Sunday, June 16, 2013

Between the hidden notes - what if EDM's finest collaborated with game music?

Awhile back I had my first listen to one of BT's (Brian Transeau) hits from Electric Sky Church Music. And it made me wonder how things would be if EDM's top notch names took a spin on game music. But not just one game in particular, but a mix of sorts covering a generation of games in diversity, and sound. Although OCRemix has been setting the bar high with various indie artists (some now turned major). There has always been something unique about these creative sounds.

I brought up BT as an example because like his talented mind, many talents have collaborated with his Binary Acoustic project and much more in the past. Back when DJ's were in their beginnings it was about playing music, then came the scratch, later the sample, beats, and hit frappe'/ Now its about producing your own sounds, tweaking their composition, and fusing different elements to create a new sound. No longer is it simply some male or female DJ twicking, twacking or playing interlaced music from a playlist. It has become an artform of its own design.

Hideki Okugawa (SFII+III) From Capcom's Sound Team, Oku-sama is a talent like no other. Even going indie to create a unique sound using elements from games, and outside work. SFIII set the bar high when it came to composition, it no longer felt like an ordinary OST. Every song bgm had an element that evolved with each bout. SFIIITS messed with tradition and became heavy dnb, lacing some sweet tracks that gamers could never forget (or even try to outdo).

Hideki Naganuma (JSR+JSRF) Mixing jazz, punk, edm, and so much more, this game series could make you want to move. Best part about both games was that music constantly shifted in different directions, depending on how well you played. Or sometimes during engaging segments, the heavy beats would kick in with every motion surrounding you with sick shifts at every turn. (oh btw he also did the music for Air Gear and many more as Skankfunk)

Jes - A talent all her own, her voice can make angels cry (and she can hit some insane notes!) Plus her daily podcast "Unleash the Beat" is always worth a listen. (formerly a member of the edm crew aka Motorcycle)
**and has engaged in tons of collabs with various talents!

Beatdrop - crazy, creative, and loves breaking things down and mixing it up. It is simply awesome

Now the reason why I wrote this segment, is because I was reminded from Sonic Generations by just how far game music has truly come. From boops and bleeps, to harmonize, synchronized, and even orchestral melodies that were never considered during the early days of video game titles. I had never thought about it as a kid, what music would influence one of my interests. Till certain games started carrying a familiar theme, from a simple track, to even more complex tunes that would forever become stuck in my mind.

With music as of late, it has relied more on composition more than creativity. However it is not so with edm, some elements are influencing others genres. To be honest, consider the new Castlevania, in the past it relied on melodies with catchy beats, now its harmonized into orchestral dramatic action sequences. I mean where is the fun in that? Metroid Other M is another example, where themes were recognizable, but once fused with a different sound (or most of the bgm themes were missing).

For some titles, the concept works, considering Tomb Raider or Resident Evil. Both series have relied on less music, and more shock value (but some cues are there to relate dynamics, and sad moments). But when it comes to those epic moments, such as drama, direction, action, or comedic relief. It is rare that music doesn't play a part of something special as telling a story. Bayonetta is a perfect mixture of music styles blended together, from jazz, rock, synth, orchestral, and a few classic tunes.

As a whole, video games has developed over time, and will again. The biggest challenge is finding the right balance from talented characters the redefine the genre they broaden their audience and fanbase side by side. There is a place for all kinds of genres to work together. But I think it would be fun if well known names were to collaborate with one another on some fun titles no one would expect their names to be labeled on. Might even branch out their listening audience in the long run too.

No comments: