Back in 1991, a lot of us dared to dream anything was possible. Sure there was an animated OVA, and later a multiple season series dedicated to Adventure, and Heroes. To Boom, that found its way into everyone's hearts. And Mania, which it embraced the past, present, and future. But a live action film, that was beyond expectation.
Till this Valentine's Day weekend. We finally saw the big screen light up, with a blue hedgehog zipping across the screen. It is so wild, so many years later, it happened, and its excellent.
From the start, it dives into your gaming heart. The opening scenes, each one has nods to what the film is about: hope, friendship, faith, love, and wonder. None of these is just tacked on, its from dreams we all have, and the new generation.
The cinematography, sound design, visual effects, writing, everything that put this title together is perfection. The cast is excellent, voice talents are also amazing. This film is solid from beginning to end.
A film like this totally redefines: video game based projects can beyond expectations. This is one of those films that contains so many layers, its magical, heartfelt, vast, action oriented, and most of all fun. It embraces the past, and future. It knows that fans that have been along for the ride, we are here, we finally made it. And new fans yet to be, they have a new memory, it makes them smile, lose their minds, and brings joy.
It is a gem, among so many titles out this year. It is a must see, and definitely must be shared with friends and family. Share that joy, embrace the fun. It is what Sonic is all about, and always will be
Visit the amazing website for the film
https://t.co/WIt5yGrmjW?amp=1
https://www.sega.com/ the home of Sonic
https://www.sega.com/games/sonic-hedgehog the Sonic HQ for all you need to know about the blue blur and friends
http://www.junkiexl.com/ composer of the amazing soundtrack
https://www.hyperpotions.com/ the amazing team that created some dazzling tunes, from Mania to Team Sonic Racing
"Speed Me Up" music video by: Wiz Khalifa, Ty Dollar Sign, Lil Yachty, & Sueco the Child
https://www.youtube.com/watch?v=dCuCpVPkWDY
Also bonus (unused track) but also awesome "Gotta Go Fast" by: Chizzy Stephens
https://www.youtube.com/watch?v=vmHT6MhJ3Ww
This amazing theater I saw this awesome film at. Be sure to get tickets at your local cinema
My Harkins is a spectacular crew, friendly, + energy, and astonishing. Including great concessions too
https://www.harkins.com/locations/arizona-pavilions-12
Friday, February 14, 2020
Friday, November 8, 2019
Death Stranding Review
Death Stranding Review
System: Playstation 4 / PC (Summer 2020)
Created by: Kojima Productions
A Hideo Kojima Game
(No spoilers here, just a review)
The Road Travelled
It has been four years since Kojima laid a foundation to a new path in life. From Konami,
the restructure was a rebirth.
A fresh start as it had been in the works, from MGSV to PT. But this is not the time to dwell
on the past. Death Stranding is a new chapter for KP.
Beginning in 2016, the groundwork, team assembled, and project build was underway.
A teaser for a different kind of experience was born. Giving a second chance, a rebirth.
Given the influence of those he connected with on his journey's. DS was inspired by those Kojima,
and his team created bonds with along the way. Near or far away, they became a part of that link.
Concept
As Sam Porter, a carrier, delivery is second nature. But within this unique world, one is cautious
of traversing the unknown. From various landmarks, hillsides, cliffs, rivers, streams, to chasms,
and unexplored territory left behind. The world, its a massive place, once filled with life, now desolate.
From the start we get adjusted to balance, carrying gear, and moving. However, a small bump in
the road throws him off course, causing a quick rescue of cargo. Learning how to control, the
atmosphere drastically changes. Once the clouds shift, the rain comes. But this air,
sky, and Earth are very different from the world we know now. Its somewhere in the future,
something happened.
This is an original title, only the Decima engine is a familiar.
But you choose the path you want to take, it is the destination that awaits.
Visuals
Everything you see from Sam's eyes, the open terrain, mountains, rivers, sands etc.. This can be
explored. Every step you make is a part of the environment, which will change from time to time.
Day to night, rain, sun, and other weather forms. The expanse constantly shifts as you cross the land.
The colors are lush, from trees, rocks, rivers, grass, flowers that cross your path. The world is vast,
yet feels alive, greeting you with open arms. But it is also affected
by other things, nature has evolved, but also become something different.
Controls
The setup is mapped to Sam's abilities (which change the further in the game). From picking up items,
to balance, calling out, and more.
Cargo - a unique system that affects Sam's range of movement. If carrying little, it is possibly to run
by pushing the L3 stick forward.
Balance is affected when carrying heavier items, a prompt will let you know to use the L2 and R2
triggers to keep Sam going.
Also something to notice, is the stamina meter. If the gauge is blue, you are fine. When low, if its
changes turning red, you are close to perishing.Thankfully you have a backup item as a pick me up
to replenish your health gauge
Extra note: the amount you push Sam also relates to his bladder, when need be you can find relief
anywhere. Which will also replenish your stamina.
Audio
Surrounding you with lush sounds, from the trickle of water near or far, or to the sounds of birds cawing,
to the rain. Every step has weight, to Sam's breathing, and heart rate. Everything feels alive. The world
is in motion, along with you. Turn around, and the ambiance is overwhelming. Including the music with
connects to what you feel. (more on this soon) There is nothing like the open world, you feel, smell, hear,
and taste this all around you. It can be overwhelming at first, but give it time.
Soundtrack
There are in fact two soundtracks to this phenomenal game.
Timefall (with music by various artists)
From Chvrches hymn of the theme song, to Low Roar, and the amazing strings of Lindsay Stirling's violin.
Every genre is explored. No two songs are alike. Each accompanies an emotion, or feeling.
Powerful, to moody emptiness. It covers every feeling you will connect to along the way.
And some songs actually convert into melodies, as you traverse the music will also grow, shift,
breakdown, change into something different every time. The soundtrack contains an amazing
collection of music, totally worth a listen when you are not playing the game.
