Batman – The Court of Owls (vol 1 )
Writer – Scott Snyder
Artist – Greg Capulo
Inker – Jonathan Glapion
New Beginnings – The Court of Owls storyline began branching in the classic Detective Comics. It was one of the hidden nursery rhymes that haunted Bruce Wayne for decades. There were various mythos hidden within Gotham, including its past, present and future. However being part of DC’s “New 52” it actually keeps Batman’s roster of allies (especially after the recent dealings with Hush, and Bruce’s “death and rebirth” at the hands of Darkseid during Final Crisis, and the Black Ring incident that also brought the dead back to life.
So you’re probably wondering, how do these events connect to one another? First, Hush, Thomas Elliot was Bruce’s old friend during their childhood, who went through a traumatic experience that changed both of their lives. With one exception, Elliot is in fact a well-known surgeon who lost his mind during an operation one time and took apart his own face. (Actually he owed money to someone, and made it on their list) Oddly enough Elliot garnered a second personality, or was crazy to begin with.
During Batman RIP, Elliot as Hush barked out the nursery rhyme containing the riddle of the Owls. And eventually unveiling that everyone that Bruce knew was a lie. (Including his parents, that in fact were killed that horrible night, all planned by the “Court of Owls”) And during Bruce’s disappearance, Hush took Bruce’s face and identity trying to fool Batman’s allies and villains to see what buttons he could truly push.
Not long after RIP, Darkseid took a fatal shot towards Batman, eventually sending him into a time warp that was actually meant to take his life. Through this bizarre quest, Bruce found out origins behind his family’s dark history, and what type of society these Owls are a part of, and how possibly to fight back.
Finally, the Black Ring incident, long foretold across the stars an entity that could bring back the dead. However during this time, it in fact brought back Bruce’s parents as walking, living people. (Including a certain poser garnering the identity of Jason Todd) When all was said and done, Bruce found out more dark truths about his identity as a detective, and as a human being.
New 52 – The Court of Owls
Gotham – present. Batman dishes out a few words with some of Gotham’s infamous characters that have been locked up in the “happiest” place on Earth, Arkham Asylum. Entrepreneur Bruce Wayne solidifies Gotham’s restructure for a better future and community. Various crimes have been taking place during both day and night across the city. As it turns out, The Court of Owls has been leaving hidden markers that they wish an audience with Batman, even placing breadcrumbs to make sure it’s getting his attention. However, they also known his civilian identity Bruce Wayne, and will take any means necessary to take him down.
Nursery Rhyme – What makes this new chapter of the Batman series captivating is how dark it continues to be. It earnestly pushes limits that anyone would dare go towards. From visiting a few unfriendly faces, to grim incidents left as breadcrumbs. And this new hunter, Talon, is one of the fiercest characters yet. It actually shows what Scott Snyder is capable of, excellent storytelling. When I first saw Watchmen, it was an intense tale that actually pushed a few boundaries. In fact, I recall that the “Owls” were a hidden agenda movement within the series (including Owlman, besides his namesake) in fact as it turns out he is also a member.
Batman under Snyder’s direction will definitely go places that many fans have possibly written as fan fiction. Some have pictured Gotham being taken over, or some allies may turn out to be enemies. Anything is truly possible within the Batman series. But no one expected Snyder to take it this far, and he does an excellent job of bringing old and new fans together to see what happens next. In all honesty, its best to read any Batman story more than once, because you might have missed something.
Artistic – The team of Greg Capullo and Jonathan Glapion deliver excellent artwork like no other art team in the past. It feels refreshing, edgy and detailed enough to keep the reader engaged, even to turn the page to see what’s next. What surprises me most is that Bruce has become a bit younger. In the tales before “the new 52”, Bruce was in fact a bit older. It might confuse some as to how the new team wants to de-age Bruce and friends. That odd tidbit aside, from villains to old friends those readers will notice. Everything works with this art team, and they deliver a captivating story that will keep fans coming for more.
But some fans might be wondering is this a revamp? Or a continuation? Honestly I find myself asking the same question, but it does seem to connect several dots from the past. And somehow mixes everything into a delicious cocktail. As a longtime Batman fan, I realize that although it may be a revamp that doesn’t mean everything we knew of is over. In fact it feels like it keeps the ongoing story left behind from RIP, yet emerging from its cocoon reborn. It leaves the imagination of fans to wonder “where can we go from here?” Anything is possible.
