Developer - Traveller's Tales
Publisher - LucasArts
Two years ago.. a game mixing Legos and Star Wars took upon the Clone Wars. Based on the mid-saga between eps II &III, Anakin is still a good guy, Obi-Wan is leading their side to victory. In the meantime, the various factions try to work out the kinks in the dastardly plan of the baddies.
Although this game is two years old, it is a solid title all its own. I find myself humbled by how balanced, and real time active the game flow truly is always in motion. There is never a moment where a sequence breaks, it is all real time. So if you dawdle too long in the armory section, watch out. It is both engaging, and immerse with the SW universe even mixing a few jokes here and there.
From the character roster, there are tons to choose from. Either good guys or baddies, anyone can join the fun. **There is even a head to head arcade mode, unlocked by completing a few missions in the game.** Once you clear more levels, they can then be replayed solo or against a buddy. With the armory, there is an immense collection of things you can build, if you have enough blocks collected.
**Blocks can be collected by taking down opponents, objects in the background, or just interacting with the world itself. There are even hidden mini challenges in each level. So there is never one simple play through, go back and you might find a different experience altogether.
For more fun, your armory can also be upgraded with air and land vehicles. Plus you can summon a horde of Clone Troopers (if you have a leader on your team, they can be assembled in a heartbeat!) It is insane just how many multi-functions this game truly has, every mission comes with options.
I really can't explain how insanely fun this game is. If you haven't played at least one of these crazy titles. This is a must own!
Sunday, June 16, 2013
Between the hidden notes - what if EDM's finest collaborated with game music?
Awhile back I had my first listen to one of BT's (Brian Transeau) hits from Electric Sky Church Music. And it made me wonder how things would be if EDM's top notch names took a spin on game music. But not just one game in particular, but a mix of sorts covering a generation of games in diversity, and sound. Although OCRemix has been setting the bar high with various indie artists (some now turned major). There has always been something unique about these creative sounds.
I brought up BT as an example because like his talented mind, many talents have collaborated with his Binary Acoustic project and much more in the past. Back when DJ's were in their beginnings it was about playing music, then came the scratch, later the sample, beats, and hit frappe'/ Now its about producing your own sounds, tweaking their composition, and fusing different elements to create a new sound. No longer is it simply some male or female DJ twicking, twacking or playing interlaced music from a playlist. It has become an artform of its own design.
Hideki Okugawa (SFII+III) From Capcom's Sound Team, Oku-sama is a talent like no other. Even going indie to create a unique sound using elements from games, and outside work. SFIII set the bar high when it came to composition, it no longer felt like an ordinary OST. Every song bgm had an element that evolved with each bout. SFIIITS messed with tradition and became heavy dnb, lacing some sweet tracks that gamers could never forget (or even try to outdo).
Hideki Naganuma (JSR+JSRF) Mixing jazz, punk, edm, and so much more, this game series could make you want to move. Best part about both games was that music constantly shifted in different directions, depending on how well you played. Or sometimes during engaging segments, the heavy beats would kick in with every motion surrounding you with sick shifts at every turn. (oh btw he also did the music for Air Gear and many more as Skankfunk)
Jes - A talent all her own, her voice can make angels cry (and she can hit some insane notes!) Plus her daily podcast "Unleash the Beat" is always worth a listen. (formerly a member of the edm crew aka Motorcycle)
**and has engaged in tons of collabs with various talents!
Beatdrop - crazy, creative, and loves breaking things down and mixing it up. It is simply awesome
Now the reason why I wrote this segment, is because I was reminded from Sonic Generations by just how far game music has truly come. From boops and bleeps, to harmonize, synchronized, and even orchestral melodies that were never considered during the early days of video game titles. I had never thought about it as a kid, what music would influence one of my interests. Till certain games started carrying a familiar theme, from a simple track, to even more complex tunes that would forever become stuck in my mind.
With music as of late, it has relied more on composition more than creativity. However it is not so with edm, some elements are influencing others genres. To be honest, consider the new Castlevania, in the past it relied on melodies with catchy beats, now its harmonized into orchestral dramatic action sequences. I mean where is the fun in that? Metroid Other M is another example, where themes were recognizable, but once fused with a different sound (or most of the bgm themes were missing).
