Thursday, July 25, 2013

Beats in my head (SF to KOF) Musical lines

A major aspect of arcade fighting games is music, it defines a character, stage, or an event. From guest character, to an epic boss fight, or a hidden surprise. No matter the genre, from Street Fighter, Mortal Kombat, KOF and many more they all had the backing of music to influence the gameplay design.

Over the years, many of these MMA games have pushed the boundary on concept, and a roster that would balance a players choice.The most daunting task of them all is the game's design itself. Whether pushed by a compelling story, or something short, simple and sweet.

In the beginning we were all motivated by a simple "beep, and boop" with the press start or insert quarters. After a time, it began to change, with so many new formats in sound design being developed. Capcom branded their sound type as CPS, SNK with Neo-Geo Sound format, and many more developers created their own unique sound variants.

Some examples - CPS (there are in fact 3 variant editions of their unique sound chip set):
http://www.youtube.com/watch?v=_wzjL1Q9vsI&list=PL284ACA21F2C23D24&index=1
*Street Fighter II - CPS1 Sound Test

https://www.youtube.com/watch?v=2afWbk92XqY&list=PLD68B734F11F7F21B
*King of Fighters 94 OST - MVS Hardware

https://www.youtube.com/watch?v=eSJaNKQ8pUE&list=PLu_f2AnvQFcAwM2oFt_X_AgdRBDq0OBlC
*Street Fighter Alpha/ Zero OST - CPS2 Sound Test

https://www.youtube.com/watch?v=1FKyvlbp2zU
*Street Fighter III - Kunai Hailstorm (Ibuki music video)

https://www.youtube.com/watch?v=ekyQBUn5ASo&list=PL3BBF1AF862787907
*Street Fighter III - Sound Test (CPS3)

https://www.youtube.com/watch?v=W0Zxszpoq4E&list=PLeZ9k7Y7hmIzQ28Pc2LPudo3V1V5jWHTi
*King Of Fighters 99' OST (a bit more electronica + trance)

https://www.youtube.com/watch?v=Qc1aZC-GoVg&list=PL67D7EEA0BDFA634B
*King Of Fighters XI OST (Atomiswave)

https://www.youtube.com/watch?v=Go9wp03vR7g&list=PL1004ABA185398593
*King Of Fighters Unlimited Match OST (AW)

https://www.youtube.com/watch?v=9bw0GBH4_pU&list=PL0F343D351B65A43B
*King of Fighters XIII OST (KOF System) SNKP/Atlus

https://www.youtube.com/watch?v=nBNwrjlNnwY&list=PLDC5262E313E42E5D
*Super Street Fighter IV OST


So crank that volume and listen to some awesome tracks! Or find some you've never heard before!



Saturday, July 20, 2013

The King of Fighters - The Long Road (From One Quarter to the next)

The King of Fighters – From Fatal Fury to Orochi (The Long Road)

Fatal Fury – Opening Number
A long time ago, a team produced a game called Street Fighter, it was about a set of mixed martial artists who went up against one another to test their strength and skill. It was ahead of its time in character design, difficulty, and music. It gained rave reviews when it hit arcades, and some demanded a sequel just to see where Ryu and Ken’s pathways would lead them next.

Sadly that game was not on their side, as Capcom tweaked the development team with fresh faces. So the crew that conceived one of the highly notarized games at the time proceeded with a new idea. Based around a trio of characters -
Terry Bogard (the Lone Wolf)
Andy Bogard (Shiranui Ninja in training)
Joe Higashi (the man with with plan)
These three would go up against an array of opponents in various locales. What made this game unique were its characters designs and music. For the first time in game design, the bgm tracks would actually play out in real time, changing with each fight (like a live DJ mix!) Plus every level was multi-tiered with a moving background, and the characters were capable of moving within a 3D like space.

Boss Spotlight - Geese Howard: This businessman does not hide his identity, but is proud of what his henchmen accomplishment in the tourney. But once you face him, is it not a cakewalk, but a mastery of offense and defense versus his dynamic powerful blows. Plus his desperation move takes out your entire health bar. *oh and he has a dramatic last scene as he falls from a skyscraper (this becomes his novel ending from the start and throughout this series)

**Oh and the climactic end scene boss death was inspired by Die Hard.

**Fatal Fury then after became Street Fighter's longtime rival. Including its numerous sequels that always tried to outdo the game entry before it with design, sound, and controls.
**FF also set a game staple with the option to selected how to continue if you get a game over screen. From a getting a health bar, lower opponent's energy, or get a super energy boost.