Original Score (music by Ludvig Forssell)
Tone, energy, immersion, suspense, fear, and dreaming. All of these can be felt within the composer's
work. Each track connects to what Sam is experiencing, from loneliness, tension, and emotions.
You are Sam, Sam is you. Plus the music contains its own personality, nuanced throughout from each
theme, but also shifting, changing, involved with the gameplay, it fades or echoes. Calming, meditative,
or serenity. As the sound envelopes, washing you with feelings. This world is alive, and so is the music.
Early on, you can feel the tonal changes with every step.
The world connects to you, and you to it. There is no other feeling quite like it.
Extra words
I am a fan of Kojima's past and present titles, am humbled by this phenomenal title. There is no other
game quite like this out there. I am enjoying my first playthrough, exploring this new world not that
different from our own. But it has become something different, yet it allows you to choose a path.
There is so much mystery, yet answers to the unknown, and more questions to resolve. It does not tell
you, it is a part of you. Very few games connect to a player like that.
This is however not a run and gun type of title. It is an experience, you take a breath, your heart beats,
your pacing finds its way.
Death Stranding is a treasure, and more than a game. A definite must own.
More info about this astounding title at
https://www.playstation.com/en-ca/games/death-stranding-ps4/
http://www.kojimaproductions.jp/en/
https://open.spotify.com/artist/2nrb04b45LG5tjuHHzK5lc Ludvig Forssell's discography
https://open.spotify.com/playlist/0Lqa1dNY9lMyS5JZTcpmmb?si=1u6HfFpaQFC6P_7-A4AFnQ Original Score
https://soundtracks.lnk.to/deathstranding Timefall
https://open.spotify.com/playlist/0Lqa1dNY9lMyS5JZTcpmmb?si=1u6HfFpaQFC6P_7-A4AFnQ Original Score
https://soundtracks.lnk.to/deathstranding Timefall
Thursday, August 17, 2017
Game Review: Sonic Mania
Sonic Mania
Available now on: PS4, Xbox One, Nintendo Switch
PC: 8/29/2017
Developers: Headcannon / Pagoda Games West / Christian Whitehead, supervised by Sonic Team & SEGA
Music by: Hyper Potions & Nitro Fun (intro and ending music), Tee Lopes (level bgm)
An intro from a classic Sonic fan:
I grew up with the classic consoles, NES, and Genesis. When a blug hedgehog whizzed by, and dashed across a colorful, and exhilarating level. There was nothing like it, and never would be. And the music was something unexpected. This series would go on to evolve, from 2D, to 3D. But what if it were to go back in time to explore one more time?
And by golly they are rings! (* phew, I feel better)
Anniversary...
Late last year, Sega teased something special during the annual Sonic Celebration. The last time something astonishing knocked everyone's jaw to the ground was Generations. Hard to believe its been seven years already. Flash forward to now, a then hidden surprise teased classic Sonic & pals (Tails & Knuckles) the excitement hit the roof. Like the trailer teased "going back, to what made the series fun".
Little Blue Planet
8/15/2017 release day, worldwide. Fans waited, and it was worth it. The most astonishing part about the game: it was fun again, and tough as nails. Old school difficulty, with new ways to explore, but also challenges that would test those old school reflexes. (guess what, I love it!) This is the game we have wanted for years, and by golly it kicks our butts.
Right in the Feels
The intro screen, picks up where the teaser trailers left off. (online the crossover dev team along with Sonic's social media teased hints of what the in-game story was about)
Sonic, Tails & Knuckles banding together, on a strange elevator with 1, 2, 3 & M buttons. Sonic hits one, and off they go.
From there, the doors open, the gang embarks on another adventure. Sprawled across various worlds, they cross time and space exploring all sorts of levels (from the past, and the unknown). We're introduced to the new baddies called "the Hard Boild Heavies" a new armada of Eggman bots that have a grudge against our pals.
There's hints of the worlds we get to explore, but the trio never lets up. The pathways they cross, together to find out what connects it all together.
Green Hill Zone
Classic start up level, but with a twist. So many options lay before you. Take any route you want, even destroy obstacles along the way (What the!?) Yes, you can, and its totally worth exploring these vast levels, which are in fact massive. The details within the first stage, and the next is so diverse, colorful, expansive, an expressive. Every level feels alive (but wait a time aspect?) **will come back to this later.
As you clear each area, the music interchanges with the enviornment, giving a whole different energy to the in-game atmosphere.
Every stage is divided into seperate areas, and that old school design fits the flow of Mania. From classic adventures, to a slew of new levels (and some based on lost levels that never made it to the classic series). With challenges across the universe, some will test all you have to make it through from start to finish.
Boss: Every baddie has a theme, however there are various kinds sprawled throughout the game. A mix of old and new, and fun surprises along the way. No two are alike, and will keep you on your toes
Bonus stages: Grab enough rings (50), and find a super sized ring to rush down an Emerald. Or to go for another challenge, clear a checkpoint and hit the stars above it. See what happens if you can beat the tough blur sphere run. (careful may get dizzy)
Time is not on your side: this is a spiritual sequel to the classic Sonic series. Sonic CD set a precedent that changed games forever. Mania in fact is its sequel, transitioning the connection from Generations (which would be.. let's say original Sonic's other crossover before this game) and connected to another chapter very soon.
Blast Processing:
Mania is a beautiful game, displaying what the past could deliver but on current generation hardware. Showing a vast array of colors, level design, enviornments, and flow from a to b,
From Green HIll and beyond, the levels are insanely huge. The most intimidating thing is the timer (which has been our enemy since day one)
The most unique aspect about Mania, is the usage of 3D in the bonus stages. Its a great nod to the past, but also gives it that feeling we are crossing time and spaces with Classic Sonic and friends.