Tuesday, July 24, 2012
Saturday, May 19, 2012
Gaming Treasures - Panzer Dragoon Orta
Panzer Dragoon Orta
Sega /Team Andromeda
2003
Prelude – During the infancy of a new found type of Sega, as a restructure and new beginnings. Going from an inside developer, to a 3rd part shareholder with others under the helm. Orta began as a new chapter from Sega’s long running rpg series about a rider and their dragon. However it was of Sega’s past that tortured its own history, actually beginning on a failed system the Saturn (and was produced as a handheld title for the Game Gear). Panzer Dragoon began as a nod to classic fantasy and fairytale lore, later it evolved into something different. It became an adventure title like no other before, or after it.
Its early predecessor began as an arcade title, with limited continues players were challenged to keep trying until they unveiled each mission. Successful they would be the driving force of the rider, and make their destiny known and change what could be. With enough of a foundation, Dragoon shifted towards becoming an rpg, letting players evolve their dragons through rigorous play. In doing so, the dragon would actually develop more target attacks, and be able to harness berserker power that could be unleashed towards onset enemies that enveloped the hud.
Through its journey of becoming an adventure rpg, it enveloped around a dark world. A world where dragons were put into exile and their past was forced to be ridden by humans. But some rebelled and left the old world behind, only to be attacked by unknown forces. Humans now live in a barren wasteland determined to find what was left behind, let alone a dragon lay hidden as last of its kind (or so it was thought).
Azel to Orta – With the branching of the series, Azel was the evolution. As a hunter, whom befriends a being from a lost time. They join forces to change their destiny, along with a new dragon (the birthright of the blue dragon). Things begin to unravel as the past, present and future collides. (time shifts and Azel’s story ends)
Orta’s herald – Orta’s story takes place many years later, the old Capricorn (actually a fallen star) locked itself away to be opened by a chosen being. Abadd, an android that was kept from within escaped his cell seeks a connection to the outside world. The dragon from Azel’s mission seeks its new rider, in Orta a young woman kept away in a land lost in ruins. It is here that her destiny is barely unfolding.
Flight – A unique change in design, is that of the dragon. There are three skill types: offense, defense, and charger. Each tactic gives the dragon and its rider unknown powers that aid in its quest. But in play throughs it becomes apparent that this mission is in fact the Dragon’s last stand to protect its destined protector.
By design – With a unique art style, the world through Orta’s eyes begin as immersed in darkness. From the lost caverns, to a lost land, and many more places that both dragon and rider will find themselves. Colors begin to change from dark to light, further pushing the player to continue even after they finish playing. In addition, there are several play modes that offer a unique challenge. Easy (beginner), Normal (adaptable), and Hard (explains itself). There is also an extra hidden keepsake within Orta’s world called “Pandora’s Box”. With enough play through, those who keep seeking more will find lost history, and bestiary of the past, and the present.
Sadly its been nearly ten years since anyone heard of this series. Some in the fan community thought it could possibly end here with Orta. Turns out that there is a forthcoming addition, to the sleeping dragon. A new chapter called Crimson Dragon (oddly dropping the 2nd O from Dragoon as its always been called for years). So far its only been revealed that it can be played on Xbox 360’s Kinect system. Plus it will feature a variety of characters from the series. In addition, PD will also be featured within Sega and Sonic All-Stars Racing – Transformed. As a tease it was shown as a test stage, enveloping players within one of the classic terrains with a familiar BGM playing across the level (and several dragons flying by!)
Although the original team that worked on the PD series took a break. I believe this series can make a comeback that very few series ever manage to do. Panzer Dragoon is most likely the “phoenix rising from the ashes” within the gaming industry.
Sega /Team Andromeda
2003
Prelude – During the infancy of a new found type of Sega, as a restructure and new beginnings. Going from an inside developer, to a 3rd part shareholder with others under the helm. Orta began as a new chapter from Sega’s long running rpg series about a rider and their dragon. However it was of Sega’s past that tortured its own history, actually beginning on a failed system the Saturn (and was produced as a handheld title for the Game Gear). Panzer Dragoon began as a nod to classic fantasy and fairytale lore, later it evolved into something different. It became an adventure title like no other before, or after it.
Its early predecessor began as an arcade title, with limited continues players were challenged to keep trying until they unveiled each mission. Successful they would be the driving force of the rider, and make their destiny known and change what could be. With enough of a foundation, Dragoon shifted towards becoming an rpg, letting players evolve their dragons through rigorous play. In doing so, the dragon would actually develop more target attacks, and be able to harness berserker power that could be unleashed towards onset enemies that enveloped the hud.