Art of Fighting - The battle of the fist
Two friends join a quest together to save a lost soul kidnapped by a band of baddies. Seeking their virtuous quest, Ryo Sakazaki and Robert Garcia travel the world to save Yuri Sakazaki (Ryo's sister / Rob's girlfriend). Like Fatal Fury, AOF takes this duo of globetrotters all around the world. With breadcrumbs given to them after each match, until they save Yuri!

**It turns out AOF takes place right around the same time as FF. So everyone's paths cross one another, including later sequels to both games.

Ikari Warriors -
A mission - stop the bad guys, save the world. Ralf and Clark, and their team leader Heidern band together to fight the good battle! An over the top #shmup, which pushers players to their limits. With bullet hell taking over the screen, as two lone soldiers blaze across the screen. Crossing different game formats: arcade, MSX, NES, Commodore 64, Atari 2600 and many more.

Plus it was also well regarded as one of the best action games of its time. In difficulty and gameplay style, fast and frantic action all around. Rarely did you ever encounter a situation there was no way to escape. Every level was constantly changing, from flat lands, jungles, and mountain ranges. With numerous sequels, IW gained a cult fan following unlike Metal Slug (turns out they were on the same team! how awesome is that?!)



KOF 94’ Rugal’s Dreamboat
After a few sequels, Terry and friends join SNK's famous cast in all all out tourney. Sporting a 3 tiered team up, each array of fighters displayed their unique MMA skills. Just like FF, everyone has a super moves, but a  team leader can only use a HDSM that unleashes an insane amount of energy.

Boss Spotlight - Rugal Bernstein: With flash kicks, and some mean grapple moves, this guy is not to take lightly. Like Geese, he is a powerhouse yet can be defeated by memorization. Just don't get caught in up his super and  advanced grapple otherwise kiss your butt goodbye.

**Rugal was in fact designed after Vincent Price's character from Jules Verne's "Master of the World" film (based on the novel). Same goes for the air ship, which was the lead character's vehicle of choice. Reigning his message of free will choice by force.

**Another neat feature is the use of a storyline, like FF every character on your team is involved. How you win or lose, shapes the outcome of your team's ending. It also revolved around the boss's own tale, and even depicted the outcome of the fight's winner. Even more dynamic than Geese escape.


Orochi – Battle for the Crown 95-97
After the bar was set by KOF94, the next set of tourneys revolved around several factors.
1)Yagami vs Kusanagi - Kyo gains a rival in the fierce yet dark character Iori Yagami. A man plagued by his dark flame, and maniacal watch dogs Mature and Vice. Their fates are sealed by their families warring history, over the protection of a mirror that sealed away a monster named Orochi. Within this new dynamic, we are introduced to Chizuru Kagura, the 3rd guardian of the mirror.

2) Leona Heidern - Adopted daughter by the General Heidern, (leader of Team Ikari) Her dark secret is that she is also part of the Orochi clan. That fact aside, she is a powerhouse of offense and defense. *Plus her HDSM slices an opponent's health quite a bit, and she can also tap into her "true" Orochi form and go berserk ripping the screen and half + her opponent is instantly defeated.

Character Spotlight -
Vice & Mature: Iori's designated bodyguards, former servants to Rugal taking an additional gig watching over the lost Yagami. But they also have a hidden talent, just watch your back or you might not have a head.
Being a part of the Orochi clan is not an easy gig. But they make it good and sexy.

Boss Spotlight - Goenitz Yagami - A distant relative to Iori, a bringer of winds, and a fierce opponent. With the said power of wind, he can create a barrier so there is no way to tackle him with distant attacks. But with a close quarter attack, it can dish out some serious damage. But be advised he can block short moves, so save up for those supers. Goenitz's critical super will take out any played character, if the screen flashes dodge by rolling away and interrupt his moves with your own.

Boss Spotlight pt 2 - Chris, Shermie, and Yashiro: These three are a unique trio, part of a gothic rock band, yet harboring a secret power. Each of these members harness a piece of Orochi's powers. First you fight them in their normal human form, but later in their summoned version with their powers unleashed. One of lightning, flames, and the other of brute strength. **In their boss and regular forms, they had their own unique theme song.