How to describe the visuals: Amazing, it feels like we've taken a step back in time, and the wait was worth it. And every level has incredible landscapes, traversing low and high, multi-tiered challenges that await at every turn. There is nothing quite like Mania.
Pushing buttons:
Like the past games, its setup in a simple way. Using the d-pad, up, down, left, and right. And Attack. That's it. But the best part, is that its reaction time is spot on. Every movement is fluid, for example:
Press up, and you'll see Sonic looking in that direction (the attention to detail, and expression is amazing)
Press down, and of course he will duck
Dash: In later games, Sonic Team utilized the ability for the hedgehog to charge his attack. Gaining enough momentum, release and he will go zipping across the level.
In Mania, it feels natural, almost second nature and comes in handy in various aspects. Once you find a rhythm, there is no stopping that flow (except for the occasional spikes, or out of bound areas.. and the dreaded losing a life
Music to my ears:
When the teaser debuted during the Anniversary celebration, the audience was floored. The bgm set up a new energy, with that old school spark. Including later videos with the in-game beats, they utilize that classic sound with timeless beats. That funky feeling is back, and it is so good. The music created for Mania is insane, from the intro screen (let it play, there are two songs). In-game, every level pays tribute to the past, with some new sounds blended in. Creating a fun vast atmosphere worth exploring more than once. Not listing zones, but the attention to detail will bring a smile to your face (even when you die on occasion)
Thanks for Playing:
How to sum up in a few words.. this is the Sonic game we waited for. Even when the series went 3D. The trip back to the classic rush, is superb. That feeling you get when you hear any song from the series, can bring back many emotions. (or want to dance). Sonic is a part of us, the energy, the sound, the attitude. Mania is a love letter, that even with new technology, revisiting the past can be a new adventure all over again.
www.sega.com/games/sonicmania
Available now on: PS4, Xbox One, Nintendo Switch
PC: 8/29/2017
Developers: Headcannon / Pagoda Games West / Christian Whitehead, supervised by Sonic Team & SEGA
Music by: Hyper Potions & Nitro Fun (intro and ending music), Tee Lopes (level bgm)
An intro from a classic Sonic fan:
I grew up with the classic consoles, NES, and Genesis. When a blug hedgehog whizzed by, and dashed across a colorful, and exhilarating level. There was nothing like it, and never would be. And the music was something unexpected. This series would go on to evolve, from 2D, to 3D. But what if it were to go back in time to explore one more time?
And by golly they are rings! (* phew, I feel better)
Anniversary...
Late last year, Sega teased something special during the annual Sonic Celebration. The last time something astonishing knocked everyone's jaw to the ground was Generations. Hard to believe its been seven years already. Flash forward to now, a then hidden surprise teased classic Sonic & pals (Tails & Knuckles) the excitement hit the roof. Like the trailer teased "going back, to what made the series fun".
Little Blue Planet
8/15/2017 release day, worldwide. Fans waited, and it was worth it. The most astonishing part about the game: it was fun again, and tough as nails. Old school difficulty, with new ways to explore, but also challenges that would test those old school reflexes. (guess what, I love it!) This is the game we have wanted for years, and by golly it kicks our butts.
Right in the Feels
The intro screen, picks up where the teaser trailers left off. (online the crossover dev team along with Sonic's social media teased hints of what the in-game story was about)
Sonic, Tails & Knuckles banding together, on a strange elevator with 1, 2, 3 & M buttons. Sonic hits one, and off they go.
From there, the doors open, the gang embarks on another adventure. Sprawled across various worlds, they cross time and space exploring all sorts of levels (from the past, and the unknown). We're introduced to the new baddies called "the Hard Boild Heavies" a new armada of Eggman bots that have a grudge against our pals.
There's hints of the worlds we get to explore, but the trio never lets up. The pathways they cross, together to find out what connects it all together.
Green Hill Zone
Classic start up level, but with a twist. So many options lay before you. Take any route you want, even destroy obstacles along the way (What the!?) Yes, you can, and its totally worth exploring these vast levels, which are in fact massive. The details within the first stage, and the next is so diverse, colorful, expansive, an expressive. Every level feels alive (but wait a time aspect?) **will come back to this later.
As you clear each area, the music interchanges with the enviornment, giving a whole different energy to the in-game atmosphere.
Every stage is divided into seperate areas, and that old school design fits the flow of Mania. From classic adventures, to a slew of new levels (and some based on lost levels that never made it to the classic series). With challenges across the universe, some will test all you have to make it through from start to finish.
Boss: Every baddie has a theme, however there are various kinds sprawled throughout the game. A mix of old and new, and fun surprises along the way. No two are alike, and will keep you on your toes
Bonus stages: Grab enough rings (50), and find a super sized ring to rush down an Emerald. Or to go for another challenge, clear a checkpoint and hit the stars above it. See what happens if you can beat the tough blur sphere run. (careful may get dizzy)
Time is not on your side: this is a spiritual sequel to the classic Sonic series. Sonic CD set a precedent that changed games forever. Mania in fact is its sequel, transitioning the connection from Generations (which would be.. let's say original Sonic's other crossover before this game) and connected to another chapter very soon.
Blast Processing:
Mania is a beautiful game, displaying what the past could deliver but on current generation hardware. Showing a vast array of colors, level design, enviornments, and flow from a to b,
From Green HIll and beyond, the levels are insanely huge. The most intimidating thing is the timer (which has been our enemy since day one)
The most unique aspect about Mania, is the usage of 3D in the bonus stages. Its a great nod to the past, but also gives it that feeling we are crossing time and spaces with Classic Sonic and friends.
How to describe the visuals: Amazing, it feels like we've taken a step back in time, and the wait was worth it. And every level has incredible landscapes, traversing low and high, multi-tiered challenges that await at every turn. There is nothing quite like Mania.