Through its journey of becoming an adventure rpg, it enveloped around a dark world. A world where dragons were put into exile and their past was forced to be ridden by humans. But some rebelled and left the old world behind, only to be attacked by unknown forces. Humans now live in a barren wasteland determined to find what was left behind, let alone a dragon lay hidden as last of its kind (or so it was thought).
Azel to Orta – With the branching of the series, Azel was the evolution. As a hunter, whom befriends a being from a lost time. They join forces to change their destiny, along with a new dragon (the birthright of the blue dragon). Things begin to unravel as the past, present and future collides. (time shifts and Azel’s story ends)
Orta’s herald – Orta’s story takes place many years later, the old Capricorn (actually a fallen star) locked itself away to be opened by a chosen being. Abadd, an android that was kept from within escaped his cell seeks a connection to the outside world. The dragon from Azel’s mission seeks its new rider, in Orta a young woman kept away in a land lost in ruins. It is here that her destiny is barely unfolding.
Flight – A unique change in design, is that of the dragon. There are three skill types: offense, defense, and charger. Each tactic gives the dragon and its rider unknown powers that aid in its quest. But in play throughs it becomes apparent that this mission is in fact the Dragon’s last stand to protect its destined protector.
By design – With a unique art style, the world through Orta’s eyes begin as immersed in darkness. From the lost caverns, to a lost land, and many more places that both dragon and rider will find themselves. Colors begin to change from dark to light, further pushing the player to continue even after they finish playing. In addition, there are several play modes that offer a unique challenge. Easy (beginner), Normal (adaptable), and Hard (explains itself). There is also an extra hidden keepsake within Orta’s world called “Pandora’s Box”. With enough play through, those who keep seeking more will find lost history, and bestiary of the past, and the present.
Sadly its been nearly ten years since anyone heard of this series. Some in the fan community thought it could possibly end here with Orta. Turns out that there is a forthcoming addition, to the sleeping dragon. A new chapter called Crimson Dragon (oddly dropping the 2nd O from Dragoon as its always been called for years). So far its only been revealed that it can be played on Xbox 360’s Kinect system. Plus it will feature a variety of characters from the series. In addition, PD will also be featured within Sega and Sonic All-Stars Racing – Transformed. As a tease it was shown as a test stage, enveloping players within one of the classic terrains with a familiar BGM playing across the level (and several dragons flying by!)
Although the original team that worked on the PD series took a break. I believe this series can make a comeback that very few series ever manage to do. Panzer Dragoon is most likely the “phoenix rising from the ashes” within the gaming industry.
Saturday, April 14, 2012
Save the Future
Jet Set Radio Future
Xbox
2002
- Next Generation-
The year was meant to be 2001, when the Xbox was released. Thanks to delays, the game was shipped early 2002. JSRF received the following: positive reviews, character design, and an excellent soundtrack. But its sales record missed its mark, and it ended up being a gaming treasure. Negative stuff aside, JSRF paved the way for JSR to make its mark on whole new territory. But there was to be an online multiplayer mode, sadly due to budget concerns it never made it. Plus the dev team was struggling with a pretty tough schedule at the time. It was a promising start for Microsoft’s console (even deemed as the 2nd Dreamcast, because of certain influences that SEGA left its mark behind).
-Block Ridin-
Given the nature of being a more comprehensive title than the original. Every area could be trekked in a split-second, gaining more speed, and more flexible when it came to an open map for exploration. Another loved part of the series was the music, which was kept intact and just as addictive like the original game. But things were a bit different…
-Who’s the new guy?-
Players are introduced to the game through Yo-yo, but in the first game we were Beat. Turns out Corn (Coin – the guy who Cube and Combo tried to save) makes an entrance (er wait he’s an android). So both he, and Gum give the player a mini-tutorial on how to get started. (And find out that another robot can be an alternative guide later on) . Another shift in gears with JSRF is the character design. The entire gang, has been given a complete overhaul. Most of the gang, friend or enemies are now much older. (Especially the female characters, given a bit more curves) Literally the in-game engine could deliver even more expressions and active motions wherever you left a mark behind. (Speaking of different characters, the old lead of the police force is long retired, now a new guy named Hayashi who is a bit berserk has his eyes set on the Rudies.)