Boss Spotlight pt 3 = True Orochi: With each of the Orochi's defeated their true form is evolved into a unique super human, god like entity. In the form of a human (not a dragon this time around) but just as fierce. Orochi has an array of attacks that would make SF's Akuma and Vega blush with envy.


Dream Match 98/99’ - KOF 98 on the Neo-Geo was represented as a DM, or Dream Match. Herein everyone's favorite teams could come back in one more go round. A "Best of the Best" if you will lineup of bosses and teams all mashed together. It was by far the biggest roster that the system could handle. In addition there were numerous editions of the game. On the PSX and Dreamcast, KOF 98 arrived as a re-release for the home console, with an all new animated intro sequence done by various masters in animation exclusively as a partnership with distributing the game.

Another neat feature was the ability to connect the Neo-Geo Pocket system with the Dreamcast. By obtaining VS points, players could unlock extra features that were hidden the handheld game. Including bonus artwork, character stats, and more fun goodies. Sadly the NGP didn't fare well against Nintendo's Game Boy so it was a very limited release. Making the game a rare find for collectors.


Capcom VS SNK – The journey:
By far the long awaited Versus match fans demanded since Fatal Fury began. A big collaboration between the SF and KOF development teams. Crossing over with a ratio system (+1, +2, +3) This system would align your chosen character or team with an opponent of the same calibur. Plus the setup would determine which patch you would take as a Cap or SNK groove (this was your super energy bar). Depending on the groove chosen, your team could face either Geese or Bison in the end. With Akuma being the final boss in the long run.

SNK VS Capcom (SVC Chaos) - The other side
With one versus game down, the team decided to do a mash up on the Neo-Geo system. However this game is clunky, and insanely difficult. Although it carries a fun roster, the game itself is not fun or as robust as its competitor, but its some time played through.

*There are some weird easter eggs in this game: For one, Dimitri's gender changing bite will turn males to female, and females to male characters for a short time. Plus it uses the in-game engine from KOF 2003, so it retains a bit of quality throughout the entire game.

99' to 2001 – the NESTS / Clone saga
Within the manga series, it explains that Kyo went on a quest to find his true self. But only getting caught up in a web of mystery as a corporation wants to use his powers to create an armada of warriors. Thus the entire team across the world band together to find their lost friend in the chaos. Iori most of all wants to wrap up their blood feud only to wind being a brother. Until a new type of clone takes the mantle, and makes up for the madness.

K' - One of the first type clones with an altered persona, fierce, reckless and a bad attitude. Plus his best buddy Maxima has some history with NESTS. Vanessa and Seth were bodyguards for some specific character who didn't want to be spotlighted.

Boss - Krizalid: Bizarre name, but a mad mad baddie. Fusing Kyo and Iori's flames to give himself a superhuman boost and power beyond what a normal human can handle.

*Striker system - A tag-in option, where you break a match up with a bonus character that throws your opponent off. Or sometimes uses an SM to knock them out.


2K - Zero
Heidern loses his gig as a commander of the team that watches over the world. So in order to set things right, he's going to have to take on his boss (who turns out to be more than bargained for). NESTS has had its claws in everything for many years, like a parasite searching for a host.

Several new faces join in, a ninja, a female wrestler, Vanessa and Seth join in, Kula (ice queen), Diana (her guardian), and many more join in the most bizarre chapter in KOF history.

Zero / Original Zero - So it turns out the guy is a fraud, but he is a NESTS agent / boss. Things get messy, hurt feelings, but in all pans out in the end. This boss is pretty much a brawler, but his damage count is a bit overkill. The guy takes hits like a tank, undazed, literally a lot like a certain superhero but wearing a deadly kilt.

2001 - The Lovable Igniz
Mixing things up, things get more bizarre with a new set of faces (ex-Nests members) join in the party. Its all about ending things once and for all. (well almost) With more trouble brewing, and K+ Kula caught in the middle. **2k1 was also rare for not having an arranged OST for home release. So synth-love all around.

Boss - Igniz
Pretty boy? Alucard's cousin? Who knows, this boss is beyond words! The last guy within the overlord-ship of NESTS. But his intentions? Um a deity, kinda scary huh?  So to prove his strength like every boss, and push everyone's buttons. Oh god this guy is tough to beat, just do what you can and knock him down!