Pushing buttons:
Like the past games, its setup in a simple way. Using the d-pad, up, down, left, and right. And Attack. That's it. But the best part, is that its reaction time is spot on. Every movement is fluid, for example:
Press up, and you'll see Sonic looking in that direction (the attention to detail, and expression is amazing)
Press down, and of course he will duck
Dash: In later games, Sonic Team utilized the ability for the hedgehog to charge his attack. Gaining enough momentum, release and he will go zipping across the level.
In Mania, it feels natural, almost second nature and comes in handy in various aspects. Once you find a rhythm, there is no stopping that flow (except for the occasional spikes, or out of bound areas.. and the dreaded losing a life
Music to my ears:
When the teaser debuted during the Anniversary celebration, the audience was floored. The bgm set up a new energy, with that old school spark. Including later videos with the in-game beats, they utilize that classic sound with timeless beats. That funky feeling is back, and it is so good. The music created for Mania is insane, from the intro screen (let it play, there are two songs). In-game, every level pays tribute to the past, with some new sounds blended in. Creating a fun vast atmosphere worth exploring more than once. Not listing zones, but the attention to detail will bring a smile to your face (even when you die on occasion)
Thanks for Playing:
How to sum up in a few words.. this is the Sonic game we waited for. Even when the series went 3D. The trip back to the classic rush, is superb. That feeling you get when you hear any song from the series, can bring back many emotions. (or want to dance). Sonic is a part of us, the energy, the sound, the attitude. Mania is a love letter, that even with new technology, revisiting the past can be a new adventure all over again.
www.sega.com/games/sonicmania
Sunday, December 13, 2015
#MGSV Re-Examine Key Scene "Shabani's Necklace"
MSGV Re-Examine
Key Scene "Shabani's Necklace"
*This scene is unlocked once you've passed Mission #30 at any time during a Side Op, this cinema will play through a pivotal moment in-game. And it might even make some rethink their theories about who Quiet really is as a human being.
A) Why is Kaz bitter about? He is a man of will, not liking to be interrupted when things are happening. But why the chemicals? For one, they are being used for something else later. But it requires a large amount of sustainable power, and circulation to keep it at a core temperature. Which is why you hunt down so many elements to sustain this mother base.
On the other side of things, he's never been happy being looked down upon. Some see him as a leader, other's are unsure. His dislike of Quiet and others leaves the team uneasy at times. Even this key scene is unsettling because we don't fully understand the man, until he talks to himself thinking it over "why"
I wasn't sure how to objectify Kaz's conscience at first. Because he rarely has a moment to actually show that he cares about anyone period. Or does he? In this scene alone, he actually shows emotion towards the kids, and Quiet. Just listen to the dialog carefully and you will understand the tone of his voice and why it goes to different levels.
B) What is Ocelot here for really? As a supervisor, aid, and backup if need be. Although Kaz won't admit it, Ocelot is his left hand, and Venom is his right. Acting as a watchful eye, keeping things in control. By this time in the story, Ocelot has already founded enough of a bond with the base, that many hold him in high regard, in fact over Kaz.
C) Quiet
How to simply put.. she cares about this new team that she's become a part of. Although they might not see eye to eye. In a blink of an eye she knows that no one else can get close to that chemical bath beneath the base. However, she feels for the kids, seeing their hearts breakin in front of her.
That's the hidden thing about Quiet, is compassion. Out of all the characters in this group, she is one of the few that has a big heart. Venom only learns at the last minute that she makes a daring move to save an object that those kids hold dear. Once she takes the dive, it feels like the world just ended on everyone's face.
(note: I read some mgsv players are wondering if she's a hallucination.. um really? you have watched cinematics like this right?)
Even the bgm takes a low to high point, as it shifts around the moment she recovers the necklace. It is a rewarded effort, but at the same time she is badly injured. Once helped, they get to sickbay to recover. (and eventually she will rejoin you after a set amount of time)
When writing this sequence, i wanted to make it clear that although there was chaos, a moment of positive energy is held dear. Even for a brief second, a moment of heroism is rewarded, but the pain that can be healed.
It also ties into the theme "the phantom pain" even though we are seperate at times, one thing can bring others together. A moment to refrain from hostility to one another, and look at something positive. Hope. Which is what Quiet is honestly about. And I find that quality about her something heartfelt and worthwhile that everyone should have in their heart as well. A positive to strive for, to have, and to share with others. It is what she is truly all about.
Key Scene "Shabani's Necklace"
*This scene is unlocked once you've passed Mission #30 at any time during a Side Op, this cinema will play through a pivotal moment in-game. And it might even make some rethink their theories about who Quiet really is as a human being.
A) Why is Kaz bitter about? He is a man of will, not liking to be interrupted when things are happening. But why the chemicals? For one, they are being used for something else later. But it requires a large amount of sustainable power, and circulation to keep it at a core temperature. Which is why you hunt down so many elements to sustain this mother base.
On the other side of things, he's never been happy being looked down upon. Some see him as a leader, other's are unsure. His dislike of Quiet and others leaves the team uneasy at times. Even this key scene is unsettling because we don't fully understand the man, until he talks to himself thinking it over "why"
I wasn't sure how to objectify Kaz's conscience at first. Because he rarely has a moment to actually show that he cares about anyone period. Or does he? In this scene alone, he actually shows emotion towards the kids, and Quiet. Just listen to the dialog carefully and you will understand the tone of his voice and why it goes to different levels.
B) What is Ocelot here for really? As a supervisor, aid, and backup if need be. Although Kaz won't admit it, Ocelot is his left hand, and Venom is his right. Acting as a watchful eye, keeping things in control. By this time in the story, Ocelot has already founded enough of a bond with the base, that many hold him in high regard, in fact over Kaz.