For some titles, the concept works, considering Tomb Raider or Resident Evil. Both series have relied on less music, and more shock value (but some cues are there to relate dynamics, and sad moments). But when it comes to those epic moments, such as drama, direction, action, or comedic relief. It is rare that music doesn't play a part of something special as telling a story. Bayonetta is a perfect mixture of music styles blended together, from jazz, rock, synth, orchestral, and a few classic tunes.
As a whole, video games has developed over time, and will again. The biggest challenge is finding the right balance from talented characters the redefine the genre they broaden their audience and fanbase side by side. There is a place for all kinds of genres to work together. But I think it would be fun if well known names were to collaborate with one another on some fun titles no one would expect their names to be labeled on. Might even branch out their listening audience in the long run too.
I brought up BT as an example because like his talented mind, many talents have collaborated with his Binary Acoustic project and much more in the past. Back when DJ's were in their beginnings it was about playing music, then came the scratch, later the sample, beats, and hit frappe'/ Now its about producing your own sounds, tweaking their composition, and fusing different elements to create a new sound. No longer is it simply some male or female DJ twicking, twacking or playing interlaced music from a playlist. It has become an artform of its own design.
Hideki Okugawa (SFII+III) From Capcom's Sound Team, Oku-sama is a talent like no other. Even going indie to create a unique sound using elements from games, and outside work. SFIII set the bar high when it came to composition, it no longer felt like an ordinary OST. Every song bgm had an element that evolved with each bout. SFIIITS messed with tradition and became heavy dnb, lacing some sweet tracks that gamers could never forget (or even try to outdo).
Hideki Naganuma (JSR+JSRF) Mixing jazz, punk, edm, and so much more, this game series could make you want to move. Best part about both games was that music constantly shifted in different directions, depending on how well you played. Or sometimes during engaging segments, the heavy beats would kick in with every motion surrounding you with sick shifts at every turn. (oh btw he also did the music for Air Gear and many more as Skankfunk)
Jes - A talent all her own, her voice can make angels cry (and she can hit some insane notes!) Plus her daily podcast "Unleash the Beat" is always worth a listen. (formerly a member of the edm crew aka Motorcycle)
**and has engaged in tons of collabs with various talents!
Beatdrop - crazy, creative, and loves breaking things down and mixing it up. It is simply awesome
Now the reason why I wrote this segment, is because I was reminded from Sonic Generations by just how far game music has truly come. From boops and bleeps, to harmonize, synchronized, and even orchestral melodies that were never considered during the early days of video game titles. I had never thought about it as a kid, what music would influence one of my interests. Till certain games started carrying a familiar theme, from a simple track, to even more complex tunes that would forever become stuck in my mind.
With music as of late, it has relied more on composition more than creativity. However it is not so with edm, some elements are influencing others genres. To be honest, consider the new Castlevania, in the past it relied on melodies with catchy beats, now its harmonized into orchestral dramatic action sequences. I mean where is the fun in that? Metroid Other M is another example, where themes were recognizable, but once fused with a different sound (or most of the bgm themes were missing).
For some titles, the concept works, considering Tomb Raider or Resident Evil. Both series have relied on less music, and more shock value (but some cues are there to relate dynamics, and sad moments). But when it comes to those epic moments, such as drama, direction, action, or comedic relief. It is rare that music doesn't play a part of something special as telling a story. Bayonetta is a perfect mixture of music styles blended together, from jazz, rock, synth, orchestral, and a few classic tunes.
As a whole, video games has developed over time, and will again. The biggest challenge is finding the right balance from talented characters the redefine the genre they broaden their audience and fanbase side by side. There is a place for all kinds of genres to work together. But I think it would be fun if well known names were to collaborate with one another on some fun titles no one would expect their names to be labeled on. Might even branch out their listening audience in the long run too.
Wednesday, June 12, 2013
Moving back and forth - the people behind E3
Looking over the E3 coverage, it seems that everyone wants something another has obtained before hand. No matter the format, there is always a battle over whom can label it, master it, or create it their own way. Sure its been this way for years, but the point being who can get it out the door first. What am I speaking of? For one, a lot of titles lately seem to carry the same theme. Or the price point is jumping all over the place because its exclusive.