K'9999 - An overpowered with the inability to control his temper (inspired by the cyberpunk anime Akira).
Angel - A unique female wrestler who acts as a overseer to anyone who gets in her team's way.


Capcom vs SNK 2 - One more quarter!
From one game to the next, the biggest crossover returns with an even bigger roster! Still keeping the point system, its now regulated to a designated team captain but doesn't outrank a characters strengths. With a cast of 56+ (it even rivals Marvel VS Capcom 2 or 3!)  Still retaining a 3 on 3 matchup like classic KOF, sadly its one on one ( no tagging) But the game itself is fast and furious, with each character retaining their own abilities through either groove set. Plus a diverse OST (that actually outdoes the first game!)

Final bosses - (Depending on Groove Set)
Shin Akuma/ God Rugal - Both were fearsome in their normal forms, but now given their untapped powers they are ruthless as ever. Orochi power? No one knows, but a battle with either one is to the finish!

In later re-releases of the game, additional tracks are playable as bgm tunes. With revamped editions of the game with online play (even more crazy fun to be had once again!) (**jeez I'm beginning to sound a fight narrator)


KOF 2002 / UM -
So another dream match, and just a bunch of characters brought together. But the weird part is that lines are crossed and Rugal comes back (cloned?!) And there's two versions of 2k2, Ultimate Match is a directors cut re-release without K'9999 (due to copyright monkeys, and the voice actors were unable to return) So there was a switcheroo with some characters, and the music was replaced with trance!? (okay I love EDM as much as anyone, but this was an odd choice.. 2k2's original soundtrack was alright, but it did need a push) But wowzers does the re-release kick the original's butt sound wise.

2k2 is as much fun as any other KOF game before it, but it also moves a lot faster. Maybe its the team's decision to speed up gameplay, but it has a flow that it rarely counters any issues. And like 98's background stage designs, they are always changing along with the matches.


2003 to XIII - Orochi Rebirth
Enter the Crimson -
With a new shift in gears, KOF gains a few new faces and new foes. Joining the roster are 3 mysterious beings:
Ash Crimson - A bizarre young man with the ability to harness green flames. Unlike any other challenger, his intentions are unclear, but has assembled his own team with motives.
Shen Woo - A brawler filled with angst and zest for life. What is his job? Bodyguard, but he's not a fan of Ash at all (more like a rivalry)
Duo Lon - Returning from the Nests 2k1 matches, he now serves as a watcher alongside Ash & Shen Woo. With his true intentions being to find Chizuru to seek an answer.

Chizuru returns after being a watcher of the Orochinagi & Yagami clan. However, her job is proving more difficult with the Orochi Mirror winding up in the hands of an unknown entity. Kusanagi a creature of darkness, takes Kyo's form and flames rising up against all that is good in the world. Maki, is Chizuru's elder sister (?) from the mirror? They host this new tourney that will push everyone to their limits.

With a much faster, and quicker game engine, 2k3 is fast and furious. Now featuring a "tag-in / tag-out" switch mode, giving the option of "3 on 3" smoother flow. In the past, the series was always "steady come, steady go" now in real time the gameplay is more in motion than ever. (it even rivals Street Fighter 3's gameplay framework).

Boss - Mukai  (Those from the Past)
A giant, guardian, a being from another time protects the Orochi tomb. Mukai's existence is that of being locked away within the mirror, now left out of his own devices on a mission to allow his fellow descendants to also join him on a conquest to take over the present day.

Boss - Adelheld Bernstein (and Rose)
Adel is in fact Rugal (94's) son, with his sister Rose aboard the Sky Noah (another one!?) Donning a similar fighting style his dad, but a bit more humble. Don't take him lightly, with his HDSM it can crush one's health bar.

**Wrap up, turns out Ash is a reincarnation of a certain dragon! (and sucks away Kyo, Iori and Chizuru's life force away from them taking their power!)
** Characters from the future set Fatal Fury - Garou Mark of the Wolves are beginning to emerge into KOF territory. With Tizoc (the grappler), Gato (an mma master), just to mention a few.


KOF XI - *Sadly I missed out playing this one fully, just a small summary included here!
With Mukai's fall from grace, more characters from this mysterious clan take their place. Using the same engine as 2003, this series is far from over turning in its credits.