C) Quiet
How to simply put.. she cares about this new team that she's become a part of. Although they might not see eye to eye. In a blink of an eye she knows that no one else can get close to that chemical bath beneath the base. However, she feels for the kids, seeing their hearts breakin in front of her.
That's the hidden thing about Quiet, is compassion. Out of all the characters in this group, she is one of the few that has a big heart. Venom only learns at the last minute that she makes a daring move to save an object that those kids hold dear. Once she takes the dive, it feels like the world just ended on everyone's face.
(note: I read some mgsv players are wondering if she's a hallucination.. um really? you have watched cinematics like this right?)
Even the bgm takes a low to high point, as it shifts around the moment she recovers the necklace. It is a rewarded effort, but at the same time she is badly injured. Once helped, they get to sickbay to recover. (and eventually she will rejoin you after a set amount of time)
When writing this sequence, i wanted to make it clear that although there was chaos, a moment of positive energy is held dear. Even for a brief second, a moment of heroism is rewarded, but the pain that can be healed.
It also ties into the theme "the phantom pain" even though we are seperate at times, one thing can bring others together. A moment to refrain from hostility to one another, and look at something positive. Hope. Which is what Quiet is honestly about. And I find that quality about her something heartfelt and worthwhile that everyone should have in their heart as well. A positive to strive for, to have, and to share with others. It is what she is truly all about.
Monday, October 26, 2015
MGSV More Lost Notes
Greetings friends, sorry I haven't been writing here in awhile. But I thought I'd share a few notes about MGSV. And how something small, evolved.
MGSV - Silent Hills "The Other Side" the real story
Awhile back, on G4tv.com forums (back in its heyday) several gamers / writers penned "what if" scenarios. Some where vast, dark, and notched around characters of the long running supernatural tale. I thought on how to take it in a different direction. I penned an idea about a squad unit sent in to report about this "shadow world" that only came up in dark whispers.
The darkest part of the tale, is the encounter with the "dark" alternate world. It swallows up everyhing that is dark within the hearts of those dwelling that don't belong.
I didn't give the team a name per se, but their call signs related to earth elements or emotions. "Quiet' was a member of this team, but was not one of the "dark hearted" members that were enveloped by this madness. But at the same time, a parasite from the other side took over the rest, turning them into monstrosities of their former selves. No longer human, but supernatural entities.
The expedition team consisted of monitors "Dr. Clark" and "Code Talker". They were unable to get their team back the way they were sent in. A re-con team assists, but they don't return either, but as puppets wandering without souls. This unit is given the nickname "The Mist Unit" because they were formed within the "other side" of Silent Hill.
I find myself wondering why did I save "Quiet" when I wrote that tale. Something about the character was different. Pure of heart, noble, there for those who have her trust, and willing to do the right thing for a noble cause. How did she resist the outbreak? Hmm I never considered the thought, maybe its her humanity that saved her in the long run. Or its by chance her heart was not in the same place as the others within the team that investigated.
The term "Wolbacchia" referred to as the parasite codename was from an old book I remember reading. It was part of the bible times, during the "tower of babel" where all tongues were once one, until a certain man thought if they could "touch the heavens" it would change mankind for the better. But alas it did, it brought calamity and great change. As we were once one, we were no more. Split apart from our distant relatives, seeking asylum within our own background, but never feeling whole.
It does exist in our history, as we face the same thing every day. No matter our differences there are always issues because of something minor that breaks us down.
With that said, the cause and effect are also nightmarish. Given a certain language that can engulf an entire land or base. The consequences would be dire, in a sense bringing something back thought long dead for many generations. In that sense, the "dark world" from Silent Hill has spread across the world. And the only cure is to find the carriers of the disease.
I wrote in several storyline beats that Quiet would be a compass to find those "afflicted". Herein the scene that unfolds when various members within Diamond Dogs become carriers under the teams eyes. It is because of an infected tongue that causes the outbreak (thanks in part to Skull Face's project to unlock the human condition of language as a weapon) *the weapon to surpass Metal Gear, so to speak (not Eli btw).
End part I of II
Part II of II
"Truth and Consequences"
Code Talker as many know as of now is a very old man. Seen and experienced many things. However his involvement with this said "parasite" goes farther back. "The End" was another character inflicted with this parasite, however his symptoms kept him alive for a millenia, in turn it did the same for Code Talker. The passing of its cultures and dna can be copied and given to another, but under different circumstances it prevents the new host from transforming.
So the question is left open - Did Code Talker's DNA encode the parasite passed onto Quiet?
As it is hinted at that it enveloped her DNA, able to self-heal, adapt to sound, light, and all types of atmosphere. Literally making her a part of the earth. Weakness? To be defined. However water, she can not be submerged (so it is believed) but her body absorbs nourishing enzymes from various elements her body comes into contact with. To be honest, Quiet is "Mother Earth" in human form, an existence that cannot be darkened, but delivers light wherever it may go.
I wrote various notes in my concept with the "Silent Hill" dark world tie-in. But it also gained a life of its own through Quiet. I intended to adapt so much of the opposite through her abilities. Not a being of dark, but light, establishing a new entity that would forge a path with another equal to her powers.
"Enemy of my Enemy, is My Friend" Awakening's true title
In the opening scene fans are clamored to see a brutal moment where this lady donned in swat gear nearly kills us. Until a moment breaks where something stops her. Is it PTSD? Has she encountered this person before? Why is there so much hatred?
Rewind - Kaz's true identity.
I knew my script containing Kaz as the villain was eschewed somewhere within the exchange. However there are notes of it remaining. If you take notice of Quiet's reactions to either Kaz or Ocelot, she's seen these men before, but in a different lifetime. I built on the concept of Kaz having an eschema dual personality conflict. Where one voice, becomes two fighting within. Due to his demons, Kaz is having a mental breakdown on whom to trust, and where to place all the cards on the table.