-Look at you-
By far the most innovative part about the new look is the in-game engine, it’s even sharper and can show a resolution that the Dreamcast wasn’t capable of producing. Showing off that the Xbox was capable of producing a solid game, compared to its competition Sony’s PS2. Just like the original Jet Set Radio, there were very few games like it in the market. (Compared to the present, where there are various titles using a cel-shaded based game engine.)
Rhythm of the Night -
Another huge shift in gears was the soundtrack. Hideki Naganuma takes the helm of mixing familiar tunes from the original game. And adding a few more songs, that will keep you listening for a while. However the OST was expanded this time around, over 30 tracks complete the solid soundtrack. There is a song for every mood, feeling, or expression. Some critics might even say that it rivals JSR’s tunes to a heartbeat.
**I am also very glad that they kept the “live DJ” mix setting, where a played track will overlap with another. And it keeps the momentum by surprising players wherever they go within the game. If there is a chance for another JSR title, I hope they bring back that style of music that kept us going all these years. Because music is the life stream of this series, and can’t live without it.
-Bokfresh-
By far the biggest change within JSRF, is the control scheme. No longer are we dependent on moving towards a piece of graffiti, but we can get locked on towards a targeted one instead. (Think of It as Panzer Dragoon where its reticle locks-on to a nearby enemy.) Plus moving backwards is a lot simpler; just press the “Y” button. There is also a boost option, once you collect more than 10 spray cans, just hit “B” and off you go. (It comes in handy, especially when you race fellow rivals). And the addition of the right control stick, being used as a first person camera. Another new feature is the ability of using a “hand plant” maneuver when you get close to a half pipe, you can hang for a few seconds and score extra points. Plus there are hidden cassette tapes hidden in each area, find them all and score some bonus graffiti tags.
-Concept of Love-
And here we come to the end of the Jet Set Radio saga. However its not the end, there are rumors of another chapter in the works (if SEGA can battle through the current economic downturn). Jet Set Radio HD is coming to the PS3, 360 and PC, (tablets aren’t far off either). Sadly the team that created this series is now under a new title http://en.wikipedia.org/wiki/SEGA_Sports_R%26D
Like DJ Professor K would say “Its not the end, but a whole new spin!”
Xbox
2002
- Next Generation-
The year was meant to be 2001, when the Xbox was released. Thanks to delays, the game was shipped early 2002. JSRF received the following: positive reviews, character design, and an excellent soundtrack. But its sales record missed its mark, and it ended up being a gaming treasure. Negative stuff aside, JSRF paved the way for JSR to make its mark on whole new territory. But there was to be an online multiplayer mode, sadly due to budget concerns it never made it. Plus the dev team was struggling with a pretty tough schedule at the time. It was a promising start for Microsoft’s console (even deemed as the 2nd Dreamcast, because of certain influences that SEGA left its mark behind).
-Block Ridin-
Given the nature of being a more comprehensive title than the original. Every area could be trekked in a split-second, gaining more speed, and more flexible when it came to an open map for exploration. Another loved part of the series was the music, which was kept intact and just as addictive like the original game. But things were a bit different…
-Who’s the new guy?-
Players are introduced to the game through Yo-yo, but in the first game we were Beat. Turns out Corn (Coin – the guy who Cube and Combo tried to save) makes an entrance (er wait he’s an android). So both he, and Gum give the player a mini-tutorial on how to get started. (And find out that another robot can be an alternative guide later on) . Another shift in gears with JSRF is the character design. The entire gang, has been given a complete overhaul. Most of the gang, friend or enemies are now much older. (Especially the female characters, given a bit more curves) Literally the in-game engine could deliver even more expressions and active motions wherever you left a mark behind. (Speaking of different characters, the old lead of the police force is long retired, now a new guy named Hayashi who is a bit berserk has his eyes set on the Rudies.)
-Look at you-
By far the most innovative part about the new look is the in-game engine, it’s even sharper and can show a resolution that the Dreamcast wasn’t capable of producing. Showing off that the Xbox was capable of producing a solid game, compared to its competition Sony’s PS2. Just like the original Jet Set Radio, there were very few games like it in the market. (Compared to the present, where there are various titles using a cel-shaded based game engine.)