*Character key notes:
Garou team - B. Jenet (the pirate queen!), Gato , and Tizoc (both returning to KOF, along with B this time around!)
Boss - Shion - Another member of TFTP, like Billy, a mean Wu Shu master (um but this pretty face is actually a guy). With unknown powers, able to cause great pain to anyone who gets in his way.
Elizabeth & Oswald - From two fronts these characters are on a quest to find a way to protect what was lost. Coming from another timeline, they are sent to stop Ash from causing chaos in this world.
Boss - Magaki - Like Mukai, this character is able to manipulate his environment as well as being a shapeshifter. But one tough cookie, one false move could be your last.

**This would also be the first game to carry roman numerals. With 2k3 being the last to carry a year a title!


KOF XII - Wait its not a game with the timeline?! Oh c'mon!
As a dream match or test game its hard to define. Although it is a full on game release, with various characters put together (um and some familiars missing) It was KOF's first foray into the HD realm. Boasting a vast amount of colors, new game engine, new character sprites! And an array of tunes for you to choose from, even some bgm playlists that were available only online via DLC.


KOF XIII - Crimson
With the end game delivered, Ash's plan finally comes to fruition. The leader of "TFTP" has decided to unveil himself (and turns out to be Ash's great grandfather). All go for launch, every team stands at the ready to face Saiki, a being with powers familiar to Orochi (absorbing Mukai's power!) With one more sneaky move made, Ash takes his grandfather's energy, absorbs it and becomes an entity of time and space. But leave it to chance, like a classic British science fiction tale named "Doctor Who" once said "if time and space collide, there is no telling what trouble it could cause".

XIII wraps up an engaging mini series that could very well sum up what KOF is all about. Drama, action, comedy, suspense, and horror. For so many years, this series has rivaled other fighting games with its way of storytelling. In the beginning it was rough around the edges, but managed to rebound back into the gaming community.


What is next for KOF? We can only wait and see, SNKP or Capcom could dish out some project.
Or who knows..





Sunday, July 7, 2013

Exploring lost worlds

On the parallel of fourth wall, some classics had hidden elements a few didn't notice before.

Super Mario Brothers series -
Lost World levels were called (-) or minus worlds, essentially if you played the game normally you would actually miss these. But if you were persistent, and explored they could be found in the most abstract places.
In World, there were hidden levels that could be unlocked by finding keys to unlock pathways throughout Star World. (and a hidden ending)
Paper Mario - There are so many goodies they can only be found by obtaining every skill with your buddies.

Legend of Zelda -
From obtaining all hearts, to all weaponry, or even finding hidden ways to knock out baddies.
The flute can defeat various critters (but the Japanese version of LoZ 1 used the console's built mic for sound fx) *same concept the ds and 3ds also uses now.

Ocarina of Time -
There are many hidden side quests, the game can be pushed to many limits. Beyond the hillside of Hyrule, helping people along the way (and some of the creature folk) may yield rewards.

Majora's Mask -
Every mask has a story, but each one also yields untapped secrets. Some of them also give you unique powers versus elements within the in-game hub world. But be advised that Moon can still fall anytime you make a mistake along the way.

A fun crossover some didn't notice before - In SMB3, there was a hidden flute that could be used to teleport you across the world maps. The note played was from Legend of Zelda. Once used, Mario or Luigi could continue their quest across interconnected pipe worlds, as long as they were on the same path way.


Sonic The Hedgehog -
Listen to each level's bgm, because they actually reveal the timing behind various obstacles or platforms that get in your way. There is a hidden rhythm within each level, included the later Egg Battleship in Sonic III, Adventure, Heroes and beyond!

Colors - Red Rings
Although these oddities yield rewards what do they actually unlock? To be honest its still a great mystery because these will return in Sonic Lost World and may connect with that games' quest.

Metal Gear Solid Series -
From past to present, this series tosses a ton of weird and bizarre hidden elements. MG (the US NES version) was in fact not the original MG title, the first was in fact on the MSX (a pc based console). The version we played was actually a revamped and lost SNK licensed title. But with the namesake, the game was a top down shooter, with some occasional side scrolling elements.