(Note: for those who have played Prince of Persia: Two Thrones, you will understand the two voices battling within even more. This is where I teased the idea of Kaz's light / dark side conflicting with one another because of Robin Atkins Downes performance in that series)
We may not see Kaz's turning point at first, but it comes in moments. When it comes to core moments such as:
VS Quiet = Kaz and Ocelot duke it out over what you should, or should not do with the enemy character. If you choose to save her, and not take her life. In a sense Kaz dislikes having an old ally turned against his plans of what he intended to happen. Quiet is your eyes and ears about Kaz, and it does not settle with him well.
Huey = Kaz thinks ahead on catching up on old times, only to find out Huey's project has been active and against his back.
Parasite scenario = Kaz goes silent during the moment, but only erupts when your actions counteract his own within reason
These are just small examples, but I am more sure most MGS fans get the idea. But there is a much more alterered perspective on the "heads or tails" dynamic that resonates with V.
Ciper this, Ciper that
I really am not a fan of that part of the tale. Because it shows how much darker the intentions are within Diamond Dogs agenda. Its a nod to the "King & I" so to speak, a man with power, seeking to rule all, but finds humility when its too late. The other V writers wanted to expand on that dark chapter of Kaz's involvement with the rogue group.
True, it is about revenge, but who is he really pointing the finger towards? Is everyone against him or is it all in his mind? And to make matters worse, the loss of his arm and leg change his perception of everyone around him. A man on a mission that will only end in bloodshed.
Shalashaska
Ocelot's tale takes many turns in V. Once in a great while, he and Kaz duel over words. Eventually coming to a standstill. Offering aid to Venom when needed. It is one the rarest times we work alongside this mystery man since Snake Eater. We know some of his tale, but what he's really involved with will turn the tide of Outer Heaven. (see no spoilers)
When i worked Quiet into the story, it does entail that she had history with both Kaz and Ocelot in the past. They crossed each others paths, although on different sides, and sometimes the same one. As she wasn't always with team XOF. At the time she found herself having to trust others, but couldn't because they were never honest with her. Being manipulated to do different things she did not always agree with. Which is why her want to find an equal within Venom, gives her room to breathe.
(neat how that carried into her theme song)
"The Angel and the Devil"
This little facet into the story script becomes a huge part of that draw and connection between the two characters. Although they are from two seperate worlds, maybe its not the case. But they are a reflection of one another.
Who would think a simple concept considered a fanfic would become something more? I really dug deep into working out something special from a dark place. It just humbles me how many parts echo in the same way, no matter the belief or language, there is something to admire about a character like "Quiet" who is not defined by what she looks like, but what is in inside, a beating heart.
Out of all that darkness, something positive can be radiant and carry so much more meaning.
MGSV - Silent Hills "The Other Side" the real story
Awhile back, on G4tv.com forums (back in its heyday) several gamers / writers penned "what if" scenarios. Some where vast, dark, and notched around characters of the long running supernatural tale. I thought on how to take it in a different direction. I penned an idea about a squad unit sent in to report about this "shadow world" that only came up in dark whispers.
The darkest part of the tale, is the encounter with the "dark" alternate world. It swallows up everyhing that is dark within the hearts of those dwelling that don't belong.
I didn't give the team a name per se, but their call signs related to earth elements or emotions. "Quiet' was a member of this team, but was not one of the "dark hearted" members that were enveloped by this madness. But at the same time, a parasite from the other side took over the rest, turning them into monstrosities of their former selves. No longer human, but supernatural entities.
The expedition team consisted of monitors "Dr. Clark" and "Code Talker". They were unable to get their team back the way they were sent in. A re-con team assists, but they don't return either, but as puppets wandering without souls. This unit is given the nickname "The Mist Unit" because they were formed within the "other side" of Silent Hill.
I find myself wondering why did I save "Quiet" when I wrote that tale. Something about the character was different. Pure of heart, noble, there for those who have her trust, and willing to do the right thing for a noble cause. How did she resist the outbreak? Hmm I never considered the thought, maybe its her humanity that saved her in the long run. Or its by chance her heart was not in the same place as the others within the team that investigated.
The term "Wolbacchia" referred to as the parasite codename was from an old book I remember reading. It was part of the bible times, during the "tower of babel" where all tongues were once one, until a certain man thought if they could "touch the heavens" it would change mankind for the better. But alas it did, it brought calamity and great change. As we were once one, we were no more. Split apart from our distant relatives, seeking asylum within our own background, but never feeling whole.
It does exist in our history, as we face the same thing every day. No matter our differences there are always issues because of something minor that breaks us down.
With that said, the cause and effect are also nightmarish. Given a certain language that can engulf an entire land or base. The consequences would be dire, in a sense bringing something back thought long dead for many generations. In that sense, the "dark world" from Silent Hill has spread across the world. And the only cure is to find the carriers of the disease.
I wrote in several storyline beats that Quiet would be a compass to find those "afflicted". Herein the scene that unfolds when various members within Diamond Dogs become carriers under the teams eyes. It is because of an infected tongue that causes the outbreak (thanks in part to Skull Face's project to unlock the human condition of language as a weapon) *the weapon to surpass Metal Gear, so to speak (not Eli btw).
End part I of II
Part II of II
"Truth and Consequences"
Code Talker as many know as of now is a very old man. Seen and experienced many things. However his involvement with this said "parasite" goes farther back. "The End" was another character inflicted with this parasite, however his symptoms kept him alive for a millenia, in turn it did the same for Code Talker. The passing of its cultures and dna can be copied and given to another, but under different circumstances it prevents the new host from transforming.
So the question is left open - Did Code Talker's DNA encode the parasite passed onto Quiet?
