Thursday, November 22, 2012

Sonic And Sega All Stars Transformed

Sonic and Sega All Stars Racing – Transformed
2012 / Sega & Sumo Digital (formerly Sega R&D the Racing Game team)
UK/ US/ JP project

Start Your Engines  (intro)
Welcome to an all new racing experience! From the starting introduction video, it gives you a small sample of what this new racer is capable of. No longer just limited to the ground, but sea and air. With a new set of racers ready to take on all sorts of crazy SEGA themed worlds. Plus a bevy of surprises. So buckle up and drive!

Select your vehicle (menu)
World Tour –
Take on the new Transformed world! Featuring a variety of Sega based worlds from past and present. Anything can happen within each location, from the land changing as you cross every track obtaining new areas to challenge.

Grand Prix –
Tournament mode!  Choose from a set amount of tracks to obtain bonus points. And you might unlock all sorts of goodies.

Time Attack –
Beat the best time! Take on any track at your leisure. Or take on ghosts from the in-game demo staff to obtain your best track time + position.

Single Race –
Tackle any of the tracks you’ve unlocked, and challenge a set of AI characters. Plus during any of these set races, you can earn XP points to upgrade your character, vehicle, and skills.

Rev It Up! (bgm)
Sometime ago, a certain videogame OST changed the way we heard music altogether. Jet Set Radio paved the way for unique ideas. Giving the player a fun experience where the music came to life, and literally become a live DJ. As soon as a certain Sonic community website heard that fans could add some input in regards to this next racer.. we took on it in a heartbeat. With a ton of classic tracks, there was only one to take it another awesome level, let’s mix it up! No longer just a one set bgm tune, every stage’s theme actually shifts into different themes, so each has its own distinct sound. Making Transformed a whole new experience every time you play!

Get In Gear! (tracks)
Each track takes place in a Sega themed game. But these tracks aren’t your normal race tracks from the last game. Now even the levels transform! Depending on how much area you cover, the level will literally shift into a different perspective, altering the entire track. Even your vehicle has its own personality. And the more you race, even the car begins to evolve!  (Plus for those who joined us back In the SNES days, each track shifts into a F-Zero design, from insane curves to flying high in the sky. ) Every level has its difficulties, from easy, normal and hard. (even the levels get tougher, so its not just the competition anymore, but the in-game world!)

Tagging the Road (characters)
From the start you are given a choice between 10 characters. The rest of the cast is unlockable via the new World Tour mode. The more you play, the more you unlock. For a total of 24 characters! (and who knows who else might show up!)

XP (Got Rings?)
For those in our audience who aren’t role playing efficient. This term means experience points, giving your vehicle more abilities. From better boost, power, handling, and tons of capabilities (in all forms from flight, driving, and over water). As you progress, your character and vehicle “level up” with the points you’ve obtained from beating challenges or races. And when you bring in friends, it gets even more intense (even your opponents characters will benefit from taking track position, and winning!
There are many levels to upgrade, so just try every mode with any character to learn which suits your playing style.

Stars – (Hey Ristar buddy!)
These unique elements are collected by winning races. Although they aren’t trophies, collecting a various amount of them will give players access to a bundle of new content via World Tour mode. From races; challenges, new characters to unlock. But wait it’s not that simple, given certain difficulty levels, from easy to hard. If you play the tougher modes, the more stars you obtain. But be warned, some of the tracks and challenges are pretty tough!

Tuesday, November 13, 2012

Assassins Creed III Review

Assassins Creed III
Ubisoft – AC Team

In the beginning AC began as a test project of allowing players to divulge through time and space.
Within each chapter of the AC series, they touch on important events in world history. AC3 covers deeper into what becomes of the factions behind the founding of the United States. However those choices have ramifications, further in AC3 this one is based on actual history that unraveled the United States forever. Not just the past, but the present, Desmond and his team find themselves having to saving the world from the dreaded “end of 2012” predicition with the aid of past, present, and future.

Players are introduced to Desmond, the keyholder of the “Apple of Eden” device. Its energy channels through time and space, giving its users untapped knowledge. (but from the intro it displays that this might be the end of series?)

Like the past chapters in AC, players are introduced through a set of virtual reality tests. Given procession and well chosen moves they begin their journey. (Oddly enough there is no quick intro, its done in real time, so it takes some getting used to.)

Mission 1 – Snag and run – Introduced via the classic opera house where many a play be done. Finding your way in and out is not hard, it’s the balancing act of being stealthy. Once done, you move onward.
(this game does not hold your way, just like the past games. If you mess up, you restart before the error was made)

Haytham – a nobleman who travels across the world and seas (his story has yet to be revealed) However he is tied to the crusade of Assassins that protect humanity. Speaking of the said seas, the 2nd mission unfolds as your quest goes across the waters towards your next heading.

What I have found unique about this series, is that it unfolds around you. Not just throwing so many cutscenes in your direction but it flows along with your progression.

Further into the story, you eventually take on the Mantle as Connor (Haytham’s son). On his journey: setting things right, vesting on Boston and further beyond the hills. However he Is not alone, as he undergoes training to become a member of the Assassins and finds out more hidden truths. (In turn the player also learns a bit more of the unraveling history that actually happened.) While in the real world, you piece together clues on how to prevent an unfathomable pretext to happen.

AC3 is a solid title that isn’t quite a game, but a guide through history that still has more to share. If you’ve played the past entries this completes the trilogy as far as we know. But anything is possible.