MGS4 actually took a nod from a classic Kojima game called Snatcher. Herein the mission in England, with Snake donning a coat, and with help from a mini mecha MKII. There's even hidden dialog with the lil guy (piloted by Otacon of course)

Zone of Enders - Vic Viper from Gradius (a classic Konami series) is a guest star character. Hidden at first, but is a playable character once found. Plus it retains some of its power ups, and the lazer shape shifts depending on the mode used.


This is just a few of the hidden easter eggs I know of, I will be sure to share more soon.

Thursday, July 4, 2013

Breaking the fourth wall - oh I can see stuff

Welcome to episode II of my new column on this fun blog o' mine. This time I will cover a bit more detail and some videos from the web about this neat topic in storytelling. But wait there's more!

Metal Gear Solid Series - Back in Kojima's early days he wrote some pretty clever tales. Before the espionage, it was always about smart dialog. From characters interacting with the audience, to music cues, and bizarre moments that left us scratching our heads for years.
https://www.youtube.com/watch?v=WFcsOGl1lJc


Prince of Persia - Sands of Time
Within the first game of the nextgen trilogy, there were several hidden items in each game. For one, a full dungeon map from the original game that began the series was found through one of the secret pathways.
https://www.youtube.com/watch?v=wmQFJAP2vkQ

Sonic Colors
Even the blue hedgehog's adventures have taken him and friends to far off places. In Colors, it is about a universal outer space theme park, and the mission to save the planet. But in the end, the creatures give their thanks in a unique way.
https://www.youtube.com/watch?v=Bk4Dfl67B6g

Bayonetta
A gem of gaming, it brought back the fun creative side of storytelling. Oh but there's so much more that the Umbra Witch is capable of. Tons of fourth wall gaming easter eggs!
https://www.youtube.com/results?search_query=bayonetta+easter+eggs&oq=bayonetta+easter+eggs&gs_l=youtube.3..0.18473.23244.0.23609.24.18.1.5.5.1.358.1936.11j6j0j1.18.0...0.0...1ac.1.11.youtube.TlZFdx-Md-Y

Monday, July 1, 2013

So I break fourth wall?

With Deadpool's game release, there are a variety of titles in the past that have conquered the great web of storytelling. Some beyond convention, and others that just had fun un-weaving a unique way of storytelling. Those moments consisted of:
A) The character talking to the audience
B) Narrator
C) Sometimes the baddies have a moment
D) Unorthodox events occur

My good friend Lisa Foiles pays tribute to a variety of these fun moments. Do check these out!
www.youtube.com/watch?v=LOcrY_gi9Eg‎

I think I might work on a column about these fun easter eggs more often.
Any favorite titles you love ever have moments you didn't see coming?

Sunday, June 23, 2013

6/23 the day of the hedgehog

Twenty two years ago, a blue hedgehog was born. On the Sega Genesis, a gaming icon emerged from a creative team like no other under Sega's foundation. Built on a new system, outdoing all of its competition the title character blazed across tv screens so fast no one could keep up with him. Taking the name of Sonic Team, the developer consisted of an amazing array of talent, production, art direction, and music. It won acclaim for its design, presentation, and character.

Main villain - Dr. Robotnik
A genius scientist, who created a vast amount of cybernetics that emulated the physics of its enviornment. Since day one, this baddie has been after Sonic since they first fought one another. Until recently he's become more than a villain, but a character like no other.

Many years later the blue hedgehog named Sonic still influences gamers creativity today.

Genesis -
1991, Sega needed something to boost sales, their Mark II system faired okay. But they wanted killer app, seeing their competition pushing the Super NES with new concept of 16bit / 32 bit designs. Sonic and a few other titles were selected to pave the way for the Genesis to push everyone's buttons. Leading the way on a new console was challenging because most consumers were hungry for Nintendo next big idea. Although the systems were different, Genesis was on the same level as the SNES. Boasting a unique library over time, the blue character was the highlight of several games on the system. Mario had competition, and it was a speedy hedgehog wearing sneakers.

Sonic, Tails, and Knuckles
In Sonic II, the blue hedgehog was joined by a two tailed fox named Tails. Created as a new buddy, and a 2 player character, the lil guy did his best to keep up with his speedy friend. And at the end of their adventure, they board a plane nicknamed the "Tornado". This biplane was classic for taking them to new heights against the gigantic flagship.

