’s cartoons, this new tale is way different than what we grew up with. And honestly I love it even more.
Within the first collection of this nextgen series is 8 episodes, with the new intro tale of Omens (a two parter). We’re introduced to Lion-O & his buddy Snarf just wandering about town waiting for trouble. Until they find help from a familiar Cheetara (who is a lead Cleric of the guild), Tigra on the otherhand is the lady’s man and a bit of a tough guy. Wit & Wily Cat are the always unforgettable treasure hunters.
What’s most awesome about this new take on a classic is the art direction. In the past, many remember the choppy animation and overall it was pretty fun back then. But compared to now.. this new version of Thundercats is ten times better than the original. It no longer feels like a simple show, its like a movie that should have been made a lot sooner.
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