Rhythm of the Night -
Another huge shift in gears was the soundtrack. Hideki Naganuma takes the helm of mixing familiar tunes from the original game. And adding a few more songs, that will keep you listening for a while. However the OST was expanded this time around, over 30 tracks complete the solid soundtrack. There is a song for every mood, feeling, or expression. Some critics might even say that it rivals JSR’s tunes to a heartbeat.
**I am also very glad that they kept the “live DJ” mix setting, where a played track will overlap with another. And it keeps the momentum by surprising players wherever they go within the game. If there is a chance for another JSR title, I hope they bring back that style of music that kept us going all these years. Because music is the life stream of this series, and can’t live without it.
-Bokfresh-
By far the biggest change within JSRF, is the control scheme. No longer are we dependent on moving towards a piece of graffiti, but we can get locked on towards a targeted one instead. (Think of It as Panzer Dragoon where its reticle locks-on to a nearby enemy.) Plus moving backwards is a lot simpler; just press the “Y” button. There is also a boost option, once you collect more than 10 spray cans, just hit “B” and off you go. (It comes in handy, especially when you race fellow rivals). And the addition of the right control stick, being used as a first person camera. Another new feature is the ability of using a “hand plant” maneuver when you get close to a half pipe, you can hang for a few seconds and score extra points. Plus there are hidden cassette tapes hidden in each area, find them all and score some bonus graffiti tags.
-Concept of Love-
And here we come to the end of the Jet Set Radio saga. However its not the end, there are rumors of another chapter in the works (if SEGA can battle through the current economic downturn). Jet Set Radio HD is coming to the PS3, 360 and PC, (tablets aren’t far off either). Sadly the team that created this series is now under a new title http://en.wikipedia.org/wiki/SEGA_Sports_R%26D
Like DJ Professor K would say “Its not the end, but a whole new spin!”
Thursday, April 12, 2012
Jet Set Radio - Part 3 - Musical Beats
JSR Remix Part 3
Beats in my head – From lush visuals, to an open world design JSR was well known for another feature. Its sound, unlike any other game soundtrack, opened up a paradigm of music lovers to a whole new world. Given the fact that many of the artists or DJ’s were popular at the time (99/2000). One of the interesting transitions of JSR was that the US version contained tracks that the original Japanese version did not, and a whole new set of playgrounds.
Jet Set/Grind Radio
Hideki Naganuma – A well-known composer, mixing funky beats and unique sounds. Sega Retro compiled a very diverse bio regarding this “wave master” http://segaretro.org/Hideki_Naganuma
Deavid Soul – created by two former members of the band “Hi-Speed”, the duo mixes electro-funk with dance tunes and a splash of rap.
Guitar Vader – a duo by the same of Miki Tanabe(lead vocal), and Ujuan Shozo(bass/ alternate vocal). Mixing fun lyrics, and rock plus a diverse sounds made this band popular. http://en.wikipedia.org/wiki/Guitar_Vader
B.B. Rights – tough bio to find, but is an underground nickname
Castle Logical – guess they were a one hit wonder
F-Fields – Honestly this is even more bizarre, VGDMB gives credit to two characters. But hey could be psuedonym’s. “Yellow Bream” is also known as “Hip Hop Hokkien
Idol Taxi – comprised of two sounds, one beat (Ken Katsumata & Shinichi Yatabe) or aka “Arche Type”
According to BBC UK, odd place to find that nugget of knowledge.
Reps – This UK band is still going strong, and keeping their fans going. Although they are beginning to sound like “The Rolling Stones” wonder if that’s a sign. http://www.myspace.com/therepertoires
Richard Jacques – Another familiar name in the vgm scene, mostly known for composing Sonic CD US versions OST and a unique theme song (it’s quite catchy) http://segaretro.org/Richard_Jacques
Toronto – a mysterious entity that has adorned other projects, some from classic tunes and somewhere they made it into dance and techno. http://www.last.fm/music/Toronto/+wiki
Cold (US version only) – (aka Grundig) later changed their name when meeting certain characters along the way. Their sound is dark, edgy, and a complete contrast from the rest of the game’s OST. http://www.coldarmy.com/ Some years back the band took a break, and came back together in 2008.