A long time ago, some friends that hosted a show called G4tv.com held round table discussions covering A) the focus, B) the audience, C) what market , D) price point, and E) is it all worth it? I really miss shows like that covering every detail, where most are limited to breaks every five minutes. Here they had chats with developers, publishing insiders, focus group testers, and some from the ratings board. There was rarely a topic untouched, even by other shows like Electronic Playground (another awesome show) that gave viewers a behind the scenes look into the gaming industry most only read about in tech magazines.
E3 sorta took the format for granted these past ten years. I believe they are trying to bring back that side of the expo, given the coverage its a bit more open minded towards the journalists, insiders, booth presenters (in garb representing said title advertised) and the PR teams that keep everything going. From huge names, to the indie teams, all side by side in one big expo event that happens once a year.
Note: I have never been to E3, but read plenty from various sources in regards to what goes on, who's promoting what title, and the amazing people that make it happen. As far as a gaming console goes, that is just a hub to your digital escape, there is still a human element to make that title come to life.It may carry a label, but there is so much more some take for granted.
Here's to you, the unsung heroes and heroines of the gaming industry!
A long time ago, some friends that hosted a show called G4tv.com held round table discussions covering A) the focus, B) the audience, C) what market , D) price point, and E) is it all worth it? I really miss shows like that covering every detail, where most are limited to breaks every five minutes. Here they had chats with developers, publishing insiders, focus group testers, and some from the ratings board. There was rarely a topic untouched, even by other shows like Electronic Playground (another awesome show) that gave viewers a behind the scenes look into the gaming industry most only read about in tech magazines.
E3 sorta took the format for granted these past ten years. I believe they are trying to bring back that side of the expo, given the coverage its a bit more open minded towards the journalists, insiders, booth presenters (in garb representing said title advertised) and the PR teams that keep everything going. From huge names, to the indie teams, all side by side in one big expo event that happens once a year.
Note: I have never been to E3, but read plenty from various sources in regards to what goes on, who's promoting what title, and the amazing people that make it happen. As far as a gaming console goes, that is just a hub to your digital escape, there is still a human element to make that title come to life.It may carry a label, but there is so much more some take for granted.
Here's to you, the unsung heroes and heroines of the gaming industry!
Sunday, June 9, 2013
E3 2013 - Is it real?
Welcome to E3 week: here's the lowdown
Sony's PS4 - premiere console, debut of the juggernaut to herald the future of Sony's gaming market.
Its main imperative it to carry over the PS3 userbase to its new format, and rejuvenation of the community.
Or it other words, its like comparing a sports car to a supercar.
Xbox One - Microsoft's new promise for their user base. New format, plenty of bells and whistles.
On the same level as the PS4.
**discussion of digital rights management with downloadable content vs user(s) rights to use of system
**this adaptation goes for both consoles
Wii-U - Nintendo's new bundle of joy, still working out the kinks. However its user base is slowly growing, unlike its past consoles not everyone is sold on the idea of its digital interface or price point. But on the plus side there are a bunch of yet soon to be shown titles at this year's event to produce more hype for the system.
3DS - Nintendo's other addition is currently doing alright vs Sony's PS Vita. Make that toppling its sales, and ease of functionality included with newly added content daily. Plus there are still titles yet to be released on crossed over platforms from the Wii-U with interactive connectivity. **a lot like the GB, GBA, and DS
PC - Never a slouch, our dear friend still survives on many titles. Still rivaling versus the great console battle, both indie titles and major releases have yet to push the newer markets to uncharted levels.
Sony's PS4 - premiere console, debut of the juggernaut to herald the future of Sony's gaming market.
Its main imperative it to carry over the PS3 userbase to its new format, and rejuvenation of the community.
Or it other words, its like comparing a sports car to a supercar.
Xbox One - Microsoft's new promise for their user base. New format, plenty of bells and whistles.
On the same level as the PS4.
**discussion of digital rights management with downloadable content vs user(s) rights to use of system
**this adaptation goes for both consoles
Wii-U - Nintendo's new bundle of joy, still working out the kinks. However its user base is slowly growing, unlike its past consoles not everyone is sold on the idea of its digital interface or price point. But on the plus side there are a bunch of yet soon to be shown titles at this year's event to produce more hype for the system.