As it is hinted at that it enveloped her DNA, able to self-heal, adapt to sound, light, and all types of atmosphere. Literally making her a part of the earth. Weakness? To be defined. However water, she can not be submerged (so it is believed) but her body absorbs nourishing enzymes from various elements her body comes into contact with. To be honest, Quiet is "Mother Earth" in human form, an existence that cannot be darkened, but delivers light wherever it may go.
I wrote various notes in my concept with the "Silent Hill" dark world tie-in. But it also gained a life of its own through Quiet. I intended to adapt so much of the opposite through her abilities. Not a being of dark, but light, establishing a new entity that would forge a path with another equal to her powers.
"Enemy of my Enemy, is My Friend" Awakening's true title
In the opening scene fans are clamored to see a brutal moment where this lady donned in swat gear nearly kills us. Until a moment breaks where something stops her. Is it PTSD? Has she encountered this person before? Why is there so much hatred?
Rewind - Kaz's true identity.
I knew my script containing Kaz as the villain was eschewed somewhere within the exchange. However there are notes of it remaining. If you take notice of Quiet's reactions to either Kaz or Ocelot, she's seen these men before, but in a different lifetime. I built on the concept of Kaz having an eschema dual personality conflict. Where one voice, becomes two fighting within. Due to his demons, Kaz is having a mental breakdown on whom to trust, and where to place all the cards on the table.
(Note: for those who have played Prince of Persia: Two Thrones, you will understand the two voices battling within even more. This is where I teased the idea of Kaz's light / dark side conflicting with one another because of Robin Atkins Downes performance in that series)
We may not see Kaz's turning point at first, but it comes in moments. When it comes to core moments such as:
VS Quiet = Kaz and Ocelot duke it out over what you should, or should not do with the enemy character. If you choose to save her, and not take her life. In a sense Kaz dislikes having an old ally turned against his plans of what he intended to happen. Quiet is your eyes and ears about Kaz, and it does not settle with him well.
Huey = Kaz thinks ahead on catching up on old times, only to find out Huey's project has been active and against his back.
Parasite scenario = Kaz goes silent during the moment, but only erupts when your actions counteract his own within reason
These are just small examples, but I am more sure most MGS fans get the idea. But there is a much more alterered perspective on the "heads or tails" dynamic that resonates with V.
Ciper this, Ciper that
I really am not a fan of that part of the tale. Because it shows how much darker the intentions are within Diamond Dogs agenda. Its a nod to the "King & I" so to speak, a man with power, seeking to rule all, but finds humility when its too late. The other V writers wanted to expand on that dark chapter of Kaz's involvement with the rogue group.
True, it is about revenge, but who is he really pointing the finger towards? Is everyone against him or is it all in his mind? And to make matters worse, the loss of his arm and leg change his perception of everyone around him. A man on a mission that will only end in bloodshed.
Shalashaska
Ocelot's tale takes many turns in V. Once in a great while, he and Kaz duel over words. Eventually coming to a standstill. Offering aid to Venom when needed. It is one the rarest times we work alongside this mystery man since Snake Eater. We know some of his tale, but what he's really involved with will turn the tide of Outer Heaven. (see no spoilers)
When i worked Quiet into the story, it does entail that she had history with both Kaz and Ocelot in the past. They crossed each others paths, although on different sides, and sometimes the same one. As she wasn't always with team XOF. At the time she found herself having to trust others, but couldn't because they were never honest with her. Being manipulated to do different things she did not always agree with. Which is why her want to find an equal within Venom, gives her room to breathe.
(neat how that carried into her theme song)
"The Angel and the Devil"
This little facet into the story script becomes a huge part of that draw and connection between the two characters. Although they are from two seperate worlds, maybe its not the case. But they are a reflection of one another.
Who would think a simple concept considered a fanfic would become something more? I really dug deep into working out something special from a dark place. It just humbles me how many parts echo in the same way, no matter the belief or language, there is something to admire about a character like "Quiet" who is not defined by what she looks like, but what is in inside, a beating heart.
Out of all that darkness, something positive can be radiant and carry so much more meaning.
Monday, July 21, 2014
Final Fantasy XIIILR - Retry
FFXIII LR
Fabula Nova Crystallis Team
Square Enix
Several years ago, the FF development team brought its fans a new chapter in the long running rpg series. Some were satisfied, others demanded more, thus they did their best to deliver more roller coasters. But as a community are we beginning to take things for granted?
Each chapter dealt with obstacles, (pt1 Uprising), (pt2 Turn Left), (pt3 The End?). There is no "happy ending, quest over", there are tons of consequences these heroes overcome to regain their existence.
From the start I was grabbed by FF going multiplatform, it was kept locked away on the Playstation for some time. Although VII branched out and brought in a new gen of fans, I was part of the original fanbase. And that's where I find myself now, in limbo over indulging with an FF tale again.
But I fathom over what some fans say about this trilogy. To be honest, I find myself connecting with each one, in unique ways. (For example: pt 2 surprised me by how dynamic Serah becomes a heroine, in a way more over her warrior sister.) Some of the fanbase still fusses over how weak her character flaws are, from design, attacks, and development. (Seems like some are never satisfied unless its what they want) I don't find her lacking at all, more of a spiritual growth, given how much they overcome their humanity.
Although it is a trilogy, they are expansive yet seperate tales that expand time, and generations. Allies who were one heroes, some venture towards darker territory. While in the 3rd entry, Lightning (on a solo quest) has become the savior of mankind. Given 500 years have passed, everything she sought to change is undone tenfold.
What I also enjoy about LR is the dynamic storyline, it doesn't wait for you to do a to b, you have to save every precious moment, or battle to tackle what's ahead. The entire in-game world is counting on Light to help find its path. But not everyone wants to be saved, some choices have major consequences. (if you reach a game over, that's it, but wait you get another chance, but a total do-over) Overall the time dilation reaches its climax of 13 in-game days. (XIII being the last)
Although this entry may wrap the XIII saga, it is not the end of the FF series altogether. However it does tie into other entries that we haven't yet explored. It is rare that RPG titles can take a chance in delivering dynamic storytelling, and unique characters to connect with. And I find myself developing a love for Light's quest, of humility versus all odds in saving what life means to her. That is a positive note worth sharing over anything.