Mixmaster Mike (US version only)- from underground DJ, to a brand name DJ MixMike is still going strong. http://www.mixmastermike.com/
Professional Murder Music (US version only) – What began as a collaboration, birthed a mixture of energy and words that can only be dished out in lyrics. http://www.murdermusic.com/
Rob Zombie (US version only)- noise maker, director, producer, this character has done literally everything. And he is still busy with more horror movies. http://robzombie.com/
Jurassic 5 (US version only) – formed in the early 90’s a collection of five talents delivered a message of peace and love to all that listened (in an early Dreamcast magazine, there was a bonus promo video on one of the demo discs) Sadly they fell apart after 2007 http://en.wikipedia.org/wiki/Jurassic_5
Beats in my head – From lush visuals, to an open world design JSR was well known for another feature. Its sound, unlike any other game soundtrack, opened up a paradigm of music lovers to a whole new world. Given the fact that many of the artists or DJ’s were popular at the time (99/2000). One of the interesting transitions of JSR was that the US version contained tracks that the original Japanese version did not, and a whole new set of playgrounds.
Jet Set/Grind Radio
Hideki Naganuma – A well-known composer, mixing funky beats and unique sounds. Sega Retro compiled a very diverse bio regarding this “wave master” http://segaretro.org/Hideki_Naganuma
Deavid Soul – created by two former members of the band “Hi-Speed”, the duo mixes electro-funk with dance tunes and a splash of rap.
Guitar Vader – a duo by the same of Miki Tanabe(lead vocal), and Ujuan Shozo(bass/ alternate vocal). Mixing fun lyrics, and rock plus a diverse sounds made this band popular. http://en.wikipedia.org/wiki/Guitar_Vader
B.B. Rights – tough bio to find, but is an underground nickname
Castle Logical – guess they were a one hit wonder
F-Fields – Honestly this is even more bizarre, VGDMB gives credit to two characters. But hey could be psuedonym’s. “Yellow Bream” is also known as “Hip Hop Hokkien
Idol Taxi – comprised of two sounds, one beat (Ken Katsumata & Shinichi Yatabe) or aka “Arche Type”
According to BBC UK, odd place to find that nugget of knowledge.
Reps – This UK band is still going strong, and keeping their fans going. Although they are beginning to sound like “The Rolling Stones” wonder if that’s a sign. http://www.myspace.com/therepertoires
Richard Jacques – Another familiar name in the vgm scene, mostly known for composing Sonic CD US versions OST and a unique theme song (it’s quite catchy) http://segaretro.org/Richard_Jacques
Toronto – a mysterious entity that has adorned other projects, some from classic tunes and somewhere they made it into dance and techno. http://www.last.fm/music/Toronto/+wiki
Cold (US version only) – (aka Grundig) later changed their name when meeting certain characters along the way. Their sound is dark, edgy, and a complete contrast from the rest of the game’s OST. http://www.coldarmy.com/ Some years back the band took a break, and came back together in 2008.
Mixmaster Mike (US version only)- from underground DJ, to a brand name DJ MixMike is still going strong. http://www.mixmastermike.com/
Professional Murder Music (US version only) – What began as a collaboration, birthed a mixture of energy and words that can only be dished out in lyrics. http://www.murdermusic.com/
Rob Zombie (US version only)- noise maker, director, producer, this character has done literally everything. And he is still busy with more horror movies. http://robzombie.com/
Jurassic 5 (US version only) – formed in the early 90’s a collection of five talents delivered a message of peace and love to all that listened (in an early Dreamcast magazine, there was a bonus promo video on one of the demo discs) Sadly they fell apart after 2007 http://en.wikipedia.org/wiki/Jurassic_5
Feature Cast (EU version only) – An interesting group that wasn’t added to the US version of JSR, but their track “Recipe for the Perfect Afro” was within the EU edition. And still going strong!
http://web.mac.com/featurecast/iWeb/feet/Home.html
http://soundcloud.com/featurecast/
O.B. One (EU version only) Another unknown (to us stateside) name, but a steady DJ keeping the beats alive. Actually an MMA fighter as well. Er, wait there’s more than one person with the nickname.
Semi Detached (EU version only)- Make that one more unknown name to this list for JSR. A bit more beats than the other track. Might say it’s the outsider of the JSR OST. But the track featured on the OST is a bit more 60’s retro jazz/funk style. Wonder why this one didn’t make it stateside.
Wednesday, April 11, 2012
Gaming Treasures - JSR Part 2
Jet
Set Radio Remix – Part 2
Cel Shader – During the earlier systems, animation styles such as rotoscoping, used a technique filmed with a live-action sequence portrayed in non-existing space. In such a way, anything was possible from taking a character on the moon, to being on a train that wasn’t really there. In JSR, the team came up with a concept of using the same idea, but giving it a comic book styled edge. Just like comics, they express themselves in words and color. Whenever you move your character, they are exuberant in colors that actually tell you what type of personality they inhabit.