3DS - Nintendo's other addition is currently doing alright vs Sony's PS Vita. Make that toppling its sales, and ease of functionality included with newly added content daily. Plus there are still titles yet to be released on crossed over platforms from the Wii-U with interactive connectivity. **a lot like the GB, GBA, and DS
PC - Never a slouch, our dear friend still survives on many titles. Still rivaling versus the great console battle, both indie titles and major releases have yet to push the newer markets to uncharted levels.
Saturday, June 8, 2013
Current to Nextgen - The Awakening (or how DRM is getting in the way)
When you hear or read of the word "retro", you usually may think words like "past", "classic", or "post modern". Those words define past tense, although the title or console currently out is referred past tense when its next of kin hasn't even been released yet. Hype is scary, a new system is another story. That transition from one system to the next, feels like moving on / saying goodbye to an old friend and hello new one.
By far the biggest obstacle for most systems is backwards compatibility. Or in short term, the usage of playing a past consoles format of game discs library. Thing is not everyone jumps on the new format bandwagon. Aside from the fact the newer format may be more expensive and some may want to save up and wait for the game they actually want to play.
Note: for most who indulge in digital expression (thanks to Leigh Alexander, I can't write the word gamer anymore, it does feel like a bad word). That would mean we cling to the past, but honestly its smart to save up for that new title that's worthwhile, because it could be years or even months till that game you want to play is actually done.
For example: Nintendo Gamecube had a huge library of games that most of its user base loved. The Wii however was mixed company, but it did support the GD format carried over from the NGC. But after an amount of time, the format was discontinued because they want their user base to move onto what's next. There is however a catch to this, the Wii-U is rumored to carry over the huge library of games into a newer digital archive. **It was worked out for the Wii at first, but it was costly. Nintendo is trying it out again, but with the vast format increase, the Wii-U can support more data carry over coverage. But it may cost consumers more to branch over with the past format.
Say you wanted to play F-Zero GX on your Wii-U. Okay, find it in the digi game library, bought and now you can play. But limitations stand as there is no GC format controller, so can't play. There is in the works a emulator that N is working on to allow classic titles to be played with the funky controller. **and more additions to come.. yay for prices!
Another example: PS3, to PS4, say you've finally managed to push GT5 out for a final run. Oh wait GT6 is out the following summer (I wish that were true, but it takes nearly ten years for a Gran Turismo game to actually be finished) Can your save data be carried over? Or can you play your GT5 on a PS4? The issue with that is digital rights management. Limitations over gremlins, and usage of data that is literally making people tear their hair out.
Microsoft's Xbox One is also tagged with that same issue. Sure its a compromise to promise more new fresh stuff within its system. But the biggest bugger is being able to use the darn thing period. There is hope in promise for both of these new consoles. Just everything else is getting in the way of what consumers simply want to do, is play games on a gaming console. (*we don't need the extra bells and whistles)
By far the biggest obstacle for most systems is backwards compatibility. Or in short term, the usage of playing a past consoles format of game discs library. Thing is not everyone jumps on the new format bandwagon. Aside from the fact the newer format may be more expensive and some may want to save up and wait for the game they actually want to play.
Note: for most who indulge in digital expression (thanks to Leigh Alexander, I can't write the word gamer anymore, it does feel like a bad word). That would mean we cling to the past, but honestly its smart to save up for that new title that's worthwhile, because it could be years or even months till that game you want to play is actually done.
For example: Nintendo Gamecube had a huge library of games that most of its user base loved. The Wii however was mixed company, but it did support the GD format carried over from the NGC. But after an amount of time, the format was discontinued because they want their user base to move onto what's next. There is however a catch to this, the Wii-U is rumored to carry over the huge library of games into a newer digital archive. **It was worked out for the Wii at first, but it was costly. Nintendo is trying it out again, but with the vast format increase, the Wii-U can support more data carry over coverage. But it may cost consumers more to branch over with the past format.
Say you wanted to play F-Zero GX on your Wii-U. Okay, find it in the digi game library, bought and now you can play. But limitations stand as there is no GC format controller, so can't play. There is in the works a emulator that N is working on to allow classic titles to be played with the funky controller. **and more additions to come.. yay for prices!
Another example: PS3, to PS4, say you've finally managed to push GT5 out for a final run. Oh wait GT6 is out the following summer (I wish that were true, but it takes nearly ten years for a Gran Turismo game to actually be finished) Can your save data be carried over? Or can you play your GT5 on a PS4? The issue with that is digital rights management. Limitations over gremlins, and usage of data that is literally making people tear their hair out.