Obtain this lovely game via #SquareEnix official store! http://na.square-enix.com/us/games/lightning-returns-final-fantasy-xiii
Fabula Nova Crystallis Team
Square Enix
Several years ago, the FF development team brought its fans a new chapter in the long running rpg series. Some were satisfied, others demanded more, thus they did their best to deliver more roller coasters. But as a community are we beginning to take things for granted?
Each chapter dealt with obstacles, (pt1 Uprising), (pt2 Turn Left), (pt3 The End?). There is no "happy ending, quest over", there are tons of consequences these heroes overcome to regain their existence.
From the start I was grabbed by FF going multiplatform, it was kept locked away on the Playstation for some time. Although VII branched out and brought in a new gen of fans, I was part of the original fanbase. And that's where I find myself now, in limbo over indulging with an FF tale again.
But I fathom over what some fans say about this trilogy. To be honest, I find myself connecting with each one, in unique ways. (For example: pt 2 surprised me by how dynamic Serah becomes a heroine, in a way more over her warrior sister.) Some of the fanbase still fusses over how weak her character flaws are, from design, attacks, and development. (Seems like some are never satisfied unless its what they want) I don't find her lacking at all, more of a spiritual growth, given how much they overcome their humanity.
Although it is a trilogy, they are expansive yet seperate tales that expand time, and generations. Allies who were one heroes, some venture towards darker territory. While in the 3rd entry, Lightning (on a solo quest) has become the savior of mankind. Given 500 years have passed, everything she sought to change is undone tenfold.
What I also enjoy about LR is the dynamic storyline, it doesn't wait for you to do a to b, you have to save every precious moment, or battle to tackle what's ahead. The entire in-game world is counting on Light to help find its path. But not everyone wants to be saved, some choices have major consequences. (if you reach a game over, that's it, but wait you get another chance, but a total do-over) Overall the time dilation reaches its climax of 13 in-game days. (XIII being the last)
Although this entry may wrap the XIII saga, it is not the end of the FF series altogether. However it does tie into other entries that we haven't yet explored. It is rare that RPG titles can take a chance in delivering dynamic storytelling, and unique characters to connect with. And I find myself developing a love for Light's quest, of humility versus all odds in saving what life means to her. That is a positive note worth sharing over anything.
Obtain this lovely game via #SquareEnix official store! http://na.square-enix.com/us/games/lightning-returns-final-fantasy-xiii
Saturday, June 7, 2014
Final Fantasy XIII - Past, Present, and Future (part 1)
Let me begin with a lengthy article from my friends @ Hardcore Gaming 101. Chrono Trigger *This covers everything you need to know about the timeline adventure. First, yes time is relative to both titles. Second, you can gain allies from various timelines, and sometimes even enemies. Third, the ending depends on every decision you make, and allies aligned with. *note: this fellow gamer/ writers thought do not influence my own however
I have always felt that "cause and effect" were the main theme from the get go. But never as deep as this. To be honest, I have played CT on the SNES, and enjoyed its illustrious storyline that expands at every turn. It does get a bit complicated keeping track of where points A and B meet eventually.
**Ex note: When it comes to Japanese based role playing games, Chrono Trigger redefined what an RPG truly was meant to be, an experience like no other. Plus its meant to be explored, and indulge players in an immerse world beyond the 2D design. This was however back in the 90's, so take it as it is.
What makes XIII (in the current console generation) work is how its motivations work through each characters distinct personality. Of course, we don't get to see Serah's perspective till XIII-2 (and finding out she did see everything through Light's eyes). Changing their fates, Light disappears, Snow goes off on a mission, everyone's left on their own devices. (er wait hit the breaks!) Not your usual FF type of ending (note: some of the CT staff also worked on this 3 part saga in the FF universe).
Is it "Back to the Future"? Hmm I have been wondering how the writing team connects the dots with alternate timelines when paradoxes are fixed. But every outcome does change the pathway of everything that you have and haven't done thus far.
XIII-pt 3 "End of Days"
It cannot be defined any other way, Light faces her rekindled destiny and challenges everything and everyone she became a part of, friend or foe. What many may not realize right away is that fans actually had a bit of influence on the concept of the last story in the 3rd (and final) part of the XIII saga.
I have always felt that "cause and effect" were the main theme from the get go. But never as deep as this. To be honest, I have played CT on the SNES, and enjoyed its illustrious storyline that expands at every turn. It does get a bit complicated keeping track of where points A and B meet eventually.
**Ex note: When it comes to Japanese based role playing games, Chrono Trigger redefined what an RPG truly was meant to be, an experience like no other. Plus its meant to be explored, and indulge players in an immerse world beyond the 2D design. This was however back in the 90's, so take it as it is.
What makes XIII (in the current console generation) work is how its motivations work through each characters distinct personality. Of course, we don't get to see Serah's perspective till XIII-2 (and finding out she did see everything through Light's eyes). Changing their fates, Light disappears, Snow goes off on a mission, everyone's left on their own devices. (er wait hit the breaks!) Not your usual FF type of ending (note: some of the CT staff also worked on this 3 part saga in the FF universe).
Is it "Back to the Future"? Hmm I have been wondering how the writing team connects the dots with alternate timelines when paradoxes are fixed. But every outcome does change the pathway of everything that you have and haven't done thus far.
XIII-pt 3 "End of Days"
It cannot be defined any other way, Light faces her rekindled destiny and challenges everything and everyone she became a part of, friend or foe. What many may not realize right away is that fans actually had a bit of influence on the concept of the last story in the 3rd (and final) part of the XIII saga.
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