Choice -*For those that aren’t aware, a lot of Japanese concept makers love to incorporate themes with characters they create. Like blood type, or color expression, it reveals a bit more if they are good/evil. In JSR, colors actually redefine the characters, depending which paths you take. And the characters envelope the city, shape the in-game world and change it wherever they tag. (this is also a continuation with Future, with more in-depth details actually depend on what side you’re on)
Alive - Like animation, every crew member in the JSR series has their own gang they find themselves working with or against. The flipside with JSR, is that the characters you couldn’t play show up in Future. (Say Coin for example was the mysterious rouge who caused a ruckus, but couldn’t be played from the get-go). Another shift in gears between the original and future, was the Versus option. Opening up a different way to play, like other multiplayer games “tag” or “capture the flag” and a ball tag type of game.
What is by far the biggest difference between the original JSR, and Future? Aside from the consoles, the data limit was actually capped on the Dreamcast. Since the disc can only store so much data, some things were cut. What was missing in Future was the upload feature, although Live was just being incorporated with the in-game engine. It didn’t happen because of budget reasons. Team Smilebit was in fact working on 3 other titles at the time, Panzer Dragoon Orta and GunValkyrie. The other said titles were more of the fantasy fare, and a mixture of sci-fi. Although the titles were separate from JSRF, they shared a kinship in the fact that they were based on platforms that the Sega brand let go for so many years.
Next generation – Is this current generation of gamers ready for the return of JSR? Many were just born into this world during the late 90’s or 2000’s. Now those new kids are looking towards titles we grew up beside, before we became more internet crazed and dependent upon. With all of the networking that was capable back then, to now there is a huge difference in what attention spans grasp upon. Oddly enough the team that produced JSR were aiming for every kind of audience that was playing their titles. The biggest gap that JSR will have to cross with the current crowd is that the music may have to re-adapt. However at the time, the music styles that blended so well, were in fact ahead of their time. Many weren’t aware of the huge collaboration of indie bands, to well-known names pushing to get their names featured on a title that many would dare to take a second glance towards.
But I believe that is the hidden charm behind a title like Jet Set Radio, its one of the few titles from the Dreamcast era that refuses to go away. It ages, yet it rekindles something special about it that brings you back, wanting to learn more from that past experience, maybe there was an opportunity missed. And finally you went back to challenge that missed goal, and found that special gift about the game you put away for so many years.
Cel Shader – During the earlier systems, animation styles such as rotoscoping, used a technique filmed with a live-action sequence portrayed in non-existing space. In such a way, anything was possible from taking a character on the moon, to being on a train that wasn’t really there. In JSR, the team came up with a concept of using the same idea, but giving it a comic book styled edge. Just like comics, they express themselves in words and color. Whenever you move your character, they are exuberant in colors that actually tell you what type of personality they inhabit.
Choice -*For those that aren’t aware, a lot of Japanese concept makers love to incorporate themes with characters they create. Like blood type, or color expression, it reveals a bit more if they are good/evil. In JSR, colors actually redefine the characters, depending which paths you take. And the characters envelope the city, shape the in-game world and change it wherever they tag. (this is also a continuation with Future, with more in-depth details actually depend on what side you’re on)
Alive - Like animation, every crew member in the JSR series has their own gang they find themselves working with or against. The flipside with JSR, is that the characters you couldn’t play show up in Future. (Say Coin for example was the mysterious rouge who caused a ruckus, but couldn’t be played from the get-go). Another shift in gears between the original and future, was the Versus option. Opening up a different way to play, like other multiplayer games “tag” or “capture the flag” and a ball tag type of game.
What is by far the biggest difference between the original JSR, and Future? Aside from the consoles, the data limit was actually capped on the Dreamcast. Since the disc can only store so much data, some things were cut. What was missing in Future was the upload feature, although Live was just being incorporated with the in-game engine. It didn’t happen because of budget reasons. Team Smilebit was in fact working on 3 other titles at the time, Panzer Dragoon Orta and GunValkyrie. The other said titles were more of the fantasy fare, and a mixture of sci-fi. Although the titles were separate from JSRF, they shared a kinship in the fact that they were based on platforms that the Sega brand let go for so many years.
