Wednesday, November 23, 2011

The King of Fighters XIII Review

King of Fighters XIII Review
Release date: 11/22/11 Worldwide
Dev and Publishers: SNK Playmore and Atlus USA
Online capable
PS3 and XBOX360

Let’s Get Started! -
Welcome to a new installment of KOF fellow gamer. This review will be covering many different aspects of the newest chapter in the long running series. From mode: to changes, and a comparison towards another series.

Show me your moves! -
KOFXIII brings in series regulars from Team Japan, to Team Iori (with two fellow ladies whom many fans will recognize). Taking a page from where XII missed its mark, XIII makes up for its losses and delivers an entirely different experience than past games. Featuring several bonus EX modes, including NeoMax, and Hyperdrive. In fact a lot of these concepts were adapted from Fatal Fury and Art of Fighting.

For the newbies, this means that whatever move you use (as in special attacks) can double cancel, and include a secondary or third attack making it more powerful. In fact, some of the classic Desperation moves are now remixed into the Neomax (or Berserk!) moves. When used these attacks fill up the screen with colors that nullify an opponent’s ability to counterattack. (There are in fact, more than 4 different types of attacks, practice learning everyone’s skills) Plus it appears that the team member “switch on the fly’ option has been taken away. This was from KOF2k3, so at will you could change partner’s mid-fight. Now it’s back to the original setup of one-on-one until your opponent drops to the ground.

Press Start! –
There is a helpful tutorial available for newcomers, or classic players. At first the “jump” takes some getting used to, even the EX moves require you to take them to mid-air cancels. Keep trying, and you’ll get the hang of it. Within KOFXIII, every character has adapted with the new setup, but its also faster and no longer lags input. So every button press goes along with the players timing. For those button mashers out there, you’ve met your match!

Arcade – select your team, and get going!
Story – Find out why Ash took on this dark quest (includes the option of playing any team, and taking on all challengers throughout the in-game story).
Mission – Time Attack (obtain the best time while taking on opponents) , Survival, and Trial (master different move lists, and learn some new combos)
Gallery – Play through each mode to unlock some bonus goodies, from artwork, movies, and music.

Online – According to friends on the lovely interwebs, many have said mixed things about the online play. Some may experience good bouts with other players, or sometimes unplayable match ups. It all depends on players’ internet connection. Btw you can also setup a team ready to go for online matches.
And setup custom colors for your favorite characters. (you can also unlock more color palettes, the more you play that specific character)

Music to my Ears – The in-game soundtrack is a electric romp of sounds that KOF is known for. Plus some tunes contain remixes of past tunes, giving them a new spin. For those who pre-ordered the game, we were treated to a collection of four cd’s that contain tracks from past games. Featuring tunes in their original arcade sound format, and some with arrange mixes. The fourth cd is the track list from KOFXIII, and it is something definitely worth listening to. You won’t be disappointed with this awesome assortment of tunes.

The Long Road Ahead -
Overall, KOFXIII is an awesome game that must not be missed. Although it has some tough competition, anyone who enjoys 2D fighters should pick this one up right away. On the plus side, this is KOF in its finest form, challenging, fun, and engaging. You will not be disappointed.

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