The Red Echidna -
Sonic III introduced a new friend / foe, the protector of the Emeralds. A tough cookie, Knuckles strength was trust and eventually help Sonic & Tails prevent a huge catastrophe from taking his floating island.


Sega CD-
After becoming a household name, Sega decided to take on the CD game based format. But the main issue was memory, and disc loading. Aside from the issues, it gained an audience that played it for its content. Sonic CD paved the way for taking side-scrolling and some 3D levels. What made this game unique was its manipulation with time, being able to change past, present, and future. Depending on choices you made, the in-game world would eventually change on those paths you created along the way. Including the use of cutscenes at the beginning, middle and end (good or bad).

Amy and Metal-
A young lady kidnapped by the crazed inventor, calls for our hero's aid. Being chased by a robot copy of Sonic, is one thing, but when it just as fast its another adventure altogether. Metal Sonic would chase our hero to the ends of the earth, as the little planet took them across vast lands, and timelines.


3D Blast -
Before the nextgen craze of 3D graphics, developer Travelers Tales worked on a concept game that took Sonic on a mission to save his bird buddies "Flicky's". Taking a spin from Marble Madness, the game was made in a 3rd person perspective, or "outside" your point of view. Every level as mapped out in a strategic fashion, but also challenging boss fights versus Robotnik. Included like always was a catchy music score.

Xtreme -
The lost in the series, a follow up to 3D Blast, taking Sonic to new heights. Before Mario 64 dominated the market, Xtreme was bent on turning the world upside down. With isometric platforming, and intrinsic atmosphere, it was meant to rock the gaming world. Only problem was, it wasn't ready for it, the game engine was far ahead of its time. (Some years later, it has come back as we know it as "Lost World")

Dream-cha 9/9/99
With the release of the DC, Sega pushed its publishing to its limits. Sonic Adventure became the biggest game to date, boasting over seven playable characters, each with their own mission. With a new foe named Chaos, this guardian is fueled by emotions and energy via the emeralds. When past and present collide, his true form emerges calling upon a set of heroes that will fight to save their world. Sonic (speed), Tails (recovery and flight), Knuckles (treasure hunting), Amy (escape the wrath of an Eggbot, RE style), Big the Cat (fishing, yes fishing), Gamma (run and gun missions), and ? (play to find out).


Chao' -
This little character was introduced through the in-game system. Raising these creatures as a life sim, they obtain skills and can be used in mini-games throughout the game hub. In addition they can also be taken on the go via the vmu memory card. In fact they have their own life cycle, which can used in extent to collect a variety of rare versions of the critter. (more in SA2)

Sonic Adventure II-
With part I deemed as a success, Adventure II takes place shortly after their bout with Chaos and making the world right again. But this time around, a being from the past awakens to change Sonic & his friends lives forever.

Enter Shadow - a manifestation of another time, lost in the space colony ARK never to be awakened, thanks to old Robotnik for unleashing insanity. Turns out he has lost memories, a past that collides with Sonic's identity and a new power "Chaos Control".

Rouge the Bat -
An elusive hunter, like Knuckles, but with a fondness for jewels.Eventually they bunk heads in a contest to bring the emeralds together for their own reasons. But turns out she is working for someone outside the team.

Advance I-II - Mixing up the best of the Genesis days in a smaller format (like the Game Gear). With catchy tracks, and a variety of levels (including Chao mini-games).
Rush +Rush Adventure - Taking Sonic and friends on a 2.5D mission versus  Nega Eggman. Timelines are crossing over and only the heroes can stop them. *music by the fantastic Hideki Naganuma (JSR + JSRF music producer) and many more works!

Sonic Riders -
Mixing air boarding with racing, Sonic and pals take on new competition "the Babylon Riders". A legendary troupe that protected a lost island in time, only to be awakened by the Emerads power. A big competition pits the two sides versus one another in a race against time. (later obtained a sequel with free movement as its core design)

Sonic 2006 -
Branded as the rebirth of the franchise, sadly didn't win over the community. However it boasted a new voice acting crew, great music, and some moments that left us scratching our heads. But what it did deliver was a neat idea, new adventure, and some new friends (and enemies). What didn't help was how crippling the in-game engine truly was, with hiccups left and right, or unable to get past certain areas w/o dying. It is a true test of patience and dexterity.