Next generation – Is this current generation of gamers ready for the return of JSR? Many were just born into this world during the late 90’s or 2000’s. Now those new kids are looking towards titles we grew up beside, before we became more internet crazed and dependent upon. With all of the networking that was capable back then, to now there is a huge difference in what attention spans grasp upon. Oddly enough the team that produced JSR were aiming for every kind of audience that was playing their titles. The biggest gap that JSR will have to cross with the current crowd is that the music may have to re-adapt. However at the time, the music styles that blended so well, were in fact ahead of their time. Many weren’t aware of the huge collaboration of indie bands, to well-known names pushing to get their names featured on a title that many would dare to take a second glance towards.
But I believe that is the hidden charm behind a title like Jet Set Radio, its one of the few titles from the Dreamcast era that refuses to go away. It ages, yet it rekindles something special about it that brings you back, wanting to learn more from that past experience, maybe there was an opportunity missed. And finally you went back to challenge that missed goal, and found that special gift about the game you put away for so many years.
Gaming Treasures - Jet Set Radio Rewind
Part 1 - The beginning (and the insanity)
Jet Set Radio
Dreamcast – 1999 / 2000
Smilebit
Just Push Play -From the start players are introduced to the world of JSR by DJ Professor K. What we know from the intro is that rebel taggers graze the city with their artworks. These spread the word of who owns what turf, and the gang that brings order or disorder to the streets.
Back when this game was barely out in stores, it was already hitting issues. For one, the addition of graffiti being used as in-game mechanic to let players be creative and guide their gang to the top. But the thing was unparalleled by the music, and the game’s art style. Unlike any other, has art come to life, and given funky grooves to take game design to another level.
Fast forward – Well guess what, it’s been twelve years. Things have changed, games and televisions are in high definition, analog is gone, hail to digital. By far the biggest difference is that there are very few games that can push gamers buttons. And SEGA is geared up to retread the unfriendly streets of Tokyoto on nextgen hardware. What are the odds that twelve years keeps bringing back the past.
Rewind -Back to the intro, players are guided by allies such as Gum (a pop-ish jet setter who looks like she came out of a clothing store), and Tab (just a grungy character that challenges you to master some funky grinds and spraying). The biggest twist is that there is no main character, although you are sent on a mission as an entire gang. The GG’s are on a conquest to spray the town in some new colors. Leaving a message that this city is there’s!
Visual Tease -Another sweet feature that caught many off guard, was the in-game engine. Being entirely created in Adobe Shockwave Flash, it was manipulated to push the Dreamcast to deliver unique graphics. Closely enough, it resembled a comic book (or manga) brought to life. With vicious colors, and drawing style that made it vibrant with tons of colors, and taking players on the wildest journey ever ventured.
Visual Tease JSR HD – SEGA has been teasing gamers with the addition of the game being displayed in HD. (JSRF for the XBOX came with the feature intact and displayed solid visuals) Many fans who played this title on their standard definition televisions remember those moments, and can never forget those lit nights around the town, and the insane gleams of sunlight while getting away from a certain captain and his SWAT team.
Beats -What made JSR an impressive title was the collection of sounds that resided within its soundtrack. From drum n’ bass, rock, dance, funk, and electronica. Even more captivating is that the soundtrack was collected from all over the world, some bands from the States, and several overseas such as Europe and Asia. Another interesting feature was that the music playlist was actually mixed by actual DJ’s. Depending on how well you are gaining points by doing tricks, the BGM track will actually shift into one another. So whenever you get into a session of JSR, the music will stay fresh.
Beats - JSR HD – The only issue with the re-release of the title, is the actual loss of being able to bring over the entire OST to nextgen consoles. Keep in mind its been twelve years since the original JSR was on the Dreamcast. So its possible they may have to track down an entirely new sound, and re-tweak the in-game mixing engine to be compatible. Or for more fun, it could be possible to change up an entire playlist of your own (maybe a digital DJ feature?)
You’ve got soul! Brother! -
Within the world of Jet Set Radio resided various graffiti tags that could be collected. These artworks were made by real artists that helped with the development of the game. Thankfully for those with issues, there is a handy intro before the game starts that delivers a message on what this game is about. That fluff aside, being able to manipulate art within a game like this is a leap never taken this far. During the release, there was an online campaign where players across the world could create their own tags and upload them to share with friends. (How many games offer such an option anymore?) JSR HD may hopefully continue this tradition, and offer a new paradigm to a different generation that missed this insane trip the first time.
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