Microsoft's Xbox One is also tagged with that same issue. Sure its a compromise to promise more new fresh stuff within its system. But the biggest bugger is being able to use the darn thing period. There is hope in promise for both of these new consoles. Just everything else is getting in the way of what consumers simply want to do, is play games on a gaming console. (*we don't need the extra bells and whistles)
Friday, June 7, 2013
Next Gen Vs Current Gen
I can't believe as I'm writing this, that we are talking about another generation of game consoles. To be truthful I barely found an Xbox360-S at any local store, Level Up (a former local retailer) went belly up earlier this year. There is something the loss of a store that affects your subconscious. With Gamestop dominating, there are very few mom & pop indie shops left that can stand to their tough market. Although with a varied hiring jump, or freeze (I don't know what's going on anymore).
When Level Up closed up shop, I felt a bit concerned. A part of indie markets die with that insurrection. They had a unique take on profit, distribution, and display. I rarely see that at GS, maybe they should adapt to that similar format, more friendly, more open minded. (and maybe a better price gap) There are rarely many shops that can actually be more friendly to customers, instead of the cold fish approach.
Person to person aside, I met another gamer today. Just sharing what we enjoy about games, and the hit / miss category as of late. 1) Why are some titles so short? 2) Is renting better than buying? 3) Tired of price hikes! We could go all day, but she was on the clock, had a fun conversation over many topics. But that is what counts, interaction with others. Are we beginning to lose that?
I understand the advent of smart technology, but person to person was always my repertoire. I cannot conceive working with a machine, and not knowing who makes it happen. For E3 I hope the following gets covered:
State of the gaming market- classic / retro, shorter games = better experience?
What ever happened past 10+ hours of gameplay?
Will DLC and DRM take over the market for good with PS4 and One?
Can Nintendo still stand up against the rest?
Does the PC market have a fighting chance?
Another market that's bugged me forever is the multiplatform design. Sure its conceived to push one system over the other. But man does it tick some of us off when something we begin to love finds a better publisher else where. Plus there is a ton of titles at this year's E3 that will floor everyone. (and some hidden surprises!)
Note: some good friends of mine are awesome PR's, musicians, producers, directors, and cosplayers. (and many more) All I can say, is that I wish them a safe journey to the event.
When Level Up closed up shop, I felt a bit concerned. A part of indie markets die with that insurrection. They had a unique take on profit, distribution, and display. I rarely see that at GS, maybe they should adapt to that similar format, more friendly, more open minded. (and maybe a better price gap) There are rarely many shops that can actually be more friendly to customers, instead of the cold fish approach.
Person to person aside, I met another gamer today. Just sharing what we enjoy about games, and the hit / miss category as of late. 1) Why are some titles so short? 2) Is renting better than buying? 3) Tired of price hikes! We could go all day, but she was on the clock, had a fun conversation over many topics. But that is what counts, interaction with others. Are we beginning to lose that?
I understand the advent of smart technology, but person to person was always my repertoire. I cannot conceive working with a machine, and not knowing who makes it happen. For E3 I hope the following gets covered:
State of the gaming market- classic / retro, shorter games = better experience?
What ever happened past 10+ hours of gameplay?
Will DLC and DRM take over the market for good with PS4 and One?
Can Nintendo still stand up against the rest?
Does the PC market have a fighting chance?
Another market that's bugged me forever is the multiplatform design. Sure its conceived to push one system over the other. But man does it tick some of us off when something we begin to love finds a better publisher else where. Plus there is a ton of titles at this year's E3 that will floor everyone. (and some hidden surprises!)
Note: some good friends of mine are awesome PR's, musicians, producers, directors, and cosplayers. (and many more) All I can say, is that I wish them a safe journey to the event.
Sunday, June 2, 2013
RE - Misdirect Revelations ( the other side)
Upon wrapping up Revelations, I feel kinda left out on something. Although there are twelve solid chapters in this mini-game, it could have been a bit more. Sure its filler for 4-6 on who is "behind the scenes' with Umbrella taking the fall. But this Veltro is just a rebirth of what RE fans loved to hate, troublemakers. I do although give the writing team staff credit for trying to conjure up new ideas. (the name of the virus seems oddly familiar though)
So how does it work? - 3DS vs consoles
I remember reading about the game in concept as its own separate chapter like Mercenaries. This game however does connect with the recent entries in the series. It carries enough story baggage that take it back to RE Gaiden on the Game Boy (yup that olde brick we loved so much). Or for more categorizing, RE-Outbreak, the mmorpg RE title that was meant to be a universal nod to fans.