Blaze the Cat - A princess of her own dimension, protects time itself. Watches over Silver like an older sister.
Silver the Hedgehog - A time travelling being from another world, trying to stop his timeline from being destroyed by an unknown force.
Princess Elise - The leader of Soleanna, guardian of the "flame of Ibby" (or the girl Sonic has to save in every cutscene.)

Unleashed-
The power of the Emeralds takes Sonic on a quest to fix the planet. Taking on every continent, recovering all seven stones would bring the it whole. But the biggest challenge is night and day, tunring into a Werehog (a beast form, strong, fierce, but cannot speed up). Working with a new friend named Chip, to prevent the world from falling apart.

Next to Adventure I&II, Unleashed is the biggest game yet. With a multitude of bonus missions, side quests, and experience points that vary for either form of Sonic. This game will keep you coming back for more, and there is so much to explore and find.

Colors -
Planet Wisp, a lone place changed by Dr.Robotnik's evil scheme.Sonic and friends come to their aid, before their world is gone. Challenged by a world transformed amusement park, everything is turned upside down. Working with their new allies, sonic can become any element needed to save their world. One part Mega Man, Metroid, and another keeping to his roots. This fun game stands out on its own, and is worth the ride.

Generations -
Two worlds collide, past and present, classic and modern Sonic work side by side. With a crazy set of stages, and fun challenges along the way. Classic tunes remixed to either format of the title character. Its up to two Hedgehog's working together to save their  friends and worlds. If you were a part of any generation of the series, this one is for you.

Thursday, June 20, 2013

Retro Classics - Mega Man I

While I was doing research to help my dad, I found myself listening to a Mega Man OST. Only to find out that the "Blue B" is going to be part of Super Smash Brothers (Wii-U) collection. Although I'm excited to see the character finally mash it up with all of his old rivals, its been way too long of a wait for it to happen.

+12/17/87
Back in the day, this is where Capcom beat out its competition. Especially when it came to action / platformers, his main competition at the time was Mario, Metroid and few others that could compare with its futuristic theme. It was all about this robot with an arm cannon versus the maniacal Dr.Wily. The biggest challenge was the leap from A to B, all the while fighting everything that was an obstacle. From heights, to spikes, and numerous dangers (including the nefarious fall into the screen, if there was nothing = instant death).

The second closest game to its difficulty level was a game called Ghouls and Ghosts, and Castlevania. Both were known for being notoriously hard. In G&G, you were limited to 3 hits to Arthur's armor, if broken there was no way to protect yourself. (literally running around in boxer shorts!) In Castlevania, Simon Belmont was limited to a number of hits, hearts, and damage counter. However if you fell into a pit, or fell into spikes, this would end in instant death to Simon.

Another key point in surviving these titles was to obtain items to keep your energy going. No matter what was in your way, there had to be a way to snag health items to progess. Sometimes you could use upgrades... but here is where it gets interesting.

Power Up!
The biggest difference with Mega Man and his competition is his unique ability to absorb a boss's power. Once a boss was taken down, Rockman could copy a bosses moves and use them to progress through any level. *This concept idea was never used before, until later games used the design technique.Including the ability to choose from a roster of foes, once they were defeated you could go back, retrace any missed steps and move forward.

So in a way this series is part action / rpg, included the fact your health bar could also be extended. By collecting "E tanks" these would serve as a backup to your character's way of surviving every endgame battle. (including facing the baddie behind all of it).

That Doctor!
No not the British science fiction classic character. The nefarious Dr. Wily who began the great robot war. Giving them self thought, the rampage, the battles, and the domination of society by his creation. Oddly enough Dr. Light and Wily used to be pals, until his creative genius got in the way of their friendship. So Light created Rockman to "fight for everlasting piece!"

The music
One of the key points worth noting about this series is the bgm tunes. You will literally get these stuck in your head, even if you play at least one level. It is addicting as much as the game, becoming more of memorization (actually some of the music is key to timing a bosses moves, give that a try next time).


It is tough to describe what makes Mega Man a truly awesome series. In the beginning it was a "one trick pony", thankfully it succeeded in becoming a most loved game for 20+ years. With the only limitation being its fans, whether young or mature (oh and it will push your buttons, hard). It is a game of patience, dexterity, and lots of faith in what makes this series truly unique.