Being a handheld title, its easy to see the difference in content. Graphic wise it still carries over well, including the environment interaction, or background involvement. Come to think of it, it also builds off the use of the Genesis Scanner, a data collector that tags creatures, and helps you find items. Sadly that is all it does, it cannot divulge your entry collection with data of info logs. Although you can find informative notes from the on board passengers, or the Veltro crew that left stuff behind. I find it strange that they could have done so much more, but kept it in an easier to digest format.
However, on its console I do recall that was suppose to be some use of the Wii U pad as a scanner. But that didn't happen, kinda disappointing since most of the game resides on data collecting (even in the middle of a fight). (thanks to fellow RE fan "Rammspangle")
For what it delivers in: 1)story, 2)action, 3)suspense, and mystery. It all works out just fine, albeit the main campaign is on the short side (depending on difficulty level). Come to think of it, the character storylines interact with one another, where one path goes, another turns "left" or "right". I don't want to give anything away, but some of the team you work beside are not who they say they are. This is a very different RE than usual game, more like a game of "cat and mouse" with some conspiracy mixed well.
Revelations overall is a must play for any RE fan, if you're new to the series, or a longtime monster hunter. Note: this does take place sometime between 4-6, there are missing bits of time added in for good measure.
For those naysayers that think this game contains repetitive enemies, you are kidding yourself. The deeper you get, the more creatures emerge from all sides of the spectrum. A cruise ship turn "harbinger of doom" kinda scary concept come to think of it. Be sure to check out the demo out on Nintendo Wii U, PlayStation Network and Xbox Live, and its original format on the Nintendo 3DS
Be sure to visit http://www.residentevil.net/en for all of your RE needs. Plus if you haven't yet, create your own digi profile to unlock all sorts of goodies, and take part in online tournaments. New content added daily!
So how does it work? - 3DS vs consoles
I remember reading about the game in concept as its own separate chapter like Mercenaries. This game however does connect with the recent entries in the series. It carries enough story baggage that take it back to RE Gaiden on the Game Boy (yup that olde brick we loved so much). Or for more categorizing, RE-Outbreak, the mmorpg RE title that was meant to be a universal nod to fans.
Being a handheld title, its easy to see the difference in content. Graphic wise it still carries over well, including the environment interaction, or background involvement. Come to think of it, it also builds off the use of the Genesis Scanner, a data collector that tags creatures, and helps you find items. Sadly that is all it does, it cannot divulge your entry collection with data of info logs. Although you can find informative notes from the on board passengers, or the Veltro crew that left stuff behind. I find it strange that they could have done so much more, but kept it in an easier to digest format.
However, on its console I do recall that was suppose to be some use of the Wii U pad as a scanner. But that didn't happen, kinda disappointing since most of the game resides on data collecting (even in the middle of a fight). (thanks to fellow RE fan "Rammspangle")
For what it delivers in: 1)story, 2)action, 3)suspense, and mystery. It all works out just fine, albeit the main campaign is on the short side (depending on difficulty level). Come to think of it, the character storylines interact with one another, where one path goes, another turns "left" or "right". I don't want to give anything away, but some of the team you work beside are not who they say they are. This is a very different RE than usual game, more like a game of "cat and mouse" with some conspiracy mixed well.
Revelations overall is a must play for any RE fan, if you're new to the series, or a longtime monster hunter. Note: this does take place sometime between 4-6, there are missing bits of time added in for good measure.
For those naysayers that think this game contains repetitive enemies, you are kidding yourself. The deeper you get, the more creatures emerge from all sides of the spectrum. A cruise ship turn "harbinger of doom" kinda scary concept come to think of it. Be sure to check out the demo out on Nintendo Wii U, PlayStation Network and Xbox Live, and its original format on the Nintendo 3DS
Be sure to visit http://www.residentevil.net/en for all of your RE needs. Plus if you haven't yet, create your own digi profile to unlock all sorts of goodies, and take part in online tournaments. New content added daily!
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